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Again just a FYI
A major army outnumbering 5 to 1 or a ship of 20K power against no starbase would convince the general populace otherwise to comply rather than a -50 resource production.
If anything, I would actually get more resources of slavery, no wages and no 3rd party companies to lease new land and resources too. I would probably get sensor links leaked to enemies or something or the occasional sabotage of a building.
In a small comparison, we can look at the Nazis in WW2, we can "pretend" to force Civilians to build defenses or continue work under occupation, slavery or threat of death. Looking at France for e.g, the French Resistance didn't pose the Germans of threat too badly but they did provide resistance or sabotage. It's very complex for a mod to add rebellion or guerrilla fleets or something but if there was a simple script that increases unrest or threat of rebellion during war time that would be good otherwise in my current opinion.
But I have yet to understand how having civilians obey every single order from the enemy as soon as all of the defences are destroyed.
"they do nothing about the vanilla occupation, even if all armies are withdrawn from the planet." Is more realistic than the population being mind controlled with no resistance.
"Realistically, there may be resistance efforts, but these may not pose a threat to the occupier's general control, and could damage but are unlikely to prevent the occupier's exploitation of local resources and production." Then perhaps you could make an effect where when you choose to conquer a planet all resource production is -50% for 15 years resulting in the "Cede Planet Wargoal" actually having meaning.
Advanced Military technology, advanced technology for rebels.
Military might find a way to control the civilians through force, but the people still resist, even if they wont fight, they might still refuse to work for them, resulting in lowered production.
And not only that, the military forces need to find the civilians most likey hiding in bunkers to protect themselves from orbital bombing, and they have to take these evacuation centers using their military forces to take control of the civilfolk, meaning it may take more than 1 day to find every single bunker.
Realistically, there may be resistance efforts, but these may not pose a threat to the occupier's general control, and could damage but are unlikely to prevent the occupier's exploitation of local resources and production. For a real example, look at occupied Europe during WW2. In addition, the advanced military technology in Stellaris means it would be substantially easier to control an occupied population.
if that was part of the game mechanics, wars will end in less than a ingame year. Since -4 influence a month is too much.
So you're telling everyone that if U.S declares war. U.S falls into anarchy in 1 year?
I dont find this realitic, sure armies get destroyed. But im not sure people will just allow themselves to be 100% controlled.
The population will fight back, even if your armies dont get damaged. They do fight back.
if you really want to make this realistic, this is how realistic it could be. By making planets get fully taken over when all the armies get destroyed, thats illogical. People rebel. Just because the defenders die does not mean all of the civilians get mind-controlled by the attackers.
If one country takes over another country, it will take more than a year to just actually make the population calm down and follow the orders of the attackers.
Unless, you're making the population irrelevant and useless and basicly be mindless slaves being controlled by the rulers.
Im quite Concerned, -4 influence each month is too much.
I prefer warscore, influence is your control over your people, if apperantly making wars make you lose control. Thats not really... normal.
If you're the defender during a war decleration, you would gain 500 influence and if you the offender it would cost you 100 influence.
Also warscore now indicates how much negotiation power you have at the end of a war (decreasing with each conquered planet you take forcefully outside of negotiations. Warscore will not go into the negatives with these actions)
You can decline your opponent's forced peace offers but it will reset the influence monthly multipliers and give 100 influence to your opponent, while decreasing your influence by 50.
What do you think of this?
Perhaps a version of this mod where FP/DE/DS do this to everyone, but other empires don't? (Other empires would need to be able to recapture their planets, though, so I'd suggest making it so that the planets of FP/DE/DS empires are instantly ownable, even by regular empires.)