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Crickets uses the Universal Fermenter dll underneath. So, if you are using another mod, with a different version of universal fermenter, this may conflict. I am not entirely sure on the conflict degree or exact trigger, so I'm a little in the dark about exactly the circumstances. I understood that UF was not updated, so if it is, I'll look into using that dll directly and that should prevent any mod conflicts.
1: Can you put up so screenshots of what objects are added into the game?
2: Is this in conflict with other mods, such as UF? I see that in comments, but you also link the UF in the mod description, which is confusing as you have no mention of the conflict in the description.
3: Can you add an option to make crickets produce insect meat instead of a unique meat type?
Thank you for your time, hopefully you'll have time for a few quick answers here.
I've overlooked this mod in the workshop before, because I thought that it'd just add pests for the crops (and blight is bad enough, if you ask me).
Maybe consider changing the mod name to something like 'Cricket cultivation' to increase visibility?
As for the ideal temp, the temperature ranges are not a typo. The 70-76 degrees is the "ideal" temperature, and the 50-100 degrees is the "safe" temperature. Outside the "safeZ" temperature, you risk the crickets being ruined. Inside "safe" but outside "ideal" the crickets just grow progressively slower towards the edge of the "safe" temperature.
I'll take a look at the values of the products. As of now, they're basically copies of other products, like pemmican and kibble, so that's probably why cricket meat is worth less than other meat with the same nutrition value. I'm not sure this is a problem, but I'd like to make sure the balance is basically right.