RimWorld

RimWorld

Nandonalt's Visual Addons B18
49 Comments
Kev 21 Jul, 2020 @ 2:06pm 
@Mlie awesome stuff, your rez mods are fantastic!
Mlie 21 Jul, 2020 @ 10:36am 
Made an update of this for RimWorld 1.1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2173512473
Hope this helps anyone!
asehastly 30 May, 2020 @ 1:18am 
I would like and hopefully see this get an update to 1.1
1stReaper 28 Jun, 2019 @ 11:38am 
its a REAL shame to see this hasn't / isn't being updated :<...

as it was a must have mod, that literally no one should go without
Tea Earl the Grey 17 Jan, 2019 @ 9:39am 
Yes pls pls update it.
Splunch 11 Nov, 2018 @ 4:14pm 
One of my favorite addons. Please update it for 1.0.
pinbuck 8 Nov, 2018 @ 3:56pm 
1.0 nigga
DukeBas 20 Oct, 2018 @ 1:10pm 
Is there a 1.0 version of this?
NordenBear 28 Sep, 2018 @ 10:22am 
Any chance of an B19 update? :)
Jaxx - pshoooo 20 Sep, 2018 @ 9:10pm 
hope to see a b19 version!
waffri 4 Sep, 2018 @ 9:08pm 
B19 plz....
pinbuck 29 Aug, 2018 @ 3:52pm 
@Stollie yep the puddles fuck my framerate
Stollie 6 Jun, 2018 @ 3:39am 
P.S. also notice 'puddles' seem to adversely affect frame rates for some reason as well, could be CPU cycles though if its constantly generating errors, hard to tell until its fixed :)
Stollie 6 Jun, 2018 @ 3:39am 
Can confirm standing issue is still an issue. Had the same problem, turned water puddles off and it went away, you can also see it in the debug log where the error occurs when it tries to create the 'job' as well as the co-ordinates of the puddles listed when you turn the right logging options on.

So in short, dont use puddles in the mod options and everything else works fine.
ArpyClarkson 24 Apr, 2018 @ 11:34pm 
I have the same issue with pawns stuck "standing" when trying to clean water puddles- I've installed the cleaning area mod in the hopes to fix the issue by restricting the cleaning area to roofed sections, however now my pawns attempt to clean puddles outside of my cleaning zone but still within the home zone; resulting in them constanly looping through restricted cleaning tasks.

Additionally, all this is occuring with the default mod settings- that is, the clean puddles setting disabled.
Anahkiasen 15 Apr, 2018 @ 5:19am 
Can confirm the water puddles are a bit too hardcore at the moment, it wasn't as much of an issue last time I used this mod on A17 if I recall correctly
Laine 11 Mar, 2018 @ 12:23pm 
everything except the water puddles is what i want to keep
Honkerton 4 Mar, 2018 @ 8:40am 
I'd love you a long time if you'd make the mod able to disable visual effect from rain. Would make streaming the game much nicer
AutarkOS 28 Feb, 2018 @ 12:18am 
So after doing some testing with my mods I found that this mod can halt cleaning. It'll fail to reserve cleaning puddles and prevent cleaning of things further than the closest puddle to the cleaner. I can thoerise the intended feature behind this bug that being that if it's raining, cleaning will mainly be on puddles because of how fast they come back thus stopping cleaning of more important things like dirt inside. There is already a fix of this bug in the mod config options, that being "clean water puddles", which I believe is disabled by default. I would like to see a fix for this or maybe even just a warning in the discription above as it's nearly game breaking.
Apohavnosis 2 Feb, 2018 @ 5:13am 
Hi, there seems to be a bug. When pawns try to clean water puddles, they just freeze in place and their job description says "Standing".

Here's the log in dev mode:

TryMakePreToilReservations() returned false right after TryTakeOrderedJob(). This should have been checked before. job=Clean (Job_811005)
Verse.Log:Warning(String)
Verse.AI.Pawn_JobTracker:TryTakeOrderedJob(Job, JobTag)
Verse.AI.Pawn_JobTracker:TryTakeOrderedJobPrioritizedWork(Job, WorkGiver, IntVec3)
RimWorld.<AddUndraftedOrders>c__AnonStorey14:<>m__0()
Verse.FloatMenuOption:Chosen(Boolean)
Verse.FloatMenuOption:DoGUI(Rect, Boolean)
Verse.FloatMenu:DoWindowContents(Rect)
Verse.FloatMenuMap:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
Jaybird 29 Jan, 2018 @ 6:17pm 
Ive had the water puddles cause lag at x3 speed, switching to x2 seems to instantly cure it 10/10 times, and I think water puddles creating while someone is on cleaning might be why they bug in place.
DogsRNice 14 Jan, 2018 @ 12:53pm 
Yeah i get the same thing sometimes
Sboicy 14 Jan, 2018 @ 12:53pm 
Getting the same as Fulcrum
Cadance 13 Jan, 2018 @ 8:53am 
i noticed a strange bug i guess you could call it, whilst using this mod if my colonists have nothing to do they are frozen in place, they wont even do any cleaning work, now im not sure if its a mod conflict or if it is this mod itself, all i know is once i disabled it the problem stopped, anyone else experienced this?
IceMaverick 22 Dec, 2017 @ 1:57am 
Since you seem to be in the industry of maintaining abandoned A17 mods... Any chance you might look into SeveralPuffin's 'Rumours and Deception' or 'Recon and Discovery'?
Sergeant Skyhigh 21 Dec, 2017 @ 7:08pm 
Wow cool mod
Zobaken 21 Dec, 2017 @ 1:27am 
Is it compatible with Seasonal Weather? It has cloudy weather as well.
AvocadoGuy 18 Dec, 2017 @ 4:21pm 
But what about the teaching stuff from leadership and the bonuses from auras?
Marva 17 Dec, 2017 @ 8:31pm 
We back in business, boys!
costa 17 Dec, 2017 @ 5:33pm 
oh shit I didn't even see that you added that! Thanks for listeing to suggestions, man!
jastro  [author] 17 Dec, 2017 @ 5:29pm 
Icy floor temp should correspond to the fog temperature setting already
costa 17 Dec, 2017 @ 5:22pm 
Any chance on a configuarble icy floor level? Like it starts at -10 rather than 0?
jastro  [author] 17 Dec, 2017 @ 4:34pm 
Probably not going to update Leadership since Psychology already has a mayorship system
jastro  [author] 17 Dec, 2017 @ 4:33pm 
Added a setting to change the chance of puddles (1-100%)
AvocadoGuy 17 Dec, 2017 @ 11:12am 
Are you planning to update Leadership as well?
costa 17 Dec, 2017 @ 6:43am 
I agree with DogsRNiec, there should be a limit to the amount of puddles as it really lags after a while
leafzxg 17 Dec, 2017 @ 12:29am 
This is my translated Chinese (including Chinese simplified and Chinese traditional) for [Nandonalt's Visual Addons] & [Hunt for Me] , please integrate it.

https://drive.google.com/open?id=1RR_8h0087gwVNak1Q3n_lK6X5gcImYj4
jastro  [author] 16 Dec, 2017 @ 11:29pm 
@leafzxg That reminded me how much I liked that mod back in A16. Here's a B18 update :)
jastro  [author] 16 Dec, 2017 @ 10:35pm 
Added Fog Velocity and Fog Temperature settings into the menu
leafzxg 16 Dec, 2017 @ 6:03pm 
Thanks for your updated! Would you mind to update "Hunt for Me"? (another mod of Nandonalt).I am really need it! Thank you!
https://ludeon.com/forums/index.php?topic=29627.msg310822#msg310822
DogsRNice 16 Dec, 2017 @ 10:44am 
There should be a limit to the number of puddles that can be created or an option to turn them off. largs maps get very laggy when they form
costa 16 Dec, 2017 @ 10:18am 
Nice that the puddles thing has been fixed! Thanks! Also could we make it so that the cold fog only happens when it's like -10 or something? Or maybe make it configurable
DogsRNice 16 Dec, 2017 @ 7:36am 
Would it be possible to tone down the horizontal movement or something? The effects go though walls sometimes. It still would make sense if it went through doors as if it was seeping through the cracks.
carewolf 16 Dec, 2017 @ 3:26am 
Now we just need snow to form near the doors of freezers on the entire freezer when it malfunctions and goes up to 0C
<'##>< 16 Dec, 2017 @ 2:35am 
CleaningArea is a mod that controls... well, which areas the pawns will clean. :P So with something like this, maybe the puddles thing can be an option instead of completely disabled since you can just opt to leave them to dry outside with the other mod.
Highlandman 15 Dec, 2017 @ 10:27pm 
I turned off the frost animations on Nature's Pretty Sweet (in mod settings) and gave it a try... seems to work well but don't take my word for it and make a backup save :S
☾⎛sιтєʀ⎞☽ 15 Dec, 2017 @ 8:10pm 
Is this compatible with the "Nature's pretty sweet" mod? If so, I think it should be... somehow.
the shaman 15 Dec, 2017 @ 6:40pm 
This is awesome! Could you make puddles an option if you add them? I'm not sure how they would work with Nature is Pretty Sweet since map tiles can turn into water tiles when it rains.
Kody 15 Dec, 2017 @ 6:35pm 
this is a nice mod