Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

True Random Map
19 Comments
LordOfRa 28 Feb, 2023 @ 9:43pm 
Some of the maps it generates are out of the world. Best RM ever !!
soakingtexas 30 Jul, 2021 @ 12:40am 
Amazing Love it LOVE IT ty
>:FrozenDragon:< 24 Dec, 2019 @ 6:50am 
Update for 2.7?
Doot Doot 21 Apr, 2018 @ 12:35am 
Great mod. Amazing how much love people have for this game :)
Steel Raptor 28 Mar, 2018 @ 9:57am 
This is phenomenal.
Paterix 5 Mar, 2018 @ 9:19am 
I really like this mod, it is really fun to play with other people since you have no idea what to expect.
QualexEpic 15 Feb, 2018 @ 4:18pm 
Great!!
RR 12 Feb, 2018 @ 7:26am 
Decent work but for the love of God please consider making themed sets of textures to randomize from - some textures just don't go as well together as others do :)
Sloul Des Tucs 10 Feb, 2018 @ 7:49am 
Wow, nice.
ChurchBus 29 Jan, 2018 @ 12:22pm 
Excellent map. Each map very different from the previous. Good work, thank you.
chickly poochley dougs 28 Jan, 2018 @ 4:43am 
hagrit big pork
Hagrit  [author] 27 Jan, 2018 @ 4:36am 
thanks :p
Exi 27 Jan, 2018 @ 2:46am 
I like it, nice work
Hagrit  [author] 5 Jan, 2018 @ 9:47am 
It should have a marsh and mediterranean based water map aswell. (mentioning marsh cuz it has fish most of the time on this map)

I use this map script for use in the titans aswell, so i would have to maintain seperate versions for EE and AoT seperately if i were to include those terrains. thats why i havnt yet. also adding those requires every user to have the dlc, which some have not.

I did try to maintain some balance, and i found that if you added stuff like houses/gardens etc it wouldnt be. though forts i am considering.

i could add something like tundra snow effects, i personally dont like the periodic rain one, but if alot of people like it i could add it in.
nate_e 5 Jan, 2018 @ 9:32am 
A few things I'd like to see improved: 1. Incorporate TOTD units/terrains/forests/mines/etc. 2. Water always seems to generate all around the outside "moat" pattern, "islands" pattern, or not at all. Perhaps add streams/"Old Atlantis"/"Meditterainean" pattern? Also more randomness in the fish numbers/clustering would be cool. 3. More randomness in starting units/buildings. Maybe start with a free armory, market, garden, house/manor, fort-type, farm(s), villager(s), scout(s)? 4. Trigger based weather patterns, such as periodic rain (like in Open Fields).

Not trying to nitpick, I still think this is a really funky and cool map! Just think it could be even better!
nate_e 4 Jan, 2018 @ 8:53am 
This appears to be like MegaRandom from AoK-HD. Good job, sir!
Hagrit  [author] 29 Dec, 2017 @ 12:38pm 
the map size is also randomized slightly yes. if that is what you mean
Felixgame 29 Dec, 2017 @ 11:19am 
also random Everything small and big?
[BRE] Pasquier 29 Dec, 2017 @ 10:15am 
good.