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Ex : 1 Spearmen Regiment, 2 Swordsmen and 2 Bowmen standing in the circle area effect of the regmiment. Do the Bowmen take the reload bonus, or the Swordsmen the charge bonus ?
Im on turn 57 and its still sitting at 2 of each horde type
Censers are too elite.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2515985716
Yes, I can. But I think I've addressed that as well. I don't remember whether Flagellants could come in horde on tabletop, because I never used them - though I was an Empire/HE player mainly. But they were indeed a Special selection, and Cataph may have made an exception for them here.
I hope you can read my second post by now.
First of all, I cannot respond to your second post - if that was addressed to me as well. That comment is still "awaiting analysis" by Steam's automated system.
Second, as for your Greatswords question: Yes, Greatswords were considered "elites" but in the context of being humans; but the gap between elite and non-elite human units were not as large as the same gap in some of the other races. For instance, Hammerers have double the attacks relative to 2H Dwarf Warriors on the tabletop, in addition to superior stats elsewhere. Humans simply did not have these type of "uber" elite melee units, except Demigryph Knights - whose power is driven by the mount, not the rider.
--to be continued--
With their abysmal melee defense Greatswords have no place in an Army which has to be defensive and relies on missiles and magic to deal proper damage to the enemy. Considering how little armour does in the current state of Total War, with an abundance of armour-piercing Weapons and Missiles, they fill no niche in the Empire Army. And for their 'encourage aura', that measly bonus to Leadership won't stop any Terror-Routs.
Depends on the faction, but yes, I tend not to use "elite" human infantry except for fluff reasons. But on tabletop 50 man Swordsman unit was probably stronger than a 20 man Greatswords unit, too. Again, they are just humans ;)
Consider the following:
Ultra Unit Size / No 1,5 x hitpoints / No lord interference / no Abilities used except global Waagh
Empire Swordsmen hold for 60 seconds vs Savage Orc Big Uns
Imperial Foot hold for 85 seconds vs Savage Orc Big Uns
Both human units 20 Files wide.
Both break, dealing less than half health damage on the orcs
Do you ever plan to add hordes for Vampire Coast?
Thank you.
Thanks again.
They've disappeared (from the barracks building, at least) and I'm trying narrow down the culprit mod.
The RoR variant still remains recruitable if that helps.
Thanks.