Total War: ATTILA

Total War: ATTILA

Better Trade Attila: Total War
17 則留言
TheXpJohn 2 月 16 日 上午 11:06 
i don't understand trading with resources in attila, if for example hum well i tried to set an example but didn't know what to tell XD
Erzherzog Habsburg 2024 年 4 月 20 日 上午 7:50 
Does this also affect other DLCs like Age of Charlemagne?
Segababa 2023 年 1 月 24 日 下午 12:40 
@emperor cheesius probably
Emperor Cheesius Secundus 2021 年 5 月 16 日 下午 3:12 
does this still work?
Dunadd 2018 年 10 月 29 日 下午 7:05 
Thanks - and thanks for making this mod
Duke_of_Bretonnia  [作者] 2018 年 10 月 29 日 下午 6:55 
@dmcf I updated the description to include that it is Save Compatible
Dunadd 2018 年 10 月 14 日 下午 2:22 
Is this save game compatible?
Duke_of_Bretonnia  [作者] 2018 年 6 月 6 日 下午 1:12 
@Greq7 haha of course you can use the idea behind it man, glad to see there are other people who also think that this kind of system is much more natural than the Vanilla system.
Greq7 2018 年 6 月 6 日 下午 12:28 
I ment on the right side.
Greq7 2018 年 6 月 6 日 下午 12:06 
hi it looks like you have used more logic here than in vanila. Can I use your idea of scaling in my mod "Very Hard Campaign Overhaul" ? I will change the numbers on the left and put your mod into inspiration list for that overhaul :)
Optimistic Hoagie 2018 年 1 月 17 日 上午 7:40 
@NH2486 I'd like to hear your thoughts on my idea to take base income Away from all nations and just allowing buildings and trade to drive the economy.
Duke_of_Bretonnia  [作者] 2018 年 1 月 16 日 上午 10:49 
@Professor Cheng If you read my description I explain why I believe the Vanilla system is inherently flawed, by having so few region sets a nation with a single Region consumes the same amount of resources as a nation 4 times its size. However what is even more frustrating is the inconsistent growth rate in Vanilla consumption in relation to the number of regions. So that’s why I standardized the growth rate to slow down as the nation gets bigger and bigger. Through my current playthrough using this mod I haven’t noticed a significant increase in income on VH/VH as the ERE. This is because the resource values are unchanged and finding several trade partners is still difficult. I’ve beaten Vanilla WRE on VH/VH before and simply wanted a more streamlined trade system, so I’m sorry that you feel the need to complain about the ease that this mod makes the game. But maybe try putting in more than 9hrs of play time before commenting on how this mod actually effects the game.
PeasantSimulator69 2018 年 1 月 3 日 上午 6:30 
just play in easy mode if the games hard for you hoagie
Optimistic Hoagie 2017 年 12 月 31 日 上午 11:38 
can you take base income away frome all factions? I have a mod for rome 2 that duse that and factions like Massilia are dominating with trade income to the point that thay can go toe to toe with rome and i wold also ask if you would make more of the comers buildings produce tariff income.
Beef or Chicken 2017 年 12 月 31 日 上午 11:35 
wow genious. thank you for this! I will patch this and I hope theres no error. Is this save game compatible too also?
Barrakuda 2017 年 12 月 31 日 上午 1:11 
great! Thx for this!
GreenDevil107 2017 年 12 月 30 日 上午 6:44 
thank you for this!