Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But I noticed JoppaWorldNew4.rpm in there, and renaming that to QudWorldMap.rpm in the Unfrozen mod, got that one working. I went ahead and renamed mine and its working for me like before. I hadn't used it in a while though so maybe something changed in between
I own the game on GOG, not Steam, so can't upload it to the workshop. I'll post it as a link for now.
https://mega.nz/file/MZximSwL#Z1ze18LLrmUlk3WhsNMiBgbV14SAeYTt-ZgRKElXW34 [/quote]
for anyone having issues please check out this fix posted in the Issue Reporting forum, and a massive thank you to Astaqua
1st, i can't play COQ without this mod, it's great.
2nd, i keep receiving the crash at spawn time, even while using the latest version of the mod, with just this mod enabled (other mods are subscribed but disabled).
Do i stilla have to follow @Mr. No workaround or is there something else necessary to do?
P.S.I tried un/subscribing the mod e checking file integrity. running the latest COQ version, no beta.
P.P.S. again, great mod, thank you!
In the future, I'd like to re-add the new starting location, and add some more playable subtypes.
Please let me know if you run into any more issues with the mod. Thanks.
(the first comment was just my version and badly explained)
Delete EncounterTable.xml if it is empty and rename EncounterTable-Retire.xml to EncounterTable.xml, the files should be located at C:\Steam\steamapps\common\Caves of Qud\CoQ_Data\StreamingAssets\Base or whatever drive your game is installed on!
you still wont be able to use injectors or get buffs from food unless you apply Mawootad's fix from the comments, which ill post below for brevity
go into objectblueprints.xml in the mod directory located at C:\steam\steamapps\workshop\content\333640\1239762624 (or wherever your mods are installed) and comment out/delete <part Name="HologramMaterial"></part>"
this fix fix works as of Monday August 15th, 2022
No other mods were enabled.
I'd assumed it was related to this mod since I'd only seen it in the mutation menu for this, not anyone else, while also completely neglecting to realise that I hadn't actually opened any other mutation list since I downloaded this
Go to the mod's file location:
steam-> steamapps-> workshop -> content-> 333640 -> 1239762624
Open the Genotypes file with notepad
CTRL+F
Type "BodyObject" (Make sure the "wrap around" box is checked)
Make sure it looks like this: BodyObject="Humanoid"
Go to the WINRAR file and do the same. Make sure to save changes
There are a few side effects. Your character no longer "blinks" and it's color is yellow. I personally use Qudx to change the sprite to something cooler anyways. But now you can finally apply tonics and gain effects from food.
Currently mod contain following misconceptions:
Metabolizing does not provide effects, neither neutron flux/nectar does
Tonics are unapplyable
Psionic Sarcophagus not granting any effects at all
Could you update this?
Mutations (other than night-vision) do not work.
Thanks!
@Arendeth