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I could probably script something to disable sounds with a button or something, but that would require more time than I have right now. Glad you like the environment despite it's faults ;)
I do wish there was a version without the sounds. I'd love to use this as a location to rewatch TOS!
Then I heard the elevator open.
And I couldn't see anything so I stood there, just listening to all the noises as I waited for the environment to reload getting more and more terrified. When it did, I didn't want to look behind me XD
I think the screenshot renderer is incapable of doing high dynamic range and so if the scene is dynamic and has contrast it averages out the luminosity and makes things look dull and flat.
I guess I could use GIMP to tweak it so it is more accurate to the actual environment.
I've some really nice stuff though, and texturing mesh in SL is nothing like texturing a prim, though you do sound like you know what you are doing, so it'll be easier for you. lol
I'll hit you after the new year and let you if the export was successful, then you can have what you want of them.
Thanks again, Pal.
In the model tool in the workshop: import mesh from file, open the FBX and save it.
You should then be able to drag and drop it from the models menu in hammer into a map. You can even convert the model to editable mesh and tweak it, add materials, etc.
If it appears as a glowing red wireframe it just means the materials are missing. Select all faces and apply a material and presto, you have a solid object again.
I'd really like to get into this, I mean, I used to do a lot of scripting and Building in an online world called Second Life, then all the MESH objects and Avatars came online, I have a ton of full permission items in my inventory within Second Life and you can export them.
I'm wondering, once exported, I'm sure they can be converted to work within VR, as many were actually made within Blender.
I could try export something, however, from there, I've no idea what to do next,... are you familiar with Second Life and the MESH objects? I've, Guns, cars, buildings, clothes and so much more.
Alienmoon,
The Turbolift is probably possible, but a bit beyond my skill set at the moment.
Yes I am open to building additional ships. Currently working on a complete millennium falcon interior. The default tool set is fairly limited.
Doors to a corridor and an addition room I think would be doable, just have to figure out how to build an aninated door prop and link it to some sort of trigger object in game.
I'm having trouble getting things to export from blender to source engine. Materials and world scale are lost, and props have restrictions like no scaling so I'm not sure how to build a door that matches the world with all the animations in place that actually fits the level.
Check out Stage9 for a recreation of the complete TNG ship built in unreal4 engine for free if you haven't. I was planning on reaching out to them to see if they would let me port some portions of their work to environments in SteamVR so people can enjoy them here.
Also,... would you be open to building another Star trek bridge with the sound of the engine room humming throughout the ship?
Merry Christmas!
There are a couple holes in the model I saw, one under floor behind the captains chair, and one in the side of the console near the rear door. But other than that, this whole environment is perfect!
Ill probably make some more because it is fun.
Hammer is a pain in the butt.
What next?