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Thanks.
Thanx a lot
Alas this mod is now bugged, alchemists may act weird, mine went suddenly naked, I removed him from the bench to my inventory, and it was impossible to place him back. Plus his icon was a firecamp, same for my second alchemist. After removing this mod only, all came back to normal...and lost all my gardening efforts, as apprehended.
Apparently "Emberlight" had a similar issue lately.
Great mod btw.
@Denter: Since you're no longer maintaining your mods, can you publish the code and/or give it to one of the active mod maintainer please ?
Sexy Silent Legion Armor
CharEditLite
Glass Constructions and more...
Level to 75
ExtendedCartography
LTs Compass (Minimap)
Less Building Placement Restrictions - Only Restrictive Areas Removed
P.S.: I don’t know which one
P.P.S.: Sorry for my English
Once Rocks was uninstalled .. no problems and that is the newer one of the 2.
I've been looking for a placeables mod that adds those neat-looking nord spiked walls as snapable objects. Any clue where I might find that?
I'm loading it along with pippi, sexiles, aquiloniasevermod, barbarism armors, primal armors, exotic dancers, noxUI, LTs minimap, shaved female and bbjiggle. Thanks in advance.
Thanks for update!
- added an interaction menu to various bushes and grasses to be able to remove them without tools
- improved the placement boxes for some plants
- added 10 new plant types with various variations (30 new objects in total) including the ones introduced with the official launch update
e.g. Swamp Trees & Lotus, Burnt Trees, 4 different flowers and Moss
IMPORTANT NOTE! You will need to reset your feats with a "Yellow Lotus Potion" and relearn them in order to get access to the added items
I´ll have a look at some options to prevent accidental removal of objects with these steel-type tools but thats like a few weeks down the road.
The only advice I can give is to check compatibility with other mods in a Singleplayer enviroment beforehand. If everthing works there, they SHOULD (from my understanding) also work on a server.
One last note: I´m not sure about these "Skeleton Keys" btw. I couldn`t test this ingame since...uhm...I don`t know what the hell these are^^ However I double checked all Modules and there shouldn`t be anything left that could cause overwriting conflicts with the "vanilla" game so I ASSUME those things should drop as intended now aswell.
Once again, thank you guys so much for reporting issues and bugs! General feedback is also always welcome so lemme know if you feel like there is something missing or could be improved! Thanks Exile!
a) everything "loot table" related with tools (elephant hide etc) was caused by me being dumb and editing the baseline data instead of mod specific tables... *facepalm*. This is fixed and the Flora update is rolling out right now.
b) everything related to harvesting stuff with E (seeds etc) is caused by the "Creatures"-Module in which I actually messed with "harvest tables" to implement the mod-specific ore. I just tested this ingame to confirm it`s this module (and not Flora) and I´m looking into this right now.