TerraTech

TerraTech

OmniaBase V8C
38 Comments
ZeroGravitas 15 Mar, 2019 @ 6:44am 
Link plx @JumboPotato. 😉
JumboBrotato  [author] 15 Mar, 2019 @ 3:11am 
ATTENTION TO ALL THOSE WHO TRIED OUT V8C!

I made an updated version 10, please do check it out, its way better than this one :D
Alax 25 Feb, 2019 @ 1:30am 
cool, just asked because i was curious.
JumboBrotato  [author] 24 Feb, 2019 @ 10:22pm 
yes
Alax 24 Feb, 2019 @ 7:16pm 
any plans to update this with the better future production parts?
StumblingPanda 21 Jul, 2018 @ 12:52am 
Cant seem to get it to craft properly.? Have a bug where when i try to craft wheels it wont grab the rubber and fibron
JumboBrotato  [author] 10 Jul, 2018 @ 11:01am 
eeyup
Tristan 9 Jul, 2018 @ 10:48pm 
Btw will Omnia harvester have geocorp Scotty HC collectors to make dropping off more easy?
Tristan 9 Jul, 2018 @ 10:00pm 
Also will the nighnth version have a pace maker weapons shields and repair bubbles?
Tristan 9 Jul, 2018 @ 9:57pm 
Cool cause I was gonna make a harvester my self and it was all ready gonna be terrible.:steamhappy:
JumboBrotato  [author] 9 Jul, 2018 @ 10:57am 
no, but the 5th version was lol
Tristan 9 Jul, 2018 @ 2:24am 
so the omnia harvester is like a moble base?
JumboBrotato  [author] 6 Jul, 2018 @ 7:37am 
fun fact:the C in V8C means compact as the versions before it (V1-7) was completly flat without the two levels of silos making it look like a huge boat.
JumboBrotato  [author] 6 Jul, 2018 @ 7:33am 
of course itll have that all, i just have to make it compact enough with all the shields and turrets, so that like me, you just need a giant multi tank and harvester to gather parts and resources and let the base do the rest including charging batteries
Tristan 6 Jul, 2018 @ 2:33am 
Will it have delivery cannons? So like mobile or would it just be made so you can harvest then go drop it off harvest ect. Also for defence weapons they should be facing behind you and on sides so it doesn't destroy the resources.A few more thing
s btw you should also add geocorp collectors to make dropping off quicker. Another will it use the geocorp TB threshers.
JumboBrotato  [author] 5 Jul, 2018 @ 2:47am 
Yeah, right now im just waiting for some experimental blocks to be finished so i can continue on the V9C version
Tristan 4 Jul, 2018 @ 4:50pm 
A question will there ever be a omnia harvester?
Tristan 4 Jul, 2018 @ 4:48pm 
Also shields and repair bubbles as well as a filter at the selling part farvest from the refinery that allowed component parts to get sold so if you've maxed out on a conponent then it will just get sold instead of taking room on the conveyer;still is super good it's the only base I need it isn't so pushed in together that you can't see a thing it's spread out so you can see what's happening.
Also I can't build omnirange base so thank you for building this.
Tristan 4 Jul, 2018 @ 4:12am 
You should add a pace maker,weapons, furnace
JumboBrotato  [author] 14 May, 2018 @ 3:07pm 
@King Pheonix, It's coming along nicely but it will take much longer because i gone through concepts with the base able to move or defend itself and also im trying to make it a little smaller and have it use less blocks
Cluck 14 May, 2018 @ 8:47am 
how far is the V9 coming? also welldone i could NEVER create something like this
Amane_misaki 2 May, 2018 @ 11:20am 
i found a flaw in the base, i had left to gather materials and i came back and there were minerals not attached to their silos
BlackOut 4 Jan, 2018 @ 6:51pm 
i found that whenever i tried to craft hawkeye blocks, it would never build them even if i had all the materials necessary
JumboBrotato  [author] 29 Dec, 2017 @ 6:54pm 
@Destroyer568 and yeah, a self sustaining base would be awesome we have to wait and see what the devs can offer us in hte near future.
JumboBrotato  [author] 29 Dec, 2017 @ 6:53pm 
@Destroyer568 you just manipulate the filters, which is the only way to control all the conveyor belts, if you want to fabricate something, lets say a silo full of circuite boards it is able to feed it back in the silos for storage.
RjH2 29 Dec, 2017 @ 5:40pm 
also,if the drill icon on the tech menu is to gather and return to the nearest receiver,then the base could sustain itself,the way it could work is...
x= max storage
y= amount of stored items
first off,the machine would count the number of collecters on it,and calculate x.
if y=x,return to the nearest receiver.
also,the machine would essentially have a sort of aoe scan for objects that can give resources,then,it would calculate which one is closest by using the formula
z= distance between tech and resource
the machine would find the z value for all the resources in the area,then choose out the closest one,then repeat until y=x. then the cycle would repeat again,also,the receive would be calculated using the same formula as the resource.
RjH2 29 Dec, 2017 @ 5:30pm 
Amazing base,but something that i've always wondered about is how the base works(ex: the base will create the pieces needed for fabrication)
ZeroGravitas 28 Dec, 2017 @ 11:30pm 
> I am in the making of the 9th version (V9C)

Awesome! Please give us a nice fat link to it, above, once it's ready.:steamhappy:
JumboBrotato  [author] 27 Dec, 2017 @ 5:13pm 
I am in the making of the 9th version (V9C), it should fix all the problems of this one, also with the new blocks. might also make one that is lag free (not two levels). thanks for all the ideas and critiques :D
Kevin McScrooge 27 Dec, 2017 @ 12:16pm 
Mine runs just fine, even when full.
VVVV
Knitcap 27 Dec, 2017 @ 11:12am 
Honestly i have to say this looks much more impressive than it actually is. The crafting takes forever and breaks alot. The use of armor plating does make it pleasing to the eye. I own a top tier gaming pc and it doesn't like this build when it's filled up.
Luat 26 Dec, 2017 @ 9:08am 
wow
just wow. I can barely make a fabricator work. let alone something like this.
ZeroGravitas 26 Dec, 2017 @ 3:44am 
Not bad, for an all-purpose, all storage crafting base.:bigups: (Now for critique:)

Of course it's fairly slow, due to it's size, FPS heavy and prone to those annoying 2 second analysis hangs (each time your start crafting), due to having so many Component Factories on the main Fabricator loop.

Of course you can't really use multiple Fabricators at once with this setup, either, as they mess each other up in various ways (more so, for higher tier blocks). Game bugs, of course, not your fault. But they may still be quite some time fixing them.
ZeroGravitas 26 Dec, 2017 @ 3:43am 
I'd probably have had the storage tiers back to back, instead. Probably vertically (but hanging below would be fine, of course). Would shorten the routes a little (although the mezzanine probably looks more impressive).

The selling section is the most inefficiently designed part; you could have just 2 or 3 Filters pulling off the refill conveyor loop, straight into a (Lotsa) Silo, then you wouldn't have any chunks getting past. And you only need the 1 refinery to cope with max flow (provided it also outputs to a silo).:steamhappy:
JumboBrotato  [author] 22 Dec, 2017 @ 12:28am 
thanks! :D
Mindlessmrawesome 21 Dec, 2017 @ 7:15pm 
and liked and favorited
Mindlessmrawesome 21 Dec, 2017 @ 7:14pm 
hey PumboJotato I subscribed for ye :D