Kenshi
[WIP] Skeleton Armor
20 Comments
🇰🇵Burner🇰🇵  [author] 28 Dec, 2017 @ 3:16pm 
I imagine they would somewhat harder to kill, but bear in mind this mod simply adds heavy armour to the torso and legs of most skeletons.

Head armour is still missing, and it's going to be a lot of work to implement.
Primarily because if I re-enable the head slots for skeletons I will have to add race flags to every piece of headgear and exclude the pieces that don't fit skeletons(and their subtypes).
Skyguard 28 Dec, 2017 @ 10:35am 
So skeletons now will be even more hard to kill? Excellent! Now I can actually make them into fighters! Their heal now worth it's money.
🇰🇵Burner🇰🇵  [author] 27 Dec, 2017 @ 5:59pm 
Feel free to adjust the textures to your liking.
They are in Kenshi\mods\SkeletonArmor\textures
Sack Lunch 27 Dec, 2017 @ 3:18pm 
Im not sure about the way it looks. It looks like you baked some bread and a skeleton decided to wear it. Also it doesnt fit the overall scrap looking theme of Kenshi
Death Saga 27 Dec, 2017 @ 6:32am 
yeah it has the resemblance of a burned, charred, torn/ripped flesh look, pretty neat
🇰🇵Burner🇰🇵  [author] 25 Dec, 2017 @ 2:36am 
Nah, not intentional. I'm colourblind, but at least it's doing something right.
Lime Soda 25 Dec, 2017 @ 12:43am 
Was it intentional that the skeleton armor looks like an imitation of flesh, in contrast to normal armor made of metal? In any case, a creepy but very cool touch.
🇰🇵Burner🇰🇵  [author] 23 Dec, 2017 @ 11:03am 
I want to make a different mesh for the rusty armour as well, so it has a bit less coverage and more rust holes & dents
🇰🇵Burner🇰🇵  [author] 23 Dec, 2017 @ 11:02am 
Any skeleton armour you find should work just fine with skeletons & skeleton subraces but the starting scenario only appears to work with plain skeletons.

Mainly because it has to reference a specific character, and I don't think a character can be more than one subrace at a time.
Vampireteddygram 23 Dec, 2017 @ 9:46am 
I was a soldierbot sub race
🇰🇵Burner🇰🇵  [author] 23 Dec, 2017 @ 9:39am 
I can take mine off & put it back on, were you a skeleton? Have not figured out how to racelock the starting scenarios.
Vampireteddygram 23 Dec, 2017 @ 4:10am 
Just tested the new starting armor and if you take off the armor you cannot put it back on.
🇰🇵Burner🇰🇵  [author] 22 Dec, 2017 @ 9:47pm 
Just added some rusted armour, and a new starting scenario to utilize it.

It's worse than the standard armour, but has a much better chance of spawning.
Vampireteddygram 22 Dec, 2017 @ 10:42am 
Looking a lot better.:steamhappy:
🇰🇵Burner🇰🇵  [author] 22 Dec, 2017 @ 10:29am 
And there we go, will start doing rusted variants, and possibly some C3PO textures at some point
🇰🇵Burner🇰🇵  [author] 22 Dec, 2017 @ 10:10am 
New mesh and textures very soon, Will no longer look like plastic.
Mr.Wanaskiwin "Navarone" 22 Dec, 2017 @ 9:54am 
looks like a synth from fall out 4
Vampireteddygram 22 Dec, 2017 @ 8:42am 
Nice to see this on the workshop! Looking really good.
🇰🇵Burner🇰🇵  [author] 22 Dec, 2017 @ 7:20am 
That's what I was going for, might make a C3PO texture at some point
Baby Shark 22 Dec, 2017 @ 6:58am 
kinda reminds me of star wars. in the way that C3PO models have metal plating covering all thier circuits and wires.