Caves of Qud

Caves of Qud

Brainwraith Genotype - Play as a psychic ghost!
74 Comments
BlackStone 4 Apr @ 11:32pm 
appears to be working for me
Kynick2501 1 Apr @ 1:19pm 
Okay, so this does need attention. I've got mine working, I think , but there is some stuff that is either unfinished, or broken to appear that way. I'll likely post a fork sometime soon, unless the author says nay.
Kynick2501 30 Mar @ 1:36pm 
Unsure what's not working, I've played with this once or twice since 1.0
But I noticed JoppaWorldNew4.rpm in there, and renaming that to QudWorldMap.rpm in the Unfrozen mod, got that one working. I went ahead and renamed mine and its working for me like before. I hadn't used it in a while though so maybe something changed in between
Mr. No 2 Mar @ 5:38pm 
It does not
Jabba Sith 2 Mar @ 2:18am 
does this mod work with the current version?
RxEZ 19 Dec, 2023 @ 3:17pm 
Maybe when when the full release of the game and less updates this mod and a lot other can gain a foothole and/be fully stable 🤞
Mr. No 17 Dec, 2023 @ 10:17am 
@RxEZ Not at all. Since the devs seem to update the game every Friday. And their bugfixes break this mod constantly. I doubt any fix is going to last longer than a month before a "Feature Update" breaks it again :steamfacepalm:
RxEZ 16 Dec, 2023 @ 11:50pm 
does it work on the current build??
Cosmic Muse 20 Aug, 2023 @ 5:50am 
Cool, the guy below's game fix works. Thanks Mr. No.
BAKAcrimvale 30 Jun, 2023 @ 4:34pm 
game crash using this mod on the new update of the game.
ChaoticGood 15 Apr, 2023 @ 11:57am 
Makes my game crash after character select even with no mods.
Mr. No 22 Dec, 2022 @ 3:33pm 
[quote=Astaqua;3728449142714627430]I believe I fixed the mod to run on the most recent version as of 22.12.2022. Took some tinkering with the XML files and removing the encounter tables, but it seems to run fine now.

I own the game on GOG, not Steam, so can't upload it to the workshop. I'll post it as a link for now.

https://mega.nz/file/MZximSwL#Z1ze18LLrmUlk3WhsNMiBgbV14SAeYTt-ZgRKElXW34 [/quote]

for anyone having issues please check out this fix posted in the Issue Reporting forum, and a massive thank you to Astaqua
Vanilla Gorilla 14 Dec, 2022 @ 4:06pm 
awesome mod please update :(
Nitro Injector 15 Nov, 2022 @ 6:34am 
Does someone know for what version the mod works? I can't get it to run on 2.0.204.29 (previous stable)
Nitro Injector 15 Nov, 2022 @ 6:20am 
best mod ever pls update
kersed  [author] 26 Oct, 2022 @ 9:56pm 
Hey yall, thank you for posting feedback. I'm too busy with school but will look into it when I have the time. Please continue to post any information in the "Issue Reporting" thread, like the steps you took, or any info found in the log. Thanks again!
JuneJuneJuneJuneJuneJuneJuneJune 26 Oct, 2022 @ 8:52pm 
Insta crash on load =(
Morcan 7 Oct, 2022 @ 4:32am 
@Kersed
1st, i can't play COQ without this mod, it's great.
2nd, i keep receiving the crash at spawn time, even while using the latest version of the mod, with just this mod enabled (other mods are subscribed but disabled).
Do i stilla have to follow @Mr. No workaround or is there something else necessary to do?
P.S.I tried un/subscribing the mod e checking file integrity. running the latest COQ version, no beta.
P.P.S. again, great mod, thank you!
kersed  [author] 31 Aug, 2022 @ 9:36am 
Thank you for saying so! I hope the same for you! Your feedback was extremely helpful. I'm still really busy with classes and life in general, but I'm grateful that people still play this mod and I would like to improve it further if I find the time.
Mr. No 31 Aug, 2022 @ 7:21am 
@Kersed thanks for updating this! makes the mod much easier to use :D hope you've been well and continue to be well over the coming holidays
kersed  [author] 31 Aug, 2022 @ 5:16am 
Thank you for the feedback, everyone. I've implemented some of the fixes and I think everything should be working now.
In the future, I'd like to re-add the new starting location, and add some more playable subtypes.
Please let me know if you run into any more issues with the mod. Thanks.
Mr. No 15 Aug, 2022 @ 5:32am 
Hello, I'm here to copy paste my fix for the crashes right before spawn
(the first comment was just my version and badly explained)

Delete EncounterTable.xml if it is empty and rename EncounterTable-Retire.xml to EncounterTable.xml, the files should be located at C:\Steam\steamapps\common\Caves of Qud\CoQ_Data\StreamingAssets\Base or whatever drive your game is installed on!

you still wont be able to use injectors or get buffs from food unless you apply Mawootad's fix from the comments, which ill post below for brevity

go into objectblueprints.xml in the mod directory located at C:\steam\steamapps\workshop\content\333640\1239762624 (or wherever your mods are installed) and comment out/delete <part Name="HologramMaterial"></part>"

this fix fix works as of Monday August 15th, 2022
1984-7 22 May, 2022 @ 6:46am 
Consistently crashes when trying to play as a brainwrath genotype (after selecting a starting village) - i don't think it even leaves a crash log, but maybe i've looked in the wrong places.
No other mods were enabled.
chickenlord 22 Apr, 2022 @ 8:36pm 
To add to the fix below: I think you also need to start a new game. Didn't work for me until I did.
Mawootad 20 Aug, 2021 @ 10:38pm 
You don't need to change the body type in genotypes.xml, best solution is to go into objectblueprints.xml and comment out/delete <part Name="HologramMaterial"></part>. Seems like declaring that the object has a hologram material part disables cooking and use of salves.
Sny_Vs_Spyper 30 May, 2021 @ 1:56am 
Ah, nevermind, that's something from a different mod.
I'd assumed it was related to this mod since I'd only seen it in the mutation menu for this, not anyone else, while also completely neglecting to realise that I hadn't actually opened any other mutation list since I downloaded this
Sny_Vs_Spyper 21 May, 2021 @ 2:10am 
Issue with the Psychoplethoric Deterioration hybrid mutation, seems you just die instantly upon spawning
SØNNE 13 May, 2021 @ 12:25pm 
I have found a quick but easy fix:

Go to the mod's file location:

steam-> steamapps-> workshop -> content-> 333640 -> 1239762624

Open the Genotypes file with notepad

CTRL+F

Type "BodyObject" (Make sure the "wrap around" box is checked)

Make sure it looks like this: BodyObject="Humanoid"

Go to the WINRAR file and do the same. Make sure to save changes

There are a few side effects. Your character no longer "blinks" and it's color is yellow. I personally use Qudx to change the sprite to something cooler anyways. But now you can finally apply tonics and gain effects from food.
SØNNE 11 May, 2021 @ 10:17pm 
What a damn shame, i really liked the concept
76561198152588096 17 Apr, 2021 @ 12:34am 
Altough last upgrade was 9 mont now and dev activity 8 monts may aswell assume mod QOL died
76561198152588096 17 Apr, 2021 @ 12:31am 
Confirmed
Currently mod contain following misconceptions:
Metabolizing does not provide effects, neither neutron flux/nectar does
Tonics are unapplyable
Psionic Sarcophagus not granting any effects at all
Talonmaster 1 Nov, 2020 @ 8:56am 
Thats understandable. Also worth mentioning that the Psionic Sarcophagus isn't working for me.
kersed  [author] 29 Oct, 2020 @ 10:29pm 
I've been SO busy with school/midterms lately, but I'll look into that stuff eventually! Thanks for the feedback!
Dr. Nachtigall 29 Oct, 2020 @ 10:08pm 
i notice the brainwraith cant metabolyze food making cooking recipes useless is this intended or a bug? @Kern
Talonmaster 28 Oct, 2020 @ 11:57am 
The +1 to all stats cooking buff isn't working for me while using this mod.
Psiklaw 8 Aug, 2020 @ 6:34am 
this mod makes you start in a destroyed Joppa, no idea where the temple is supposed to be, just letting you know (latest stable version at the moment I type this)
IronWolf 8 Aug, 2020 @ 6:13am 
i cant use any kind of injector anyone else run into this?
kersed  [author] 4 Aug, 2020 @ 10:21pm 
Hi there! I think I got most of the stuff fixed. Thanks everyone for identifying bugs and being patient! I might make some more improvements to it later, so please let me know if there are any further issues with the mod.
Ghostwalker 4 Aug, 2020 @ 12:19pm 
Been a couple months, so thought I'd ask again. Any update in sight? The withdrawal by not having my favourite mod is real. ;)
mkp990 23 Apr, 2020 @ 5:38pm 
Me too. can hardly play the game without this
L.S. 17 Apr, 2020 @ 3:58am 
It's a great mod-- I look forward to an update! Stay well.
kersed  [author] 16 Apr, 2020 @ 8:21pm 
Hey guys, thank you so much for the interest. I don't have access to my normal machine due to coronavirus related isolation, but I will be sure to update & fix this mod when I can. Sorry that it's broken right now and thank you for bringing the issues to my attention.
mkp990 29 Mar, 2020 @ 8:09pm 
I would like to see this working again too
L.S. 10 Mar, 2020 @ 5:31pm 
Hi--
Could you update this?
Mutations (other than night-vision) do not work.
Thanks!
mkp990 3 Nov, 2019 @ 7:56pm 
Something's still wrong. my saves are all corrupted
mkp990 3 Nov, 2019 @ 7:48pm 
It seems like the last update fixed my CTD problem. Thanks! One question, though? is my wraith supposed to have no feet? Because my new char has no feet. 8 arms, no feet.
mkp990 27 Oct, 2019 @ 10:42am 
@Celepito 's fix didn't work for me. I don't suppose anyone else has gotten this to work?
Celepito 2 Jun, 2019 @ 7:48am 
To make this work again, go to Steam\steamapps\workshop\content\333640\1239762624 and delete "GritGate.rpm". I have no clue how that deletion effects the game, it could break quests or similar, but it doesnt crash on start anymore.

@Arendeth
Arendeth 26 May, 2019 @ 11:34pm 
broken by recent changes
Melancholy 13 Oct, 2018 @ 3:06am 
nevermind, crash was caused by mutation specialization