Total War: WARHAMMER II

Total War: WARHAMMER II

Guv's Foundation Skills for Old World Legendary Lords (OUTDATED: RAKARTH PATCH ONLY)
734 Comments
Guvenoren  [author] 24 May, 2022 @ 5:29am 
lol, well I guess I won't remove it. Feel free for anyone to use this as a template for future projects, or if anyone wants to learn!
Guvenoren  [author] 18 Oct, 2021 @ 5:15am 
It won't. Going to remove it shortly.
Canadian Leaves 17 Oct, 2021 @ 6:42pm 
Rakarths' skills? - I meant it was good mod, sad it wont be updated anymore
markus.as 27 Jul, 2021 @ 2:15pm 
Tack för modden! It has been amazing
Shatilov 20 Jul, 2021 @ 10:18am 
thank you for this amazing mod ! thanks.
Guvenoren  [author] 18 Jul, 2021 @ 1:14am 
Because CA already filled in the blanks. They already made the skills this patch. No point having this anymore. The use of this mod has already been officially made.
Xierg 18 Jul, 2021 @ 1:06am 
Why is there no further point updating this mod? It will be hard to play without it :(
Settra 16 Jul, 2021 @ 5:45pm 
thank you so much for improving these lords for us until now
Guvenoren  [author] 15 Jul, 2021 @ 12:58pm 
Rakarths' skills?
Canadian Leaves 15 Jul, 2021 @ 12:54pm 
It was great mod, thank u for your work, sweet dreams Rakarth's skills
Guvenoren  [author] 15 Jul, 2021 @ 10:52am 
With the recent update, no point.
artem.rybalko 15 Jul, 2021 @ 10:41am 
Please update the mod!!. After all, this was the last BOS, please, thank you very much for your work!!!
Guvenoren  [author] 15 Jul, 2021 @ 5:26am 
you are very welcome :)
Dark-Raven 15 Jul, 2021 @ 5:15am 
Just want to thank you for the many campaigns i have played that this mod has enhanced over the years :)
Guvenoren  [author] 15 Jul, 2021 @ 3:51am 
So far, I will keep this mod up for those who's on the rakarth update.
Bonsai 9 Jul, 2021 @ 10:20am 
@Guvenoren I think several of your choices are more interesting than the official versions. You might considering making a "Guv's Cut" that tweaks some of their skills to be more thematic.
Guvenoren  [author] 9 Jul, 2021 @ 3:15am 
Yes, after the next DLC, I will bid this mod farewell. It will be hard, it's kind of been my baby on the TW:WH2 modding community. But it has served its purpose :)
Bonsai 8 Jul, 2021 @ 3:33pm 
@guvenoren I've been recommending this mod for over 2 years, and it seems that every lord in it finally has their own official Foundation Skill Line releasing next week. Thank you again for this great mod!
Green Ramirez 2 Jul, 2021 @ 2:55pm 
Well, thank you very much for this mod. Modders had to walk so CA could get off their own asses and actually fix/make stuff!
Guvenoren  [author] 2 Jul, 2021 @ 12:12pm 
Yeah, I actually recently got the news.
I will see what to do about this mod. May still be someone left out.

If any case all missing legendary lords get their skill tree, this mod will just be gone :) Served it's purpose!
JediMasterDraco 2 Jul, 2021 @ 12:11pm 
Well, looks like someone over at CA has found this mod because every lord here is getting a skill tree boost with the next patch.
Bait 6 Jun, 2021 @ 7:57am 
So is this compatible with SF.. err, I mean, nice mod!
MAMAVAUDOU 27 Mar, 2021 @ 1:08am 
Ok np, thx for your answers ! :)
Guvenoren  [author] 27 Mar, 2021 @ 1:08am 
feel free to tinker around as you please. I would suggest to use assembly kit and compare with Grim Discipline that Eltharion gives to his units. I basically followed the steps there.
Guvenoren  [author] 27 Mar, 2021 @ 1:07am 
tbh, I don't really remember and I am not focused on Wh2. Sorry that i can't help.
MAMAVAUDOU 27 Mar, 2021 @ 1:01am 
Yeah but all the units of the mod have wh_dlc08_unit_passive_rage which corresponds to rage :/
Im puzzled xD is there any other thing to check to ensure the changement of the passive ability with the skill of wulfrik?
Guvenoren  [author] 27 Mar, 2021 @ 12:33am 
hm, maybe it's something they've changed in recent patches.
MAMAVAUDOU 27 Mar, 2021 @ 12:25am 
@ Guv Sorry man I think It was mb for the marauders , seems I was dumb at this moment and there is no bug... but the problem of the units of the other mod with rage (norsca madmen of the north) is still present, i will look what i can do in the tables. Thanks for your answer ! :)
Guvenoren  [author] 26 Mar, 2021 @ 5:27am 
Do you have a mod that pre-enable the skill early? I think it has to be enabled when you level up and click on the skill.

as for me, I have not experienced this during my tests :/
MAMAVAUDOU 26 Mar, 2021 @ 5:21am 
Hello Guv! I love your ideas and I think your work is extremely interessant.
I would like to report a small bug : the ability fury of the dark god of wulfrik does not seem to work on some units (like marauders for me) and it does not replace the rage ability of units coming from other mods (that is a less important point).
Hope you will have time to look at it. Congrats for all the work you have made. I hope you understood all what I meant, i'm french and my english mastery is far from being perfect.
Guvenoren  [author] 20 Mar, 2021 @ 2:06am 
Let the devs update their game instead lol
artem.rybalko 20 Mar, 2021 @ 1:36am 
Please update the game. Thanks!!!
Nettle 10 Mar, 2021 @ 3:48am 
I understand. Don't rush yourself.

It's kind of funny to me that it was easy to remove terror from Vlad, but changing his info screen to reflect that was basically impossible without an override.
Guvenoren  [author] 10 Mar, 2021 @ 3:46am 
I'd just rework the skill entirely instead of changing land unit. I'd recommend to wait for me to get the energy to rework the last skill
Nettle 10 Mar, 2021 @ 3:43am 
Certainly!

Essentially, all I've done is is go to land_units_tables in db and change Vlad's attribute group to "wh_encourage_fear_hideForest_undead". This removes terror from him and restores the full usefulness of his last ability.

The only issue is that it doesn't remove the bulletpoint "Causes Terror" in his summary. The only way to do that is a straight override of ui_unit_bullet_point_unit_overrides_tables. Which sucks. You could just clone Vlad, essentially, and replace normal Vlad with the clone unit, who you can set custom bullet points for.

But that's alot of work for little payoff. So I just decided on a straight override.

The issue as I understand it is, is overrides_tables is purely additive. You can add but not subtract. There might be another solution I'm not seeing-adding a more accurate bulletpoint to Vlad to shove terror out of the summary, maybe, but I just don't have the experience to try something that tricksy.
Guvenoren  [author] 9 Mar, 2021 @ 11:45pm 
You're definently right. I like your modest approach, but don't be afraid to point out obvious faults. Thanks for letting me know!

You can just tell me what you changed.
Nettle 9 Mar, 2021 @ 2:51pm 
Firstly, a wonderful mod. And though I'mt about to report a bug of sorts, I don't want you to take that as a demand for an update. You have your own life, and I feel like people too often impose on it.

Second, it seems the latest patch did update Vlad he has terror nativly now, rendering his final ability a tad bit underwhelming. Not a major problem, but I thought it worthy of your attention.

I am working on a small mini mod for personal use, to remove terror from Vlad and restore the usefulness of his final ability, if you like I could forward it to you.
markus.as 22 Jan, 2021 @ 7:36am 
Tjena! No plans to remove the terror skills from Vlad now when he got terror by default?
Guvenoren  [author] 10 Jan, 2021 @ 11:10am 
damn buddy, you're the man! Cheers! :lunar2019grinningpig:
Shadow_Ordo 10 Jan, 2021 @ 10:01am 
Gawd dang!!

Look at you Guv, still going strong in the mod scene after all this time. You the best! Every time i return to total war warhammer and look for new or updated mods to add to my list i get a smile on my face as i come across your recent published works.
Guvenoren  [author] 7 Dec, 2020 @ 10:30am 
Yes, because they improved her.
JustAnotherRandomFan 7 Dec, 2020 @ 10:24am 
You removed Isabella's skills?
Guvenoren  [author] 9 Nov, 2020 @ 8:49am 
well, uuh. I think you can run it anyway to be honest.
Bank92 9 Nov, 2020 @ 8:30am 
The mod page is weird right now. It's not properly showing what DLCs are required for this mod. When I subscribe, there's no notice on what DLCs are required for this mod to work. Can you guys post what DLCs are required?
Guvenoren  [author] 10 Oct, 2020 @ 8:30am 
Maybe get a mod that swapps his dmg from normal to AP?
markus.as 10 Oct, 2020 @ 4:11am 
Sort of, but he still loses many 1on1s because of his low AP
Guvenoren  [author] 10 Oct, 2020 @ 1:07am 
I figure his sustain helps him with that no?
markus.as 10 Oct, 2020 @ 12:07am 
Hej Guvenören!
Would it be possible to squeeze in some added AP damage to Vlad in one of his skills? Not a massive amount but maybe 50 or so to make him hit a little harder in duels and feel more like the hard hiter he is in the lore.
Maybe added in Undisputed Ruler would make sense?
Guvenoren  [author] 19 Sep, 2020 @ 6:26am 
Mod updated!

Made some major changes to Wulfrik's skill tree. Removed the -10 diplomatic relations debuff and changed the Fury of the Dark Gods ability to replace Rage for Wulfrik and eventually all units with Rage in his army.
Orph3us 2 Sep, 2020 @ 9:22am 
Is this mod compatible with "Improved AI Skill Selection"
( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1651093625 )