SteamVR

SteamVR

Star Trek NCC1701 Animated Bridge
19 Comments
Blackhawk 14 Oct, 2021 @ 8:10pm 
Not faults! Just an unusual application for the environment.
Tiporari  [author] 14 Oct, 2021 @ 1:49pm 
@Blackhawk, you could probably monkey with your settings to disable the SteamVR Home sounds, and play audio through a separate video player. My Windows install supports separate sliders in sound control for every application. Just a thought.
I could probably script something to disable sounds with a button or something, but that would require more time than I have right now. Glad you like the environment despite it's faults ;)
Blackhawk 18 Sep, 2021 @ 11:51am 
Beautiful job!

I do wish there was a version without the sounds. I'd love to use this as a location to rewatch TOS!
Tiporari  [author] 8 May, 2018 @ 7:00pm 
@Hiiro Awesome :)
Tamama 7 May, 2018 @ 6:29pm 
Fun to walk around in although when I stepped up to the viewing screen, steam threw me back into the wireframe loading screen for a minute although the sounds kept playing.

Then I heard the elevator open.

And I couldn't see anything so I stood there, just listening to all the noises as I waited for the environment to reload getting more and more terrified. When it did, I didn't want to look behind me XD
Tiporari  [author] 13 Jan, 2018 @ 7:07pm 
Woops ;)
RED-FROG 10 Jan, 2018 @ 7:36am 
There is a screenshot function built within Hammer. :-) :-D
Tiporari  [author] 10 Jan, 2018 @ 6:10am 
I know right? The mirrored renders always look dim and washed out on my computer. Everything looks more vibrant and colorful in the HMD.

I think the screenshot renderer is incapable of doing high dynamic range and so if the scene is dynamic and has contrast it averages out the luminosity and makes things look dull and flat.

I guess I could use GIMP to tweak it so it is more accurate to the actual environment.
RED-FROG 10 Jan, 2018 @ 3:10am 
It looks very dark on the screenshot.
Code 29 Dec, 2017 @ 1:30pm 
Interesting, When I have a little time after the New Year, I'll try exporting some objects, if it works, you can have a copy of everything, though some don't have textures, it's just the object.

I've some really nice stuff though, and texturing mesh in SL is nothing like texturing a prim, though you do sound like you know what you are doing, so it'll be easier for you. lol

I'll hit you after the new year and let you if the export was successful, then you can have what you want of them.

Thanks again, Pal.
Tiporari  [author] 29 Dec, 2017 @ 11:59am 
It should be pretty straightforward to use your old SL objects in VR. Export them and open them with blender. Adjust the mesh if you need to then export from blender as an FBX. If you have the original blender files then just export as FBX. If they are FBX the it is super easy.

In the model tool in the workshop: import mesh from file, open the FBX and save it.

You should then be able to drag and drop it from the models menu in hammer into a map. You can even convert the model to editable mesh and tweak it, add materials, etc.

If it appears as a glowing red wireframe it just means the materials are missing. Select all faces and apply a material and presto, you have a solid object again.
Code 29 Dec, 2017 @ 8:05am 
I understand perfectly about the scaling issues, it'll be better if builders left the items editable, will not of the free 3D model building programs on here not help you? Or is there a place to download more assets?

I'd really like to get into this, I mean, I used to do a lot of scripting and Building in an online world called Second Life, then all the MESH objects and Avatars came online, I have a ton of full permission items in my inventory within Second Life and you can export them.

I'm wondering, once exported, I'm sure they can be converted to work within VR, as many were actually made within Blender.

I could try export something, however, from there, I've no idea what to do next,... are you familiar with Second Life and the MESH objects? I've, Guns, cars, buildings, clothes and so much more.
Tiporari  [author] 29 Dec, 2017 @ 4:54am 
tRooper, you are welcome.
Alienmoon,
The Turbolift is probably possible, but a bit beyond my skill set at the moment.

Yes I am open to building additional ships. Currently working on a complete millennium falcon interior. The default tool set is fairly limited.

Doors to a corridor and an addition room I think would be doable, just have to figure out how to build an aninated door prop and link it to some sort of trigger object in game.
I'm having trouble getting things to export from blender to source engine. Materials and world scale are lost, and props have restrictions like no scaling so I'm not sure how to build a door that matches the world with all the animations in place that actually fits the level.

Check out Stage9 for a recreation of the complete TNG ship built in unreal4 engine for free if you haven't. I was planning on reaching out to them to see if they would let me port some portions of their work to environments in SteamVR so people can enjoy them here.
iTrooper 28 Dec, 2017 @ 7:41am 
This is awesome! Thanks for making something Star Trek related for the SteamVR home :)
Code 28 Dec, 2017 @ 5:45am 
Awesome, now set as my home, just a qeustion? could the doors be made to open and another room build onto the deck, or a turbolift to another room?

Also,... would you be open to building another Star trek bridge with the sound of the engine room humming throughout the ship?
Tiporari  [author] 24 Dec, 2017 @ 5:30am 
Glad you like it, and thanks for the feedback. I need to rebuild that panel ring around the conn and the captain's chair. That mesh has been fighting me. The console by the door should be an easy fix too.

Merry Christmas!
Crake 24 Dec, 2017 @ 12:47am 
This is really good. It's one of my top favorite SteamVR environments. Thanks so much for making it.

There are a couple holes in the model I saw, one under floor behind the captains chair, and one in the side of the console near the rear door. But other than that, this whole environment is perfect!
Tiporari  [author] 23 Dec, 2017 @ 8:53pm 
Can I just say screenshots suck? This env is corful, dynamic and cool. The screenshot looks like a$$. Why is that? Sounds! What a pain. In. The. A$$. Animated textures. Also a pain. In. The. A$$. Hammer is kind of scrappy. I guess I need to teach myself blender. Maybe the TNG bridge or the defiant? What do you think?
Tiporari  [author] 23 Dec, 2017 @ 8:48pm 
Hope you guys like it. Worked my ass off to make it cool.

Ill probably make some more because it is fun.

Hammer is a pain in the butt.

What next?