Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

"Reap" Prologue Ft. Deadbolt
36 Comments
Bastard Vein 3 Jun, 2019 @ 1:02pm 
Very hard but very well done. Hope to see more in future.
Zen Advent  [author] 24 Feb, 2019 @ 12:38am 
@jeffretq getting to the wall that is probably a random thing pretty sure I have it properly align.
Jeff591 23 Feb, 2019 @ 10:39pm 
For some reason, when I finished the level and went back down to the first floor, I got stuck in the wall.
Jeff591 23 Feb, 2019 @ 10:14pm 
When two games collide
егор кринж 24 Mar, 2018 @ 11:47am 
AWESOOOOME!!!
Mon 21 Mar, 2018 @ 3:58pm 
My two fav indie games in one. Amazing.
退廃 23 Feb, 2018 @ 8:36pm 
Great job:Owl:
NoRegret's 22 Feb, 2018 @ 10:28pm 
Nice)) I fan Deadbolt :steamhappy:
Ammy-Chan 17 Jan, 2018 @ 9:16am 
Awesome!
kittsu 9 Jan, 2018 @ 10:15am 
Great!
demon core 9 Jan, 2018 @ 10:12am 
But there is one bug, when you move from the first floor to the second you sometimes appear in the wall and you can not move.
demon core 9 Jan, 2018 @ 9:55am 
Awesome level,awesome creator:Burn:
Мысь 2 Jan, 2018 @ 10:06pm 
Rly awsom!
pepas7 1 Jan, 2018 @ 4:47pm 
Good! IT'S A REAL GOOD MEN IT'S A KARL GOOD!
Imran Nikitin 1 Jan, 2018 @ 5:29am 
good!
chunchengchai 1 Jan, 2018 @ 2:38am 
Wow! Really good lvl :Pig:
Iwan 31 Dec, 2017 @ 6:37am 
great level apart from the fact that when i finished i was leaving the bottom floor and when i arrived at the floor above i was stcuk in a fucking object so i couldnt leave thus not being able to finish!
Arty0m_23 30 Dec, 2017 @ 6:22am 
I can say I like it.:Owl:
Zen Advent  [author] 29 Dec, 2017 @ 3:11pm 
@Fusilli noted on the criticism though to be honest this level is meant to be a remake of an old level I can understand the flow thing mainly if you would try to get the high score but I never cared much of the score and I concentrate more of the level design and setting also I thought I place the areas clearly to see guess I have to watch out for that problem ,anyway thank you for the tips as well the wall mods man.
Zen Advent  [author] 29 Dec, 2017 @ 3:03pm 
@robracer97 thanks man if anything thank musicjab for patchwad of new tiles that opens alot of option for flooring in the level.
Hemlock 29 Dec, 2017 @ 1:47pm 
My two favorite games put togheter, just perfect
robracer97 29 Dec, 2017 @ 11:42am 
You did a great job with this! Tiles were really cool. In the future I'd suggest make roos bigger and have more patrols than idle or randoms. Loved the wine cellar!
VIRUS UPLOADING [74%] 29 Dec, 2017 @ 7:46am 
wooo, nice. But i felt a little dizzy while playing this level, but gess it's just me. Could you put enimies a little closer to eachother? It's just a little hard to concentrate when there's enimies all over the level and all of a sudden they all run towards you because you made a shot. My apologies for terrible grammar xd
KRAKKER 29 Dec, 2017 @ 5:57am 
OK. I understand(I thought thet you can have a little retexture of the super natural in to zombies)
p.s
i have no idea how to add other textures, any ways you level is super(sry for gramma)(i got bread iq):steamhappy:
Zen Advent  [author] 29 Dec, 2017 @ 4:11am 
@KRAKKER sadly I cant mod (well I am practicing now) so the humans in this episodic levels ( depends ) are involve with the super natural.
ArclightInsulin 28 Dec, 2017 @ 10:59am 
Thanks!
KRAKKER 28 Dec, 2017 @ 6:53am 
Next time add Zombies
plz:mw:
Zen Advent  [author] 27 Dec, 2017 @ 9:51pm 
@ Fee licks Realistic Blood Test by Video-Brains
https://www.reddit.com/r/HotlineMiami/comments/4dye06/realistic_blood_test/
Crestfa11en 27 Dec, 2017 @ 9:26pm 
same opinion as madnesskiller6, but whats the blood mod used in the screenshots :Burn:
madnesskiller6 27 Dec, 2017 @ 8:49am 
Just because the level feats. Deadbolt, it's gud.
Fusilli_ 26 Dec, 2017 @ 9:05pm 
This level looks as great as all your previous works, visually this level is really damn good and the detailing is consistent throughout. The floors themselves play well also, meaning they're fun to fight through. Enemy placement is spot on, even the dodgers weren't that bad of a downside.

However splitting floors up into a basement/upstairs set up kind of ruins the flow, once you finish clearing out the basement you need to backtrack to floor one so you can advance to the upstairs section which can often take the player out of the moment. Especially if the player gets lost and has to spend five minutes or more looking for the next floor transition.
EviePoppy 26 Dec, 2017 @ 2:26pm 
I was tying to make a level like this, but this is far more better than what I could've done. Good work!
musicjab 26 Dec, 2017 @ 7:03am 
really happy someone found some use for the mods :glutton:
silly billy❸ 26 Dec, 2017 @ 6:26am 
Very intriguing choice of level design and enemy placement. Nice work.
lil mar 26 Dec, 2017 @ 5:03am 
k
humble айси шифу 26 Dec, 2017 @ 2:53am 
rape