Total War: WARHAMMER II

Total War: WARHAMMER II

The Cow Trebuchet
104 Comments
Phillus  [author] 5 May @ 11:53am 
:AOEKnight: Okay, lads. It's done. It's ported over. The cow trebuchet just entered the realm of TW:Warhammer 3!

I KEPT MY PROMISE. [+20 chivalry]
Phillus  [author] 4 May @ 1:07pm 
@lancegraystar | Good news: I will update the mod to WH3 either this Tuesday or Wednesday. I saw your message and I was like: "Surely someone already ported this mod to WH3 already?", but nope. Soooo, I will do it now. Rejoice!
lancegraystar 3 May @ 4:53pm 
still waiting for this mod in wh3!!
Dom 4 May, 2023 @ 12:44pm 
My favorite mod
Phillus  [author] 14 Sep, 2022 @ 9:50am 
@Jarl Huser | :WH3_greasus_rofl: So far only the fair Bretonians have access to it! Not the filthy undead though, silly, as they would rather reanimate them. Thinking about it... THAT would be quite a terrifying thing to see.

@Bastilean | :WH3_clasp: At one point, yes! Right now, I'm busy with work (& playing the game myself. *cough cough*), so I would need to get back into modding sometime.
Bastilean 14 Sep, 2022 @ 8:46am 
Are you planning to release this for WH3?
Jarl Huser 6 Sep, 2022 @ 1:08pm 
@Phillus please god tell me this is available for Moussilon ?! I love everything about this mod ! "Ere comes De Cow!"
✙Старийꑭ 31 Jan, 2022 @ 11:36am 
bryanwhincup well there is Grail Reliquae already in the game, so spirit of Monty Python is live! I request Knights who say "Ni" (dread, immune to psychology, unbreacable) and Black knight (regenaration, hunger, selfhealing)
bryanwhincup 24 Nov, 2021 @ 11:39am 
Came because I immediately thought of an old Monty Pythons movie. Now I have to sub and play just to see the look on the faces of those silly english kniggets as I hurl cow's at them! Any chance of a holy hand grenade mod? Small killer rabbits that are hero/lord killers? HA!
Wieisdemol5 3 Oct, 2021 @ 12:42am 
this is so stupid that it becomes genius
Trubble 21 Aug, 2021 @ 10:45am 
Nice one, thanks for the fast update! :-)
Phillus  [author] 21 Aug, 2021 @ 7:55am 
:summer2019horn: UPDATED! :summer2019horn: @Trubble Also, I deleted that file. Lemme know if there are still any more incompatibilities onwards. || Besides that: Happy cow launching, y'all!
Trubble 18 Aug, 2021 @ 2:36pm 
@Phillus would you mind removing the "cow_localisation__.loc" file under text, please? It is buggy and interfering with other mods. :-)
Gargoyle 29 Jul, 2021 @ 2:07pm 
Can you update the mod please? :) I just came across this mod as i started getting into Bretonnia faction. <3
bo74k 20 May, 2021 @ 8:25am 
danke !!!! :) sind klasse angepasst haha last die Kühe fliegen :)
Phillus  [author] 29 Apr, 2021 @ 1:39am 
@Bastilean, oh I don't mind, good lad. Go ahead, you've got mine and the cow trebuchets blessing.
Bastilean 28 Apr, 2021 @ 12:28pm 
Pillus, do you mind if I provide a link to this mod in my Siege Workshop building mod recommendations?
BigSwein 21 Apr, 2021 @ 6:13am 
Came here for the return to good old Stronghold days and stayed for the memes...
Phillus  [author] 10 Mar, 2021 @ 1:41am 
@The Mad Demoknight, You should be good, yes!
It's a simple unit mod, that doesn't break so often, even if outdated. But if it really doesn't work tell me & I'll fix it.
The Mad Demoknight 9 Mar, 2021 @ 12:12pm 
I can play this on a current Bretonnia campaign as well?
Dreamwave_Arcades 14 Jan, 2021 @ 3:15pm 
Love the how longbow man says he loves the spell of rotten cattle and hius men at arm buddies are telling to just keep .moving
piercebuster 11 Jan, 2021 @ 9:55pm 
I've created a submod for this unit for my Reporting For Duty garrison upgrade mod. Cheers :)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2359089353
LORDLUK 22 Aug, 2020 @ 2:30pm 
I can feel the memes flow through my veins.
Phillus  [author] 28 Jun, 2020 @ 9:23am 
@Solaire the Red Sun
This is more tailored towards the vanilla experience atm, while still feeling fresh and up to DLC standards, my dear fellow cow-launcher!

See this mod collection from SFO in which the Cow Trebuchet has been integrated and adapted to SFO standards:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2024120305

Both work just fine, but I'll only deliver updates for my version, as I don't have rights about the SFO one.
Solaire 28 Jun, 2020 @ 5:11am 
SFO?
SickTwix 14 Jun, 2020 @ 5:56am 
thank you my lord!!
Phillus  [author] 14 Jun, 2020 @ 3:06am 
@SickTwix Time to go cow launching again!

Updated for ||THE POINTY-EAR AND THE FAT||
Summary from the changelogs:

+Added anti-infantry bonus
+Nerfed range & reload speed a bit

Workshop stuff:
+ added 2 new pictures
+ added 1 screenshot for stats
Phillus  [author] 14 Jun, 2020 @ 1:20am 
*wakes out of bretonian slumber* "AH! Who dareth summoning me?"

Hmm. Last time I've played the game (with Grom DLC), Cow Trebuchet still worked.
Anyway, to get that annoying [plz update]-symbol away, I'll have a look on it soon!
SickTwix 13 Jun, 2020 @ 6:24pm 
when may we fling cows again? owo
Phillus  [author] 27 Feb, 2020 @ 8:13am 
UPDATED AND WORKING! :D

-Thx to Venris for having a quick look on the issue with his almighty modding-eyes.
Phillus  [author] 12 Feb, 2020 @ 6:19am 
Once again updated!

Was useable before, but now it's "officially" alright to use it with the latest DLC.
Phillus  [author] 3 Dec, 2019 @ 10:37am 
Updated!
- Changed effect to lethal poison damage [Might be just a SFO trait, tho] for that spicy poison-cloud simulation. "THIS STINKS!"
- Converted some AP damage to standard damage. [This units role is to debuff and cause damage over-time!]
- Ranged reduced, expendable added. [Just peasants launching cows after all!]

Any further feedback is welcome! Let's make launching carcasses great again. :summer2019horn:
Phillus  [author] 3 Dec, 2019 @ 4:15am 
(Engl.) Update coming this evening thx to bo74k!
Still remaining close to SFO standards, though.

(Ger.) Update kommt heute Abend dank bo74k!
Dennoch immer noch angelehnt an SFO Standards.
Phillus  [author] 3 Dec, 2019 @ 2:46am 
@bo74k Muuuunteres Feedback, mein guter Herr. Anscheinend haben die letzten Updates vom Original-Game und von SFO die Werte drastisch geändert. Habe zwar nicht immer viel Zeit, aber dass meine Mod nun anscheinend doch so "veraltet" ist, dass die Werte allesamt Käse geworden sind... Das passt auf keine Kuhhaut!

Bei den verwesten Eutern Bretonias, ich werde das mal nachgehen und dementsprechend anpassen!
bo74k 2 Dec, 2019 @ 8:28pm 
Gute Idee und lustig ! aber die Reichweite ist viel zu hoch und sie macht auch viel zu viel schaden . Die werte der Besatzung sind auch viel zu gut ! Dei werte der Besatzung sollte der der beiden anderen entsprechen und der schaden der Trebuchet sollte zwischen der standart und der gesegneten Trebuchet liegen . Die Reichweite aber etwa nur bei 400-420 immerhin werden hier Kühe verschossen ;).
klaysdnd 11 Jun, 2019 @ 10:38am 
A MAMMOTH TREBUCHET! sweet mother of god...!!!
Exodus 11 Jun, 2019 @ 4:09am 
lmao! finally a trebuchet worthy of kharne
Phillus  [author] 11 Jun, 2019 @ 4:06am 
@Asriel Cinderfall
Imagine a mammoth trebuchet. A MAMMOTH TREBUCHET!

But what am I saying... IT'S BEYOND YOUR COMPREHENSION!
Exodus 11 Jun, 2019 @ 2:35am 
why do i feel like this would be hilarious for norsca
klaysdnd 8 Jun, 2019 @ 8:30pm 
Yes
Phillus  [author] 8 Jun, 2019 @ 5:11am 
@klaysdnd
Updated! You won't see the "out-dated" symbol in the launcher anymore.
klaysdnd 7 Jun, 2019 @ 1:53pm 
10 4 my guy.
Phillus  [author] 6 Jun, 2019 @ 4:25pm 
@klaysdnd
Ah, yeah. I haven't "updated" the mod in a long time (will do so though), but cows should still be able to be launched without any serious bugs. :D
klaysdnd 6 Jun, 2019 @ 12:02pm 
it just says it's outdated.
Phillus  [author] 6 Jun, 2019 @ 1:35am 
@klaysdnd
Is there a bug appearing with the cow trebuchet? Not starting? Launching peasants instead of cows? (How could you!)

Anyway, I'll have a look on that somewhen this weekend! :D
klaysdnd 5 Jun, 2019 @ 11:34pm 
update?
Phillus  [author] 18 Apr, 2019 @ 2:41am 
Last update was a year ago, but the cows still can be launched bug-free. At least for me.

Report any issues/bugs to your local lord immediatly, if you see any!
Haplo 17 Mar, 2019 @ 8:57am 
lol "Fetchez la vache"
Pury 16 Nov, 2018 @ 11:03pm 
Looks like Nilfgaard is invading. Again.
Phillus  [author] 13 Nov, 2018 @ 9:41am 
Heh, that wouldn't be too loreful, would it? It would also mean to create a whole faction out of cows to be somewhat believable... OH WAIT, we already got them with Beastmen! Hah!