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To fix create addoninfo.txt and add in following text:
"AddonInfo"
{
"title" "zps_storehouse"
"description" "Storehouse is a map set in a huge civil defence warehouse, the map is large and filled with wooden crates with a couple of potential camp locations as well as many dark corners and other hidng spots for zombies to spring out and attack from."
"version" "1.0"
"type" "map"
"author" "Fern"
"authorSteamID64" "76561197969810085"
}
That being said, ill like to know. Are you still working on this/the updated version? Are you working on anything? are you even still playing ZPS?
but making the map darker is a good idea.
The map is actually a port of one i made for cs 1.3 or something, reaaaly old, so alot of the texturing was just done using replace.... which is sinfully lazy.
and now i have to make it pretty :<
I've also played the map plenty of timeson public servers, and I usually find zombies getting gunned down easily by survivors due to how long some of the 'pathways' are with little cover for the zombies. Also how exposed a lot of the zombie spawns are to gun fire.
I would at least suggest adjusting the lighting of the map perhaps to be darker.
Also, yes it is better than "90%"(I say 70% is a more reasonable percentage), but that isn't saying much if the maps look like redqueen(90% of the map being 1 ugly boring plain texture). While visuals are less important than gameplay, giving an excuse that its in the 'upper range' by comparing to the absolute worst comes off as flat out lazy.
I don't agree with you on survivor sided, and ive played the map literally hundreds of times on public servers.
The office camping location is fixed as of the latest version, the top of the shed was always easy to get onto for zombies and rush before unless the carrier was horrible at the game and didn't get anybody in the early stages of the game.
But i see your point about the roof of the shed being an issue. in one iteration I had some boxes you could jump up but then everybody was going up there. so ill have a think on it.
as for bad design choices, please elaborate.
Ontop of this, there is the fact that survivors can easily jump ontop of the small... building thing's roof, and stand there shooting zombies. Zombies cannot make it over there without using lunge, which is a massive flaw for obvious reasons. This flaw is mutipled even more by the changes to crouch jump making a running crouch jump + lunge INSANELY difficult and awkward to actually pull off.
TL:DR: The map looks terrible, is horribly survivor sided, and filled with poorly thought out design choices.
The main thing people who don't like this map seem to complain about is the lack of hold out positions. eg, theres nowhere you can just sit with all the guns and ammo and shoot zombies for 20 minutes.
The map is designed for players to either work together or run and gun. you cannot solo win this map without considerable skill.