Portal 2

Portal 2

No 40: This sphere has many usage...
31 Comments
daloboy  [author] 18 Jan, 2019 @ 9:08pm 
Very happy you're still exploring my maps, jandlml!
jandlml 18 Jan, 2019 @ 3:55pm 
weird the first time through i didnt get the portal surface in the hole to fling to the exit, not sure what i did wrong but made it through the second time.
daloboy  [author] 8 Aug, 2017 @ 4:42am 
jjgm, ne te gênes pas si tu es coincé, juste à demander :steamhappy:
Gilles1946 7 Aug, 2017 @ 7:16pm 
Hourrrrra, suis passer à travers, mais cette fois c'est grâce aux commentaires.
Aardvark00 5 Feb, 2014 @ 2:05am 
Cela a pris plus longtemps que prévu, parce que je n'étais pas toujours sûr de ce que tous les effets des commutateurs étaient, mais c'était amusant de découvrir. J'ai continué à regarder pour des changements dans le passage devant le capteur de laser, mais décidé qu'il était juste votre petite blague: D Bonne chambre, je l'ai apprécié.
J'ai été absent pendant un certain temps parce que je me suis accroché à jouer en coop avec un ami. Avez-vous essayé? Il ajoute certainement une nouvelle dimension et peut être très amusant :)
daloboy  [author] 30 Sep, 2013 @ 7:00pm 
Thank you stormsend. I'll try yours.
stormsend 30 Sep, 2013 @ 6:25pm 
Very nice. I enjoyed it tremendously. Quite a good mix of elements. The turrets... Killing time. Had some trouble at the end. I should never have taken that cube back out to the island in the starting chamber. I figured it out eventually though. Great map. Thanks for all the hard work.

I'm disgusted with the editor but here's the new Second Childhood. Try it sometime.
daloboy  [author] 7 Aug, 2013 @ 4:27pm 
Glad you had fun BUG!
BUG 7 Aug, 2013 @ 2:41pm 
Nice trick at the end ,I love it.Thanks.
daloboy  [author] 28 Jul, 2013 @ 8:03am 
Hi ProfDave64. I removed the walls around it, hopefully eliminating the stuck part. Thanks again.
ProfDave3d 28 Jul, 2013 @ 12:47am 
I recorded a quick demo of the stuck cube. It starts with the cube in the stuck position, then you get to watch me take a full minute before I can recreate the moment.

http://www.sendspace.com/file/3084ql

(If you've never used SendSpace, it's a puzzle in itself figuring out which of the "Download" links are fake, and which one is real.)

Note: This is a really low priority issue. I don't think it really affects much of anything. I can't imagine how many little details are going to go wrong in the level I'm working on now! :-o
daloboy  [author] 27 Jul, 2013 @ 9:28pm 
Hi there. Id did not have any trouble with the cube...but removed a turret that kept getting stuck in a flip panel.
daloboy  [author] 25 Jul, 2013 @ 5:40am 
ProfDave64: if you want to see more double funnels, try this one .
daloboy  [author] 25 Jul, 2013 @ 5:34am 
Glad you had fun ProfDave64! I'll look at that cube getting stuck and come back to you. For the funnels, I did not do anything special. If you or your cubes are travelling in one funnel and you enter another, you're automatically taken by the new. Thanks for the feedback.
ProfDave3d 24 Jul, 2013 @ 10:48pm 
PS. The beginning was really cool. I kind of missed the effect the first time because I was spinning around looking for another button to push, but I reloaded and watched it again.
ProfDave3d 24 Jul, 2013 @ 10:44pm 
Just finished the level, and I enjoyed it.

I got stuck a couple times, and it seemed like each time, I finally said "Wait a minute, there was a portalable surface right there all along??"

I liked traveling through the funnels, past the places I had already seen. How do you force the game to transfer the player from one funnel to another? Does the engine always favor the funnel that hasn't reached its "dead end?"

The only feedback I can offer is that a couple times, in the first room, I found the cube getting stuck in the corner, forcing me to restart the level.

Otheriwse, the level is polished enought that all I can say is... Good job! This was fun!

daloboy  [author] 14 Feb, 2013 @ 5:48am 
Thank you SightFX.
JbyJ 13 Feb, 2013 @ 10:09pm 
Thumbs up.
daloboy  [author] 7 Feb, 2013 @ 6:22am 
Ok! I'll waith for your next one!
mood3rd 7 Feb, 2013 @ 2:01am 
their is an answer, but would not want to spoil the ending :)
daloboy  [author] 6 Feb, 2013 @ 4:30pm 
Faith plate: I know that problem! Have it on my No 42, and was not able to increased the length of the flight of the faith plate. See you in the workshop!
mood3rd 6 Feb, 2013 @ 1:02pm 
daloboy
thankyou for the info :)
yes I found out about the fizzler the hard way.
destroyed 2 cubes & the sphere.
not leaving them on the buttons, is why I had problems & got confused to what did what.
as I said, it was an adventure :)

do you know if you jump from a hight way ABOVE 7 tiles high.
then go into 1 of 2 portals in the foor.
you still only go about 7 tiles high, reguardless of how high you jumped from.
if you put a portable area just above a faithplate & set the faithplate to go to the hight you want.
going into a portal just above you & out of a portal in the floor.
you guessed it, only 7 tilles high.
this is a problem I have had to figure out, to get my map to work.
nearly finnished now. more testing, then I will publish.
daloboy  [author] 5 Feb, 2013 @ 9:35pm 
@mood3rd: as the title mention, it's the same sphere at the end, then in the second room. The angled panel below is the one you activated withe the cube on the square button in the second room, after activating the wall peedestal to protect yourself from the turrets. If a tester misplace that below cube (append during trials), he can use the pedestal permitting to come back safely below via the 3 funnels. But I didn't want you to go back for the sphere as well, so when the last pedestal is press, the laser is cut from the relay that activates the sphere dropper, and then released again so you receive your sphere right there (the fizzler in the funnel ride's forbidding any cube/sphere transport). Glad you liked the entrance sequence! And I'll be glad to enjoy your next map!
mood3rd 5 Feb, 2013 @ 3:54pm 
good map.
an adventure.
did not know what I did to make the panel below
(that helped me portal to the exit area) appear.
or what the angled panel blocking the laser going into the relay did.
but it was not to make the panel appear, as I had tried it earlier & it did not have that effect.
I had tried to take the cubes with me, then went back & put some back on their buttons.
maybe 1 of them activated the panel the 2nd time around ?
but good puzzles & nice ride.
off course, enjoyed killing turrets :)
when I saw the entrance, I thought if that is over there.
the exit must be over here. then I :) :) :)
I will be publshing another map hopefully soon.
I will link it into your comments if that is ok.
daloboy  [author] 1 Feb, 2013 @ 8:58am 
Juste de te lire me réchauffe le coeur...sniff....merci!
Big Moustache 1 Feb, 2013 @ 8:38am 
l'aspirine a fait son effet. Diabolique et a souhait ! Ton indice a fini de me mettre sur la voie.
Si je pouvais je mettrais 2 pouces en l'air !!!
daloboy  [author] 1 Feb, 2013 @ 8:26am 
Je me suis abonné aux 2! Bonne chance pour la suite...Fais-toi confiance!
Big Moustache 1 Feb, 2013 @ 8:08am 
Oui oui ! Pas mal du tout. Une bonne angoisse dès le debut et des casses tête bien fait.
Du grand. Bon j'avoue que je suis un peu bloqué maintenant. Mais je vais prendre 2 aspirines et un peu de repos. Je suis à l'etage superieur avec la sphere dont je ne sais pas quoi faire. j'ai même essayé ca : https://steamhost.cn . et bien sûr ca ne marche pas. Mais qu'as tu encore inventé. Je te propose de te reposer un peu en essayant mes BM 17 et 18 toute nouvelles et plus reposantes pour le cerveau ! I'll be back...
Big Moustache 1 Feb, 2013 @ 6:47am 
que vois-je encore une nouveauté ? vite on essaie !
daloboy  [author] 31 Jan, 2013 @ 5:59pm 
Made some changes! Please reload! Thanks.
daloboy  [author] 30 Jan, 2013 @ 8:02pm 
Brand New one! Please have a try!