Transport Fever

Transport Fever

Streams
42 Comments
Termiplaygames 13 Dec, 2023 @ 6:35am 
will you port it to TPF2?
Gazac 11 Aug, 2021 @ 1:10am 
Hi Skully, love the mod but it wont load says 'asset/snowball/streamer_marker.mdl' - not found
cpu | skully  [author] 3 Dec, 2019 @ 12:07pm 
Sorry, didn't mean to delete that :( ... I know the problem, i can even reproduce it. Only advice i can give is to make the rivers far apart from each other. Seems like a feature i built in it turned against me. Sorry for any inconvenience. This is a tricky mod...
cpu | skully  [author] 2 Sep, 2019 @ 10:34am 
The number of triangles is extrrmely low, only the spray from the cascades could have an effect on performance
dwtrains_nz 2 Sep, 2019 @ 2:01am 
Quick question. Does this mod have a noticeable effect on performance?
I'm really keen to use it on my map, but my laptop is starting to struggle to keep up.
cpu | skully  [author] 5 Jan, 2019 @ 11:44pm 
No, but a white spray which moves. Looks quite nice...
Zyntax 5 Jan, 2019 @ 4:28pm 
Is there any animation to the water or the waterfalls?
Paradinse 7 Nov, 2018 @ 8:00am 
it does but it needs work can you work on making it work better on hills
Paradinse 5 Nov, 2018 @ 7:21am 
hope it works
Joes 22 Sep, 2018 @ 1:01am 
Nice mod btw!
Joes 22 Sep, 2018 @ 1:01am 
oh, ok!:steamhappy:
cpu | skully  [author] 21 Sep, 2018 @ 2:24pm 
The cavity just has to be deep enough. Unfortunately, the original behavior of water cannot be reproduced, these streams are just assets without collision
Joes 21 Sep, 2018 @ 9:50am 
How can you get a little bridge over it like on one off the photos?
go112 17 Aug, 2018 @ 9:08am 
oh du bist deutsch haha :'D
go112 17 Aug, 2018 @ 9:07am 
WHAT?!? I can make rivers now?!? o.O :steamhappy: https://media.giphy.com/media/vQqeT3AYg8S5O/giphy.gif
cpu | skully  [author] 23 Jan, 2018 @ 9:20pm 
These are the ui icons for hidden constructions that you'll never see. Don't worry, it's no problem.
senyoume 23 Jan, 2018 @ 5:06pm 
hello why could not find

snowball_streamer_connector.tga
snowball_streamer_digger.tga

these files in the game.
cpu | skully  [author] 4 Jan, 2018 @ 11:09am 
New in Version 1.5: Waterfalls and deactivated collision detection. A little manual can be found here:

https://www.transportfever.net/filebase/index.php/Entry/3506-Bäche/
cpu | skully  [author] 29 Dec, 2017 @ 9:54am 
Probleme mit anderen Mods wurden behoben!
Kutzematze 27 Dec, 2017 @ 7:28am 
"PROBLEME MIT ANDEREN MODS SIND BEKANNT UND WERDEN NÄCHSTE WOCHE BEHOBEN"

Danke. So tolle Mods!

Aber Förster und Farmer beißen sich. Wenn Farmer installiert ist, geht Förster nicht mehr. Förster alleine geht. Farmer geht auch, wenn man als erstes macht. Mit den Bächen geht dann gar nix mehr :-(

Aber ist wohl, wie Du sagst, bekannt.

TROTZDEM HAMMER MODS!

I LIKE! :steamhappy:


LG Manuel
pedalol2 26 Dec, 2017 @ 4:37am 
Super, vielen Dank !
JK 25 Dec, 2017 @ 1:13pm 
That could be useful.
cpu | skully  [author] 25 Dec, 2017 @ 12:38pm 
Wouldn't it be easier to add an outline option to the farmer?
cpu | skully  [author] 25 Dec, 2017 @ 11:06am 
Please use the debug mode when using the 3 mods, there's a bug i will fix next week. For nice shrub rows or bushes i can make a custom mod easily. Just make a Screenshot of what you would actually like to see
JK 25 Dec, 2017 @ 10:36am 
This is great. Thanks. Just got round to playing with this, and your tree and farmland one. I think I'll be using the tree one a lot for making hedge rows for field boundaries (it takes a long time manually). Any chance you could combining the single line construction method from this streams mod with the tree mod for making hedge rows (one line of trees and or shrubs with specified width)? Or short of that, add lower density options, and the option of trees and shrubs together, into the tree mod?
General Tso 23 Dec, 2017 @ 1:02pm 
Sounds good. No problems with the ships. I'm more into trains. But I like to make lots of scenery.
cpu | skully  [author] 23 Dec, 2017 @ 12:59pm 
Up to 72m, but NO SHIPS can drive on it
General Tso 23 Dec, 2017 @ 12:48pm 
This looks great! I'm going to try it real soon. Would it be possible to make larger rivers?
guitarob 23 Dec, 2017 @ 6:30am 
This is great! Thank you for creating and putting the time into this!

The only issue I've had so far is that getting bridges over the streams can be tricky. Lots of collision errors.
cpu | skully  [author] 23 Dec, 2017 @ 12:25am 
Auch das ist leider nicht modbar. Man könnte höchstens eine platzierbare Brücke als Asset bauen. Die Behandlung des Wassers im Spiel ist sehr speziell, die Bäche sind nur Modelle. Das Spiel versucht die Landschaft anzugleichen und erkennt Kollisionen. Mit dem precision planner hier aus dem workshop kann man zumindest Eisenbahnbrücken drüber bauen.
frank.blumenland 22 Dec, 2017 @ 11:49pm 
das bauen von brücken in der ebene ist gemeint,vielleicht gibt es in naher Zukunft die möglichkeit Gewegbrücken Tief-nahe über den bach zu Plazieren, ich bin aus dem Rhurgebiet
frank.blumenland 22 Dec, 2017 @ 11:42pm 
das was ich mir gewünscht habe, kleine bäche !, du arbeitest in der richtigen richtung,ich hoffe das mann bald brücken, groß, klein, über die bäche bauen kann, und das mann die Texturen am bachrand dunkler gestalten kann !! ,schön das es solche modder wie dich gibt. Danke !
cpu | skully  [author] 22 Dec, 2017 @ 10:15pm 
@the dutch guy: you can raise the landscape in the original lakes and rivers. Only the coast is locked
Superslav2266 22 Dec, 2017 @ 7:33pm 
finnaly!!!
A Guy Called Pi 22 Dec, 2017 @ 2:05pm 
Dutch guy here, how about creating land where there is water?
Cr4zyH4rry 22 Dec, 2017 @ 12:56pm 
Very nice! Thx!
cpu | skully  [author] 22 Dec, 2017 @ 12:16pm 
No, thats impossible. The original water as well as the waterways are totally hard coded. There is no chance to do anything like it with modfing. The streams are just very dynamic models, purely optical
Zlango 22 Dec, 2017 @ 12:07pm 
Is it also possible to use it for waterways (ships)?
But otherwise, I give it already 5 stars... Haven't tested it yet, but I will :P
Enzojz 22 Dec, 2017 @ 11:17am 
5 star!
hugedragonyk 22 Dec, 2017 @ 10:10am 
wow..nice mod.:steamhappy:
Vitaro 22 Dec, 2017 @ 9:49am 
Cool!