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Especially love the end of the map where you're wondering okay... they don't want me to respawn... okay... they don't want me to deactivate the start/end fizzler by placing the cube near the angled panel region... how the heck am I supposed to get the cube on the button?!!?! I knew how to get the cube OFF the button at the end, probably from my previous playthrough.
Would say this medium-hard difficulty this time around, although for most I'd imagine this would be closer to a hard/very-hard puzzle. My only gripe is you have to do a lot of steps over again if you mess up the pit bounce , though this isn't a huge deal for people who know how to quick-save and the maneuver isn't difficult anyway.
Difficulty: 7.75/10
Design: 9.5/10
Favorited.
How did you come up with this puzzle, out of curiosity? Do you start with a layout or do you have some idea for how to make a player work with their portals?
https://www.youtube.com/watch?v=bMXN4ZVwGtM
You both know how to lay out solid designs. Oh, and nice work with the button's antlines.