RimWorld

RimWorld

Project Armory 1.4.0.1 [1.4]
463 Comments
Mlie 2 Sep, 2024 @ 11:10am 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
Kyrrisayo 31 Aug, 2024 @ 10:18am 
It seems to work fine for me in 1.5. I had to find an updated version of the "Proper Shotguns" dependency, though.
Rodster 12 Apr, 2024 @ 1:03pm 
Love this mod, will you be working on a 1.5 update?
Anduin1357 25 Sep, 2023 @ 5:45pm 
@AVNlover67 In the mod directory ./Defs/ThingDefs
There, you can find the files for all the guns and rocket launchers that this mod adds.

Alternatively, you can get XML Patch Helper and edit things that way.
AVNlover67 23 Sep, 2023 @ 12:47pm 
Why is the crafting skill required a 6 when some guns do less than 10 damage? How can I change their damage?
Lord_Havoc 31 Jul, 2023 @ 10:59am 
Wooo!!! Thanks for updating
AVNlover67 2 May, 2023 @ 11:56am 
I like this mod because it adds a lot of guns but the guns are so weak.
Kyrrisayo 30 Apr, 2023 @ 11:02am 
Thanks for updating this! It's honestly one of my favorite RimWorld mods, and I'm super glad to see it receiving proper support once again!
Furry Slurry 16 Apr, 2023 @ 8:14pm 
Huh didiin't expect this but its nice to have an update :bbamsmily:
Plymouth  [author] 16 Apr, 2023 @ 6:12pm 
Lads it's updated go ham
Anduin1357 23 Apr, 2022 @ 5:32pm 
Is there any progress on 1.3? I really don't want this mod to die. It's a really good gun-replacement for abstracted vanilla industrial-tech firearms.
Lord_Havoc 26 Sep, 2021 @ 2:16am 
NO!...Thank you for a superb mod. This is a staple mod I put on all my playthroughs, it's awesome
Plymouth  [author] 25 Sep, 2021 @ 4:26pm 
Sorry for the massive delay guys, I have the 1.3 update in the works, have to add some more content and release it. In the meantime you can use Kyrrisayo's version. Thanks a lot for the help man!
Kyrrisayo 17 Sep, 2021 @ 8:17pm 
I really wanted to start a new Rimworld playthrough, finally, but I couldn't bear to play without this mod... So I updated it. I figured I should share it with others similar to myself, since I had already went through all the trouble anyway: Project Armory 1.3 Unofficial Update
Deathw!sh 1 Aug, 2021 @ 2:25am 
when is the 1.3 update?
Lord_Havoc 25 Jul, 2021 @ 6:40am 
Jecs tools has been updated. P.A. still shows as red (1.2). But game now loads. I'm risking combining with combat extended (but i don't know if these were ever combined.)
Reef 24 Jul, 2021 @ 5:24am 
mod seems to be broken at the moment on 1.3 prior to update, wouldn't launch even with the unofficial 1.3 jectools
hope there's update soon, its my favorite mod
Mattyboy0066 21 Jul, 2021 @ 4:48pm 
So uh- 1.3? I haven't seen it asked yet.
Plymouth  [author] 19 Jul, 2021 @ 1:49pm 
Thank you for kind words!
justcody 12 Apr, 2021 @ 1:17pm 
- Work on 1.2
- Best weapon mod ever
dr_rockzo 10 Apr, 2021 @ 7:46am 
Some ideas for new guns if you're open to suggestions: Stoner 63, Uzi/Mini/Micro, RPD, M60 (E3 is my fav), VZ 58, Panzerfaust 3, G3, Ash 12.7, 9A91, M202 Flash, Type 63 (Full auto Chinese SKS), Swedish K, AUG/AUG Para, Ithaca 37, Neostead 2000, MPL/MPK, L86 LSW, Browning Auto-5 (A personal request).
Malikyte 17 Nov, 2020 @ 9:10am 
@Trexx2k - Using the unofficial 1.2 fork of JecsTools I assume?
Trexx2k 23 Oct, 2020 @ 2:59am 
I can't say on whether this will be updated to 1.2 officially, but as far as I can tell from playing, this mod doesn't really have any errors when running on 1.2 other than the initial wrong version flag.
DresdenBBQ 18 Oct, 2020 @ 9:56pm 
Hey I don't mean to be one of those people that constantly bugs about this but does anyone know if this mod has been or will be updated to 1.2? If it will be any clue as to when?
Plymouth  [author] 11 Sep, 2020 @ 5:56am 
@kefton69 thanks for doing god's work, I'll add it in the description
kefton69 6 Sep, 2020 @ 4:27am 
Hi, here is the full weapons stats extracted from the mod's files. Only Rocket Launchers stats are missing.
You can download the file and create your own filters

https://docs.google.com/spreadsheets/d/1mKBWOumKCTORwMfK3p8qWqRMHyY6WK8gKbrw-UNCiYU/edit?usp=sharing
Kiryuu Sonya 28 Aug, 2020 @ 1:00pm 
Is a 1.2 version of this mod coming soon? There is already an unofficial JecsTools 1.2 version if you were waiting for that. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2195729899
Shodan 25 Aug, 2020 @ 10:04pm 
Hello,
There is a minor issue with "simple sidearms"
While handguns can be equipped as normal sidearms, the message "colonist is missing a sidearm" will appear for project armory guns equipped as sidearms

I don't know why, this is the only mod weapons that have this issue
das Kami 19 Aug, 2020 @ 12:10pm 
Can we get a link to 1.0?
[☆] AresOfThrace 13 Aug, 2020 @ 1:38pm 
No G3? Why does everybody hate the G3? ;_;
ÁS - EN/PT 11 Aug, 2020 @ 9:34am 
1.2?
Cephei 13 Jun, 2020 @ 8:54pm 
Is this compatible with Proper Shotguns?
Mai 4 Jun, 2020 @ 4:23pm 
work with Combat Extended? I tested here and all weapons dont have ammunition . bug?
Damislego 31 May, 2020 @ 5:17am 
Proper Shotguns got updated to 1.1
Plymouth  [author] 24 May, 2020 @ 12:59pm 
@Milten___ you have to restart the game
Wik7or 24 May, 2020 @ 10:25am 
nevermind, I did it all as it should, turns out all I had to do is either use notepad++ or restart the game
Wik7or 24 May, 2020 @ 10:00am 
can you tell me the folder in which I can edit the huns damage and stuff, I tried with the steam apps/common/workshop content/(Rimworld location number)/(this mod location number) and then I found all the guns stats, I edited the FN P90 to have a burst of 7 and damage to be either 6 or 8 amd I go nto my game and its still 11dmg and 3 bursts
obama 24 Apr, 2020 @ 1:33pm 
oh ok
I just noticed that some don't mention neither being disposable nor multi-use, it was a little confusing, but the price does make it easier to understand
Plymouth  [author] 24 Apr, 2020 @ 9:14am 
@obama I did update those, in the beginning it says "A multi-use ... ", if it doesn't thne it's single-use. Also multi-use launchers are 3x as expensive.
obama 20 Apr, 2020 @ 7:15pm 
absolutely love this mod
could you update the descriptions, it's not very clear with some rocketlaunchers which ones are disposable and which ones aren't
Plymouth  [author] 13 Apr, 2020 @ 9:47am 
@Azu-Nyan @Waluigiatemypeepee guys stop fighting it's ok.
Index 12 Apr, 2020 @ 8:15pm 
No need to get hostile, you loser. Almost every page has a comment asking for it to be compatible with CE.
Yezus 12 Apr, 2020 @ 9:33am 
@Azu-Nyan fuck off it was just joke question.
Plymouth  [author] 11 Apr, 2020 @ 4:28am 
@Waluigiatemypeepee it does not
Index 10 Apr, 2020 @ 9:50pm 
If you guys could stop posting for Combat Extended that would be great, the mod creator knows about the mod. If he wanted to make his mod compatible he would have done it already.
Yezus 10 Apr, 2020 @ 9:00pm 
Does this mod have good relations with combat extended.
Plymouth  [author] 10 Apr, 2020 @ 12:17pm 
@Waluigiatemypeepee yes
Yezus 8 Apr, 2020 @ 4:28am 
have you ever heard of combat extended?
Zombie hi 5 1 Apr, 2020 @ 3:32pm 
great mod very fun, i think the m240 is over powered, 1800 rpm and 10 round burst, 18 damage or something idk but it works way to well i made every one in my colony have one
Plymouth  [author] 26 Mar, 2020 @ 8:30pm 
@Lisa Chan

entirely vanilla balanced. I converted real world parameters, such as bullet energy and etc. into rimworld equivalent.