Arma 3
[COOP 1-4] Helo Transport on Khe Sanh
18 commenti
TeTeTe3  [autore] 22 feb 2022, ore 0:27 
@Waffle, open the PBO and check the init.sqf file, almost everything is contained within there. It uses a set of pre-defined invisible and visible helopads and depending on mission type selects randomly one of them. You can also either join the Nimitz or Unsung discord and we can chat about the mission there. Good luck with your project.
wafgsangasdgas 21 feb 2022, ore 15:48 
how did you do this with all of the randomization stuff if you dont mind me asking? i wanna do something like this for a larger group different map and some more things but have no idea how.
OleGreyGhost 31 mag 2021, ore 1:32 
I also prefer the old school method. It adds to the immersion factor. I still have some of my old aviation maps from flight school.

For me, the flares are easily visible. Then I fly by the seat of my pants. Fly too high is probably the reason for the difficulty in seeing the flares......
TeTeTe3  [autore] 30 mag 2021, ore 23:19 
Thanks for the feedback, OleGreyGhost! If you like more of a modern approach to the mission, you can shift-click on the markers in map view and get an icon in the 3d view for this custom waypoint. I prefer the old school approach though :D
Also the troops on the ground should shoot a flare up, but it's hardly visible. Not sure how to solve this, maybe using a different color than white?
OleGreyGhost 26 mag 2021, ore 2:26 
The 47 is working fine. Completed 1/2 a dozen tasks. No problems.

This is # 2 on the hit parade.....
OleGreyGhost 25 mag 2021, ore 21:06 
I am happy to report that today I was able to complete a couple of tasks w/o any problems.

Don't know what caused the problem with the 47 yesterday. I took the huey.

Still have the hand drawn map task markers. Used the map to co-ordinate the flight path to the landing zones. Purple smoke marks the area. Fly too high & you don't see squat.

Completed both troop drops successfully. Khe Sanh village & Hill 854.

This is more like WWI combat aviation. This appears to be a fly by the seat of your pants type of mission. A lot more technical & fun.

FYI:
I am running an older I7-6700 CPU @ 4.00GHz w/ 32 GB memory & an nVidia GTX 1070 vid card w/ 8GB memory under win 10. ( steam will not display FPS with arma )

I hosted it locally as coop/sp. It ran smoothly w/o any lag or hiccups. Air traffic was also smooth.
Didn't have any glitches with the AI.

Going to take out the 47 now. Hope you put in some heavy ( howitzer ) lifting.

Will let you know how I make out.......

BronskyBeat 20 gen 2021, ore 0:32 
That was the problem. Somehow my objects view distaced changed to zero. Thanks.
TeTeTe3  [autore] 11 gen 2021, ore 6:13 
No idea, really. I've never encountered such a problem. Maybe try to change the view distance setting when on foot, though.
BronskyBeat 11 gen 2021, ore 5:17 
Sorry for the very late answer. But i've found a trick. If i get into a helo everything is back, buildings, etc are visible but only if i am in a vehicle. Do you know know maybe what the issue is?
TeTeTe3  [autore] 25 apr 2020, ore 11:57 
Sounds strange, the mission doesn't touch any buildings. You sure your mod is correct? Maybe try a repair/redownload on the server.
BronskyBeat 25 apr 2020, ore 11:15 
The mission once worked. But outta nowhere it is broken. I dont see the map buildings.
TeTeTe3  [autore] 6 apr 2018, ore 6:16 
The server has been moved to server.armanam.eu 3200
Cochise 6 apr 2018, ore 3:24 
Updated to Echo, thanks so much for the reply!
TeTeTe3  [autore] 6 apr 2018, ore 1:41 
It works with Echo, no support for Delta, sorry.
Cochise 5 apr 2018, ore 4:46 
anychance this could be updated for Delta?
TeTeTe3  [autore] 3 feb 2018, ore 12:25 
There's a server, mainly for my own testing: a3server.tetet.de 2332 . I try to reset it often, as the HC often dies.
Star 3 feb 2018, ore 9:42 
you should make a server for this mission, i would play
Eggbeast 18 dic 2017, ore 11:43 
this will be great for me to test my new advanced flight model keys thanks T!