Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However for the RPG-7, if I remember well this one is probably just a decoration and not a pickable asset!
Really love the start, but it seems very buggy, for example, I can't pick up the RPG-7 or the ammo on the ground.
I tried fixing it by using Personal Arsenal, but then I couldn't move my character left or right anymore with my mouse (up/down was working fine).
Those old scenarios were really linear in some places, so it may be the reason!
However, you're are indeed supposed to check before at the crash site if he survived and it would be the moment you figure out that he is captive. But skiping that part isn't a real problem, you just miss some firefights :)
@honger Hey! The mission is supposed to end when allied forces arrive to protect the commander as you released him, so yes it was normal :)
I went to the grid I found in some documents where Miller was on ground dying (and another unit bugged for some reason), I started walking down the path south to some compound with CSAT soldiers and an officer - I killed him, most of the guys surrendered, NATO soldiers arrived. There was a tank I could jump into, started driving towards another task south and mission immediately ended as success. Is this how it is supposed to be?
Snowblind mini campaign showcase
Don't hesitate to share the link of your video once you upload it
Peux tu m'en dire plus ? Si tu as utilisé des mods par exemple, ou si cela s'est reproduit lorsque tu réessaye
About the mission itself, it appears that some of the scripts/triggers that I used for it are a little outdated, which can explain the invisible blackfish and the frozen AI.
The squad couldn't have been saved, as the purpose was to save the commander (only survivor of the crash), and the goal was also to raise the tension as you explained it ;)
Je l'aime mais les tâches supplémentaires ne semblent pas fonctionner. Je trouve le traître et son avion abattu. Le CSAT l'a déjà tué. Je trouve aussi l'équipe Ghost et l'autre. Mais il n'y a jamais de boîte de dialogue pour me dire que la tâche est terminée.
I forgot that I played it and the whole mini campaign a few years ago, so I played it again and it's as good as it was in the past. But unfortunately I forgot to rate it, now you have my thumbs up and it's now in my favourite list.
Thank you for creating!
That's difficult to explain in the comment section, but if you are still encountering things like this, just watch the video linked to the workshop description to see if you're just not lucky, or if you avoided a trigger.
Just started your second mission "Snowstorm", went to the investigation point and got absolutely blasted. No savegame until then. Oh well, let's start again. XD
Thank you for your comment :)