Total War: ATTILA

Total War: ATTILA

Better Trade Attila: Total War
17 Comments
TheXpJohn 16 Feb @ 11:06am 
i don't understand trading with resources in attila, if for example hum well i tried to set an example but didn't know what to tell XD
Erzherzog Habsburg 20 Apr, 2024 @ 7:50am 
Does this also affect other DLCs like Age of Charlemagne?
Segababa 24 Jan, 2023 @ 12:40pm 
@emperor cheesius probably
Emperor Cheesius Secundus 16 May, 2021 @ 3:12pm 
does this still work?
Dunadd 29 Oct, 2018 @ 7:05pm 
Thanks - and thanks for making this mod
Duke_of_Bretonnia  [author] 29 Oct, 2018 @ 6:55pm 
@dmcf I updated the description to include that it is Save Compatible
Dunadd 14 Oct, 2018 @ 2:22pm 
Is this save game compatible?
Duke_of_Bretonnia  [author] 6 Jun, 2018 @ 1:12pm 
@Greq7 haha of course you can use the idea behind it man, glad to see there are other people who also think that this kind of system is much more natural than the Vanilla system.
Greq7 6 Jun, 2018 @ 12:28pm 
I ment on the right side.
Greq7 6 Jun, 2018 @ 12:06pm 
hi it looks like you have used more logic here than in vanila. Can I use your idea of scaling in my mod "Very Hard Campaign Overhaul" ? I will change the numbers on the left and put your mod into inspiration list for that overhaul :)
Optimistic Hoagie 17 Jan, 2018 @ 7:40am 
@NH2486 I'd like to hear your thoughts on my idea to take base income Away from all nations and just allowing buildings and trade to drive the economy.
Duke_of_Bretonnia  [author] 16 Jan, 2018 @ 10:49am 
@Professor Cheng If you read my description I explain why I believe the Vanilla system is inherently flawed, by having so few region sets a nation with a single Region consumes the same amount of resources as a nation 4 times its size. However what is even more frustrating is the inconsistent growth rate in Vanilla consumption in relation to the number of regions. So that’s why I standardized the growth rate to slow down as the nation gets bigger and bigger. Through my current playthrough using this mod I haven’t noticed a significant increase in income on VH/VH as the ERE. This is because the resource values are unchanged and finding several trade partners is still difficult. I’ve beaten Vanilla WRE on VH/VH before and simply wanted a more streamlined trade system, so I’m sorry that you feel the need to complain about the ease that this mod makes the game. But maybe try putting in more than 9hrs of play time before commenting on how this mod actually effects the game.
PeasantSimulator69 3 Jan, 2018 @ 6:30am 
just play in easy mode if the games hard for you hoagie
Optimistic Hoagie 31 Dec, 2017 @ 11:38am 
can you take base income away frome all factions? I have a mod for rome 2 that duse that and factions like Massilia are dominating with trade income to the point that thay can go toe to toe with rome and i wold also ask if you would make more of the comers buildings produce tariff income.
Beef or Chicken 31 Dec, 2017 @ 11:35am 
wow genious. thank you for this! I will patch this and I hope theres no error. Is this save game compatible too also?
Barrakuda 31 Dec, 2017 @ 1:11am 
great! Thx for this!
GreenDevil107 30 Dec, 2017 @ 6:44am 
thank you for this!