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Added three weapons with missing recipes: a giant sword, a bow, and a spear.
Sorry for the bad English and the poor quality of the machine flip!
Starbound mod:Fire Emblem x Starbound - FIX
https://mypikpak.com/s/VNuMxq-sR817fpZR9Dflsdu1o1
and changed the weapon "Durandal" to a one-handed sword.
Can I share the link to the fixes here?
's too bad this isn't being updated anymore.
is there a specific way to use it?
If anyone else is interested, here's a detailed guide. Sure this will be a god send to those who want to use mods offline Steam through the executables:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=745239455
(Deleted original comment and re-posted with an addition; I don't know if this is bad thread etiquette and I apologise if it is)
Also, Ryoma's weapon is spelled "Raijinto"! I don't mention this as a perfectionist, but rather to avoid confusion; I tried spawning in Raijinto but kept getting a perfectly generic item instead and I couldn't figure out why.
however i tend to hard-save my mods alongside subscribing to them here on Steam, as I don't always have access to internet, and generally executing the game outside of Steam through the 32-bit .exe helps with any sort of performance issues with a laptop.
This would require i get ahold of a .pak file of your mod. I have indeed seen your post on the community forums, but it is A) outdated, and B) only linking here to the Steam community.
It's rather unfortunate because while I'd love to use this mod, I'd rather be able to play the game without any performance issues, and without access to the workshop with all the mods i like to use.
I know keeping things updated on the forums isnt as easy as keeping them updated on here, but maybe just a .pak to tide people over for now would be good. You've got something great here friend, and im sure those users who dont play Starbound on Steam would also appreciate it~
Final boss OTKer
Version 3.0 is in progress. It will be a separate Workshop upload, so you'll have to find it again.
Notable changes include:
Tomes! Over 5 tomes will be added, including Brynhildr, Nosferatu, Thoron, Aura, Naga, and more.
New weapons! The Binding Blade, Alondite, Mulagir, Bölverk, Audhulma, Gradivus, and more are also in progress.
Standalone: The mod will no longer require Melee Weapon Types and will be compatible with Frackin' Universe!
A new crafting table, the Altar of Naga, will be added along with Shards of Fate, to craft mod weapons. Stay tuned for more info!
Hence the "/spawnitem armads" command with the other current weapons.
Dragonstone: If you can manage to actually put in a working dragonstone in the game, you are a legend. I would imagine it would use energy to do a powerful stomp or breath attack.
Brynhildr (tome of Leo) I would reccomend using the Staff weapon format for this. If following Fates rules, it would debuff an enemy's attack. If following Heroes rules, it would slow movement.
Skadi - Secondary attack could potentially deal some status effect to enemies and deal increased damage (Rolling off of Heroes' Skadi since I don't know how Fates' Skadi's Replicate ability would work).
Blizzard (Gunnthra's tome) - Could potentially slow enemies down like her Chilling Seal can inflict Atk/Spd -6 to enemies with the lowest Def.
Eckesachs - Secondary attack could be the wind-up spin shown in the critical hit animation, and when released and if it hits enemy it can deal increased damage the longer the wind-up.
Mystletainn - Perhaps its secondary attack could be stronger, but deals a bit of damage to the player, like its Fury refinement in Heroes deals 6 damage to Eldigan after battle with enemies.
Sinmara - Attacks could burn enemies, and secondary could bring up flame pillars to deal extra damage to enemies.
Just a few suggestions I thought I'd throw out.