Europa Universalis IV

Europa Universalis IV

[Updated] Plus Ultra: A Vanilla Expansion
359 Comments
Cam 11 Feb, 2022 @ 6:41pm 
Big ol' F to this mod
AmyClaraRose 18 Nov, 2018 @ 7:42am 
no
BingChillin 18 Nov, 2018 @ 12:21am 
Is this going to get an update?
AmyClaraRose 22 Oct, 2018 @ 2:22pm 
@CMEIER if you enjoyed this mod check out Imperialism Reinvigorated most of stuff in this mod is integrated
cmeier 22 Oct, 2018 @ 1:12pm 
This was the best mod ive ever played
Franz 21 Oct, 2018 @ 11:53pm 
Update please
JVSkull  [author] 5 Oct, 2018 @ 8:23pm 
@Stevie Cole I do not believe so.
Thomas Foolery 5 Oct, 2018 @ 6:29pm 
Is this compatable with Beyong Typus 9?
AmyClaraRose 8 Sep, 2018 @ 6:14am 
theres no current plans for this mod to be updated last i heard as most stuff has been integrated into Imperialism Reinvigorated when @skullcrusher is next online he will confirm or deny what i said as it his final choice at end of the day
Franz 8 Sep, 2018 @ 5:40am 
Add Tir na Gael a Scottish Irish Union
Hogthunder 8 Sep, 2018 @ 1:37am 
Update soon?
JVSkull  [author] 22 Aug, 2018 @ 1:21pm 
@Robercik Maklowicz Huh, I have no idea then.
Robercik Maklowicz 22 Aug, 2018 @ 1:19pm 
no others, just A Vanilla Expansion
JVSkull  [author] 22 Aug, 2018 @ 11:46am 
@Robercik Maklowicz What other mods do you have enabled?
Robercik Maklowicz 22 Aug, 2018 @ 4:27am 
With enabled this mod i have map from vanilla version of game, but i have decisions and events from mod, what i have to do?
CertainDeath 18 Aug, 2018 @ 4:26am 
for beeing one of the most well made mods in the workshop, this gonna get a like and favourite.
CertainDeath 18 Aug, 2018 @ 4:23am 
Tested this mod im in 50 yeas with brandenburg and german game language.
Map changes are extremely nice.
Events work, but the titels and texts are either missing or only show the trigger name. May be due to german version of the game?
Events that take big blobs into big wars (Fr, Otto), that exhaust them are kind a cool.
What i feel is missing, is some form of fast blobbing anticipation, i could still make brandenburg in a quite decent 300 dev blob in 50 years, and in ~50 years my blobbing will accelerate vastly, when i reach different regions of the map, and my powerbase overgrows the other powerbases.
JVSkull  [author] 13 Aug, 2018 @ 11:23am 
@TomtheWonderDog I've actually moved over to the mod "Imperialism: Reinvigorated", so this mod will no longer be worked on.
TomtheWonderDog 12 Aug, 2018 @ 8:49pm 
Is this fully updated to Rule Britannia? Anglicanism is not in the Religions file. I was playing England and tried to force spawn it with the Event but it just CTD. I copy/pasted the whole section from the vanilla Religion folder and it seems to work fine.
Turin 12 Aug, 2018 @ 3:49pm 
Not sure if its this mod but how do you achieve Florentine republic government? Thanks
Britcoin 5 Aug, 2018 @ 2:51pm 
hey dude, im pretty sure some of the new great projects don't work, i built alhambra and waited out the great project debuff going away and nothings happened
JVSkull  [author] 27 Jul, 2018 @ 5:04pm 
@Ivan (YearsLate) Any mod that doesn't change the map should work.
YearsLate 27 Jul, 2018 @ 4:02pm 
Any suggestions for graphical mods that would work with this?
JVSkull  [author] 26 Jul, 2018 @ 1:11pm 
@Procyon oof
Procyon 26 Jul, 2018 @ 12:47pm 
That's also intentional, lol
JVSkull  [author] 26 Jul, 2018 @ 9:59am 
@Procyon For some reason the rise of AQ didn't give cores on QQ, now it does.
Procyon 26 Jul, 2018 @ 3:20am 
Hmm? What was happening with QQ?
JVSkull  [author] 25 Jul, 2018 @ 2:35pm 
@Procyon The bugs with Poland and QQ have been fixed.
Procyon 25 Jul, 2018 @ 1:37pm 
@Skullcrusher
That's actually something I added in my mod which I incorporated into the main file, but it's fine if you'd prefer to keep it like vanilla.

@Britcoin
Poland would have become elective if you formed the PLC (it looks like it's been "fixed" since then)
JJ 22 Jul, 2018 @ 5:23am 
It seems to work well with Idea Variation, it only crashed once and when I played it again from the point it saved before it crashed, it continues to work
Franz 21 Jul, 2018 @ 6:15am 
update to the last beyond typus!!!
JVSkull  [author] 19 Jul, 2018 @ 10:31am 
@Britcoin Hmm, I'll go in and fix that.
Britcoin 19 Jul, 2018 @ 6:26am 
Also Poland isn't elective despite taking the pu.
Britcoin 19 Jul, 2018 @ 6:15am 
Getting a large amount of missing localisation on the byzantium stuff
AmyClaraRose 18 Jul, 2018 @ 6:28pm 
@secretam works with Idea Variation only if you remove the tenth idea mod stuff which was added
JVSkull  [author] 18 Jul, 2018 @ 6:17pm 
@secretam I'm not sure.
JJ 18 Jul, 2018 @ 5:48pm 
Will this mod work with the Idea Variation?
JVSkull  [author] 7 Jul, 2018 @ 10:32am 
@Procyon, doing it today, finally found the time
Procyon 7 Jul, 2018 @ 8:47am 
@Skullcrusher any update?
AmyClaraRose 7 Jul, 2018 @ 5:21am 
1444
DrHouse "The Plain" 7 Jul, 2018 @ 3:41am 
What start date do you recommend with your mod?
Procyon 2 Jul, 2018 @ 5:37pm 
Update: here it is, ran an entire game with 0 issues
https://ufile.io/2a5c4
JVSkull  [author] 30 Jun, 2018 @ 3:20pm 
@Procyon I haven't done it yet, but it would be fantastic if you'd like to.
Procyon 30 Jun, 2018 @ 2:49pm 
Ok, but should I merge them for you or have you done it
JVSkull  [author] 30 Jun, 2018 @ 12:37pm 
@Procyon Lol, sorry about that, most of the work on the mod is done when I'm running on 4 hours or less of sleep.
Procyon 30 Jun, 2018 @ 5:50am 
Hey there, I just realized you've incorporated my mod into this. I recently updated my mod with some new features, so if you'd like I could re-merge them and send you the file.
Also, my mod isn't "Power of Balance" lmao

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/1283869861
JVSkull  [author] 20 Jun, 2018 @ 5:07pm 
@ɌƗȻꝀŦɆɌ could you complie your bug reports into a single post in the "Bug reports" threads
ɌƗȻꝀŦɆɌ 19 Jun, 2018 @ 6:24pm 
and another issue, when playing as byzantium the events tha change the trade good of constantinople and the one that makes smyrna (izmir) a center of trade and culture flips it to greek keep repeating over and over and over, but they only have localisation the first time they trigger
JVSkull  [author] 19 Jun, 2018 @ 11:45am 
@Kaiser Movet The Suez Canal works, you might need to abandon your old save though.
Kaiser Movet 18 Jun, 2018 @ 5:04pm 
Swim by Suez canal is possible?