Insurgency

Insurgency

Lowpoly World Weapons
31 Comments
Someone 27 Dec, 2023 @ 3:13pm 
dead comments
[PRINCE] Myaster 24 Mar, 2023 @ 9:03pm 
back to counter strike
LUCKY TWICE 9 Nov, 2019 @ 9:30am 
Back to OFP CWC
DoubleBungus 4 Nov, 2019 @ 11:51am 
This is a useful mod.
◢ ZλURiX ◣ 29 May, 2019 @ 1:30pm 
ATRRRR AMEGO, ALTO MOD
sogo☆ 29 May, 2019 @ 8:36am 
Gracias wacho! / Very thanks Wacho!
Dippy 5 Mar, 2019 @ 3:35am 
Back to Half-Life
b00blick 17 Dec, 2018 @ 10:25am 
pls more like thiiis! (for my AMD meh)
L1ttel_Y 5 Jun, 2018 @ 3:05am 
Do this for fps model!
Rinoe 13 May, 2018 @ 6:07am 
хороший мод, но особо прироста не заметил)
Halorima 22 Apr, 2018 @ 9:58pm 
Looks great. Can u make viewmodels ? lol
Ukrainian Insurgent 21 Apr, 2018 @ 1:13pm 
Back to UT2004m not bad :D
Phantomas  [author] 26 Mar, 2018 @ 4:51pm 
У меня нет DOI :(.
U.S. Department of State 26 Mar, 2018 @ 12:57pm 
А можешь сделать такое же с DOI ?
Dankfatboi Ev1L 21 Mar, 2018 @ 5:40am 
this mod bosted muh frames from 10 - 15 to 15 to 20 thank a lot i love this mod
[PRINCE] AaRrii 9 Feb, 2018 @ 10:35pm 
Thanks, my pc is potato
JC Denton 12 Jan, 2018 @ 7:29pm 
Its the world model, so it shouldnt. Im guessing if you have a replacement for wep, like glock for russian pistol, it will just show up the russian pistol in word, but not view.
AphEX 12 Jan, 2018 @ 5:19pm 
I assume it wont, but just to be sure, does this work with custom models, as in workshop downloaded skins and models for guns?
ileryon 12 Jan, 2018 @ 3:33pm 
Love how the guns still look good XD source engine still surprises me up to this day. (except for RPG that looks funny but that is nothing bad)
chaoboy333 5 Jan, 2018 @ 10:00pm 
Will this help my 386 run Insurgency
STUG 4 Jan, 2018 @ 4:03pm 
i can confirm there is a slight fps increase with this.
Propane 31 Dec, 2017 @ 2:47pm 
So, do you think you can instead of using these low poly versions as LOD0 try to add them as LOD1 for weapons or LOD4 for characters?
I think this way you can let others enjoy the benefits of your effort at poly reduction and still keep the high poly LOD stages at close range.
Phantomas  [author] 31 Dec, 2017 @ 2:39pm 
This addon replaces models directly (LOD0 as you say) without adding new LODs.
Yes, definitely need to add LOD1-LOD3 for weapon models, I was surprised when I saw World Weapons models without any LODs, don't know why devs don't make it.
Propane 31 Dec, 2017 @ 2:01pm 
Are these all for LOD0?

It's definitely a good idea to reduce polys, i think the default player and weapon models are not optimized enough.

World model for Galil: LOD0=1318, there is no LOD1
World model for Security Light: LOD0=8283, LOD1=5013, LOD2=2712, LOD3=1602

In a scene with 10 players that can add up to 96010 polys on LOD0 and 29200 on LOD3.

I think adding a LOD4 for player models and LOD1 to LOD3 for weapon models can drastically improve frame rate.

Another frame killer are the particle effects.
CapoFantasma97 29 Dec, 2017 @ 2:12pm 
Not only they look like a real mess with this, but the polycount reduction is negligible.

Even in TF2 the lowest quality worldmodel LOD that will trigger in the farthest distances averages at 500 polycount.
Okami 27 Dec, 2017 @ 5:58pm 
Finally I can play on my 2000 pentium
Mr. Cool 27 Dec, 2017 @ 2:56pm 
yeah uhhh can you do this to everything in the game so i can pretend im in the year A.D. 1996
00C9FF 27 Dec, 2017 @ 2:41pm 
ey lets play vice city every1111
Rymd 27 Dec, 2017 @ 6:51am 
how much performance are you actually gonna gain from 500~ less tris ????
Phantomas  [author] 27 Dec, 2017 @ 6:44am 
Yes, default models looks not like View (v_*) models and optimized in some way, but they even do not have LODs! And when you render many players in one frame at any distance — you will got high polycount (FPS drop).
Rymd 27 Dec, 2017 @ 6:25am 
why

the default worldmodels are as optimized as it is, further optimization is unnecessary

they have their own low poly mesh and low res textures

you have missing faces all over your worldmodels