Sid Meier's Civilization V

Sid Meier's Civilization V

Paro Taktsang Wonder
47 Comments
El Tório 10 Nov, 2021 @ 9:47pm 
I uploaded (with Pouakai's permission) a version of this mod that is compatible with Workable Mountains.

Link -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2651464528
Name -> Paro Taktsang for Workable Mountains
El Tório 27 Sep, 2021 @ 8:44pm 
As written, this mod is not compatible with Workable Mountains by Keukotis, as they use different Features to apply their yields. I've tweaked a version of this mod (Paro Taktsang) to use the keyword from Workable Mountains, and it works well. Mod authors, may I upload this variant / mod? Attribution and credit for the original and it's artwork would be provided.
Kung Fu PANDA 23 Aug, 2018 @ 7:19pm 
Can you make this compatable with the workable mountains mod?
Aylita 27 Dec, 2016 @ 3:57am 
Good Mod, thank ypi
Crimson13 21 Sep, 2015 @ 1:25am 
Just a heads up, it seems like this mod makes using the Inca from the Community Patch Project unable to use their UA which is the ability to cross mountains. I don't know if it would cause problems using Dido from a vanilla game but I thought it might help if anyone has the same issue.
Asclepius 11 May, 2015 @ 1:18pm 
@Silverfishv9 -- It works with Tibet - I just built it as Tibet. It doesnt show on the tech tree, but its there.
Lortos 21 Mar, 2015 @ 4:07pm 
Good Mod
Rootimus 16 Jan, 2015 @ 3:43pm 
Thank-you
Silverfishv9 23 Dec, 2014 @ 10:51am 
Pouakai, why are two of your OWN MODS incompatible? This doesn't work with your tibetan civilization...
BinderAJ 8 Dec, 2014 @ 5:18pm 
Just wanted to mention that this wonder does not appear to be compatible with the "workable mountains" mod, since i am getting all the food/hammers/faith bonuses from the buildings for the mountains worked by the city, but not the culture bonuses.
Venusaisha 22 Dec, 2013 @ 10:19pm 
cool
woody4077 9 Nov, 2013 @ 8:07pm 
needs to be revised, says 1 culture 1 faith from mountain titles problem is it ONLY works in the city in which you build it does not work on any mountain titles NOT near the city that builds it.
VNMZ 9 Feb, 2013 @ 4:34am 
I still don't get it! -_-
Pouakai  [author] 7 Feb, 2013 @ 10:48am 
I often get the issue too, I have no idea what causes it. The only thing I can suggest is to have autosave set to every turn and just load the most recent save and play from there
finepine69 7 Feb, 2013 @ 9:49am 
I really like the mods but I find my game crashes/freezes around the 200 turn point. Has this happen to anyone else?
udhessi 5 Feb, 2013 @ 11:33pm 
@BirdOfPrey115: verify they actually are in the "mods" file on your computer (probably something like ...\My Games\sid Meier's Civ 5\MODS). if not, you'll have redownload them.
Anyway, you have to activate them everytime you start a new game (once you're in the MODS menu, the program will propose the same selection as the last time you played with mods and you can make your new selection from there). If you don't do anything special when starting a new game, the program will go back to its default config : all the DLC you've bought, but no mod.
FUNGUS 5 Feb, 2013 @ 3:40pm 
I didn't see any of the wonders in the civalopedia. i had also installed other mods before that, and assumed they had been working, but now that I checked civilopedia, I realized that none of my mods are working.
udhessi 5 Feb, 2013 @ 3:14pm 
@BirdOfPrey115: nope. Having Civ V and GK installed correctly should be enough to have Pouakai's wonders working (I assume you're on PC, not MAC). Can you find them in the civilopedia when you're in the game ? (if not, don't even bother playing the first turn)
FUNGUS 5 Feb, 2013 @ 3:02pm 
Is there anything extra I need to Download besides Gods and Kings?
FUNGUS 5 Feb, 2013 @ 3:01pm 
Yes I have
udhessi 5 Feb, 2013 @ 2:59pm 
@BirdOfPrey115: just to check the basics, you've activated them in the game right ? (select "MODS" in the first menu, "accept", select the mods you want to activate from the list of those you've downloaded, "next", "single player" and from there, the normal modless routine)
FUNGUS 5 Feb, 2013 @ 2:48pm 
i have downloaded many mods that add wonders into the game. For some reason none of them are working. I do have the Gods and Kings DLC. If anyone knows why please help.
udhessi 5 Feb, 2013 @ 2:44pm 
@Moriboe, @Pouakai : you're right, fixing Amber fort is just dreadful. The best idea I could come up with to do it without wiping out existing tile features is to create a brand new FakeFeature. But finding out how to make it work is a real nightmare.
3u_ceo 5 Feb, 2013 @ 8:18am 
Not bad.
Moriboe  [author] 5 Feb, 2013 @ 5:57am 
@udhessi: Exactly.
NooM 4 Feb, 2013 @ 5:57pm 
glad to be of help!
udhessi 4 Feb, 2013 @ 2:49pm 
perhaps just by removing the line Impassable = true in the ski feature definition ?
Moriboe  [author] 4 Feb, 2013 @ 2:29pm 
Thanks for reporting! It will be fixed soon.
Pouakai  [author] 4 Feb, 2013 @ 12:12am 
It hasn't been brought to my attention (before now) but I'm not surprised. I'll talk to Moriboe and see if we can come up with something
NooM 3 Feb, 2013 @ 10:20pm 
Hi,
I dunno if that problem has already been brought to your attention, but I recently noticed, that with this mod activated, carthage is restricted from crossing mountain tiles even after they've earned their first Great General. I tested it multiple times and I can confirm that its caused by this mod. Besides that its a nicely done mod;)
Hope this helps!
Mortil 3 Feb, 2013 @ 3:09am 
i like it its allso quite balanced!
VNMZ 3 Feb, 2013 @ 2:09am 
-_-
framedarchitecture 2 Feb, 2013 @ 8:57pm 
It's a very creative special ability! Thank you!
Pouakai  [author] 2 Feb, 2013 @ 6:33pm 
@udhessi: I was talking to Moriboe, who wrote the Lua for this, and he reckons that you'll have a lot more issues with Hills as they have other features with them (eg. Forests), so there might be an issue with this code. It could be worth a shot, but I doubt it'll work.
@LABullDaddy: Cheers - The Abmed Baba institute could work as a wonder, I'll need to check it out a bit more. Also, the Roman Colosseum has been done as a wonder by Ambrox62 (albeit for Vanilla and not G&K) under the title The Flavian Amphitheatre
udhessi 2 Feb, 2013 @ 5:35pm 
I suppose that if I want to get the Amber fort wonder to work, I have to try and mimic what you've done with this one ?
HAL9000 2 Feb, 2013 @ 4:30pm 
Like many of your other works...looks awesome.
I wonder if in light of recent events, you could try for the Library at Timbuktu. And I also don't remember ever seeing the Roman Colosseum!
Pouakai  [author] 2 Feb, 2013 @ 2:52pm 
The way this works is it changes mountains to a feature, and so if you're in the desert for example they will be Desert, Mountain. This means you'll get all other benefits on said terrain type on the tile
Repeat 2 Feb, 2013 @ 2:06pm 
the wonder is great, but 1 culture and one faith for a tile which originally provides nothing.... Even if i built this wonder in a game I probably wouldn't put any of my citz on mountains... They could be put to better tiles. What I am saying is that if you are going to provide a bonus at all, it should be a bigger one
Delport Breckland 2 Feb, 2013 @ 1:51pm 
I am a huge fan of Tiger's Nest, excellent choice for a wonder, Poukai. Also, the flavor of the enefits is well-chosen and balance seems good. Great Job!
Pouakai  [author] 1 Feb, 2013 @ 4:53pm 
v2 updated, fixing leftover Itsukushima Shrine effects
Pouakai  [author] 1 Feb, 2013 @ 4:28pm 
Whoops, thanks for picking that up. I'll fix that soon
udhessi 1 Feb, 2013 @ 3:18pm 
er... looks like there are some remnants of the Itsukushima shrine wonder left in the buildings.xml (+2 faith on sea resources)
framedarchitecture 1 Feb, 2013 @ 12:07pm 
@hexhunter Minor civs have an "all or nothing" switch for buildings and units. However this could certainly be done with lua. Wouldn't it suck to get beaten to the punch by a minor?
Mister Molecule 1 Feb, 2013 @ 4:08am 
thats a damn good idea from hexhunter
hexhunter 31 Jan, 2013 @ 11:31am 
This looks great, if only someone would make a mod so that city-states would try to build the wonders which belong to them.
dustincord 30 Jan, 2013 @ 1:48pm 
i goddamn love you wonders, man. don't ever stop.
track the dog 28 Jan, 2013 @ 1:42pm 
Very interesting mod, I like how it's very unique and not overpowered at all.