Sid Meier's Civilization VI

Sid Meier's Civilization VI

Resources At A Glance
56 Comments
Ted Fox 18 Jun, 2024 @ 1:04pm 
Conflicts with Happiness and Growth Indicators https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1332994668 , causing the other mod to not display at all.
Der Sturmtruup 16 Dec, 2023 @ 6:29pm 
Where is tray icon?
Dihanie șleampătă 15 Oct, 2022 @ 8:31am 
Breaks the top-bar on Linux. The rest of the buttons disappear
duestere Legende 4 Jul, 2022 @ 9:26am 
here too, good job
LunarMelody 6 Feb, 2022 @ 11:07pm 
Just installed this Mod, and im not getting any resources or trays showing up on the top bar.
Mind you, this is my first time installing a Civ 6 Mod, but it does say it's enabled in the Mod List.
Any idea what im doing wrong here?
pauloel7 5 Mar, 2021 @ 3:54pm 
It feels there's something off with "maxSize" calculation. Vanilla "META_PADDING" is 100, and this mod is 200. TopPanel_Expansion2.lua "maxSize" calculation does not compute "m_viewReportsX". I'm on 1920x1200 resolution. Decreasing "defaultMaxResourceSize" from mod default 550 to 420 works better for me. Still, "doubleSize" does not behave as expected, for the "Luxury" box does not fit with "Bonus" when "unlocked", but goes over, further to the right. When ""defaultMaxResourceSize" is set to 420 is nearly matches for me, just a tad shorter.
pauloel7 5 Mar, 2021 @ 3:15pm 
Also, Modding.log says "[74468.704] ERROR: Invalid file reference in action, did you forgot to add it in <Files>? - Expansion2/TopPanel_Expansion1.lua" but the file doesn't exist?
pauloel7 25 Feb, 2021 @ 6:26pm 
Most times the resource list overlaps the vanilla top right corner info - please fix/help?
Sometimes it does collapse properly, into a "+" sign. No clue when or why this happens. Maybe it cannot handle too many resources from "Resourceful 2" mod? {LINK REMOVED}
NuDDen 14 Feb, 2021 @ 1:16am 
@FinalFreak16 A small bug: The top bar says that I have 65365 bananas. This is a little bit too much imo :D
NuDDen 30 Jan, 2021 @ 2:55am 
@Alyfox Yes!
Alyfox 29 Nov, 2020 @ 7:02pm 
Is this working with the Frontier Pass stuffs?
R4lfXD 19 Jan, 2020 @ 2:43pm 
Just wanna report an issue that I think is issue of this mod, in my game cattle shows 65535. Actualy production unchanged.
Royal Raven 10 Jan, 2020 @ 7:19pm 
Its kind of a know thing about this mod, that the icons go over. You either have to turn some off and not have bonus show with luxury. I can see this going way far over with modded resources. I personally thing when it gets close over the right side, there should be a scroll in place if it wants to go over.

I honestly don't use this mod anymore, makes the top bar cluttered. I use to use it for Luxury and Strategic resources. But I find now I like the use the default way to see what Luxuries I have, in the World Resource menu. Gives me an excuse to dig around in menus.
Nizou 21 Dec, 2019 @ 7:07am 
Yeah I agree with @pauloel7 : resources tend to go over menu buttons (i'm using Luxury Resource Variety, it doesn't help btw). When I right click to hide a rsource kind, it reappears when I relaunch the game. Otherwise it is a great mod :)
pauloel7 16 Dec, 2019 @ 9:13am 
https://www.dropbox.com/s/56mqb3y8ezagc06/Cramped%20Resource%20Icons%20-%20need%20space%20optimization.jpg?dl=0
Hi. Any chance of space optimization, so as to avoid icons going over and missing to the right?
Maybe restraining luxuries and bonus max size and implementing a roll/scroll functionality?
Lemmy 2 Dec, 2019 @ 9:10am 
We play in MP, build mines on Iron for example but we dont have iron and cant build swordsmen etc. Could it be this mod ?
Royal Raven 21 Oct, 2019 @ 1:14pm 
@pipi0404 No need for an update, it works fine with the September patch.
pipi0404 20 Oct, 2019 @ 7:20am 
cant compatible to latest version?still update?
Lokybarz 5 Jul, 2019 @ 6:55pm 
10/10 was me, disregard.
Lokybarz 5 Jul, 2019 @ 6:21pm 
So its definitely a me problem I think, but when this is enabled I can see everything else being tracked but not the strategic resources. Did I find a way to accidentally turn this off? xD
Royal Raven 5 Jul, 2019 @ 1:25pm 
I am also on 1920x1080.
Royal Raven 5 Jul, 2019 @ 1:23pm 
It seems in my game the Bonus resources don't know when to stop on the right side. I am also using Concise UI. Even when in ghost mode, they project too far over.

https://i.imgur.com/mURNprR.jpg
taface 4 Jul, 2019 @ 10:19am 
It works on my end! thanks!
FinalFreak16  [author] 3 Jul, 2019 @ 1:52pm 
Ok think I fixed it. Found some bad logic on when to hide/unhide the trays if they are empty or not. (Mainly for start of the game to avoid empty trays showing at the top). It was unhiding because they were not empty, but not taking into account if the user wanted it hidden by preference.

Added some extra criteria and seems to be working as intended for me now. Let me know if you spot any other issues!
Royal Raven 2 Jul, 2019 @ 2:15pm 
Yeah when I close one out, during the turn cycle when AI are moving, it shows grayed out. The disappears like normal again. But during turn cycle if I touch the grayed out icon it will stay on. That is the way it seems for me.
FinalFreak16  [author] 2 Jul, 2019 @ 11:31am 
@taface Oh really? Interesting. I'll have a look and see if can replicate that and figure out why it's resetting.
taface 2 Jul, 2019 @ 9:53am 
Thanks for updating! Glancing at the luxuries is really helpful. I perhaps noticed a bug. I prefer to hide the bonus resources tray but it sort of resets at the begenning of each turn (it re-appears but greyed out) I have to re-hide it every time.
Royal Raven 30 Jun, 2019 @ 10:24am 
Nice going to try it out. Thanks for update.
FinalFreak16  [author] 30 Jun, 2019 @ 9:35am 
Alright! Finally updated.

I reworked this mod a bit. I've split each resource type into its own 'tray' on the top bar. You can lock or unlock these from the bar by clicking the new tray bracket for each type.

Hovering over the bar with your mouse will make all resources visible, so you can also just ping your mouse to the top to get a quick look at your resources without locking them in if you prefer.

As a note, currently requires Gathering Storm to work. I'll look into compatibility with RF and Base soon.
Royal Raven 29 Jun, 2019 @ 3:48pm 
@FinalFreak16 Nice, can't wait to try it. I miss glancing at Luxuries at the top bar.
FinalFreak16  [author] 29 Jun, 2019 @ 2:04pm 
Working on a considerable rework of this mod at the moment, will hopefully be ready soon.
Plerion 3 Jun, 2019 @ 4:21pm 
Nice, how feasible is to make it compatible with other mods using the top bar as well?
FinalFreak16  [author] 3 Jun, 2019 @ 4:00pm 
Sorry, got so busy with work the last few weeks that I didnt have much time to work on it. A new update was just announced so I'll try and put a new version out some time after that drops.
Royal Raven 29 May, 2019 @ 5:06pm 
Any word when you are rolling out the new version? I saw your post below that you were updating soon.
BEE-YEEEEETCH 6 Apr, 2019 @ 7:30am 
Woo hoo!
FinalFreak16  [author] 6 Apr, 2019 @ 3:09am 
I have plans for this mod and I will be updating it soon. In case anyone figured it might be abandoned.
BEE-YEEEEETCH 6 Apr, 2019 @ 12:45am 
vanilla is boring
BKGamesPI 5 Apr, 2019 @ 4:30pm 
this is already in vanilla now no need to be updated
BEE-YEEEEETCH 1 Apr, 2019 @ 10:52pm 
Not work in the "gathering storm"
Serp 25 Feb, 2019 @ 11:40pm 
Hi :)
are you able to update this? Not sure if, at least for GS-gamemode, the UI must be changed... but I guess while not playing GS-gamemode, we the CompatibilityVersions 2 in modinfo is enough.
Starkman Jones 14 Feb, 2019 @ 9:41am 
Is this GS compatible?
Royal Raven 24 Jan, 2019 @ 7:02pm 
Is there a way to save the state of the mod? For example if I have it set to show Luxury and I save the game and close out the game. If I come back later to play game, have it still show Luxury.
Royal Raven 12 Jan, 2019 @ 5:49pm 
This should be ok with CQUI?
Adonis Gaming 5 Jan, 2019 @ 10:48am 
for some reason it does not cycle for me...it shows the trade route symbol and iron symbol...and I can see the number of horses, but when i left click OR right click on the trade/iron button nothing happens
FinalFreak16  [author] 27 Dec, 2018 @ 11:53am 
No, it only shows the resources you currently have.
JAC 27 Dec, 2018 @ 11:50am 
Can this be used to see things like Horses or Iron before you have the tech to reveal them?
FinalFreak16  [author] 27 Dec, 2018 @ 11:14am 
@gim31bert I'm not sure what you mean. This is only a UI edit to allow you to cycle which resources are shown at the top of the screen. Does not affect the AI in any way.
gim31bert 27 Dec, 2018 @ 11:05am 
Is this mod player only or will the AI have it as well?
Cosmic Fox 16 Feb, 2018 @ 4:59pm 
I am giving it a test drive.. any issues I will report them. If it works good I will report that as well. :steamhappy:
FinalFreak16  [author] 16 Feb, 2018 @ 1:47pm 
This is now compatible with the latest update and expansion. I also took this oppurtunity to redesign and improve the mod. I feel it now fits better the game UI and is better at showing which resource type is active.