安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Looks like a ruined science nexus. Issue resulted from a mismatched brace. Should be resolved now.
https://lh3.googleusercontent.com/-3PG3Uv1yRQA/W2ZomLH_B1I/AAAAAAAACAM/JLtnFilE_xEFRs09Sb3HL8ZnyF8x5xI9QCHMYCw/s0/stellaris_2018-08-04_22-01-42.png
Fixed. Forgot to account for the name change (and associated mod load order) from The Utopian Dream here.
It is now. And by that, I mean that it does not catstrophically crash the game on start or show any issues with the megastructures scren.
Though you've been keeping me on my toes, this isn't updated quite yet. Will be soon, though. Not *too* many incompatibilities with the old versions, though.
No Megastructure Limits for The Utopian Dream is updated to 2.0.
I hope it wont take too much work for you =)
Unfortunately, that may be the case. I'm keeping an eye on them, and once they update, the associated NML compatibility patches will be published within a week.
As this is a compatibility patch, the upstream mods, Utopia Expanded and The Utopian Dream, would need to be updated to 2.0 before this could be feasibly updated to 2.0.
That behaviour usually occurs due to a mod conflict, i.e. another mod in the load order is also modifying the base megastructure files. Potential mod conflicts will only be found in mods that start with A-N or a special character (like '{' ).
As for custom megastructure mods, removing their limits would be less of a patch and more of a rewrite of those mods. To do that, I would need explicit permission from each mod's owner to modify, reproduce, or distribute it. Even if I did have permission, I would prefer that such a rewrite be verified and uploaded by that mod's original author, to ensure that credit is given where credit is due and ensure they are maintained with the latest changes from the upstream mod.
If not, could you add Giga Structural Engineering, K Habitats Extraveganza and possible the Megastructures from Stellaris Economic overhaul?
If you dont have time for that, can I do it myself somehow(edit/mod)?
This works the same way as vanilla Stellaris; all planets in a system are consumed upon creation of a ringworld, as they used as raw material to create the ringworld. The change here is that consuming life-supporting planets is no longer a travesty (no matter if they actually have intelligent life on them or not).
You could always build a ringworld and move your capital to it.
The lives of your subjects are in your hands. If you wish to give the order that the flesh, bones, and metal of billions of sophonts be sacrificed to contruct your great creation, so be it.
In all seriousness, it is one of the intentional effects of No Megastructure Limits. If you're worried about borders, I suggest a frontier station. If you're worried about the lives of your subjects, well, breaking down their planets for spare parts while they are still living there probably won't win any awards there.
Are you referring to this compatibility patch? If so, you should be able to safely disable that compatibility patch and use this one instead.