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Does having actually generated bullets have a discernable effect on performance?
Did you shoot at an object, and then this happened?
Or did it just start spamming when you got in game?
Something like that.
un/cw20_bulletballistic.lua:216: bad argument #1 to 'PointContents' (Vector expected, got nil)
1. PointContents - [C]:-1
2. processPhysicalBullet - lua/autorun/cw20_bulletballistic.lua:216
3. processBullets - lua/autorun/cw20_bulletballistic.lua:291
4. v - lua/autorun/cw20_bulletballistic.lua:312
5. unknown - lua/includes/modules/hook.lua:84
[ERROR] lua/autorun/cw20_bulletballistic.lua:109: attempt to perform arithmetic on field 'tracerRoundCounter' (a nil value)
1. firePhysicalBullet - lua/autorun/cw20_bulletballistic.lua:109
2. processPhysicalBullet - lua/autorun/cw20_bulletballistic.lua:265
3. processBullets - lua/autorun/cw20_bulletballistic.lua:291
4. fn - lua/autorun/cw20_bulletballistic.lua:318
5. unknown - lua/ulib/shared/hook.lua:109
Is this on purpose or is this because of an incompatible addon ?
You realize the average effcient range of an assult rifle is from 800 - 1000 yrds, yes?
Most Garry's mod maps are not that large, unless it's bigcity, fork, etc. But if you want realism, you should see my guide on why people wouldn't want realistic guns.
So please, I'd say 'your view' of guns, not 'realstic' view of guns.
EX: the flare shoots a bullet instead of the flare
Yes, the muzzle velocity command Is the speed at which the bullet travels at I have it set to 1.5