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^^ never remove it
The only option for this to work would be the devs to allow either combination, Assetbundles as Chips, or Chips to use assetbundles...
Glad you (and your players) enjoy the coins
I'm looking what I could do next. Does anyone have any wishes?
I believe this talks about it? It is all a bit over my head TBH. I do know that they added it at some point as I *think* I've seen other custom models with custom shaders. Thank you a ton for looking into this! Your coins are the best, most immersive... my players love them!
I'm with you on missing the custom shader but I think it'd be worth it. I was comparing with ThatRobHuman's Currency-New and Improved coins and noticed that the color of their coins is entierly based on Tint and Specular color, and that their Diffuse Map instead just had the design for the coin on it.
I've tried checking the obj for their coins off github but am sadly still clueless in some areas, as I can only see these obj's in a text form listing vertices and their coordinates, and am unsure how to download the actual file.
Still, this might be a way to get a similar effect to your old shader and still keep the chip form!
I may perhaps ask for donations and/or ideas/requests to keep me motivated.
Feel free to present any here.
If anyone is interested and I may make it available soon.
Message me for previews.
It's been a while and I am soooooo sorry.
I was trying to find the original files and.... Finally did!
There are now stackable coins (at the cost of my custom shader, because "Chips", ie. the stackable ones, cannot be used with custom AssetBundles, so no custom shaders.)
For convenience, both custom-shader-non-stackable and stackable-but-uglier coins are available.
Please let me know if it works for you, it's been a while and I don't remember if I did all correctly.
https://www.youtube.com/watch?v=0D8UFI3iCnY
I think this video shows the difference where people are talking about stacking. You can see the coins from gloomhaving stacking, so they'll give a total number of coins in the stack, and you can pick up and move the stack as one, vs your RPG coins, which are all treated as separate objects, and don't "stack" together the way the other coins do.
General advice, since these don't stack, I clicked the option for them to be added to the hand and gave each coin a separate chest they sit in. I just draw them from the chest like cards in the number I need by using the number keys.