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We gonna need an alternative to starbases before we are getting anywhere at all.
I mena that kind of thing might make this dependent on primitive players, or make it a competing version of it, but I could see requiring some kind of system-wide unification to build the starbase maybe being a fix. Also, maybe not a bad idea for primitive players anyway to avoid cannon-fodder rebels? I mean I really like the idea of this mod, so I am just throwing things out there to see how to possibly make it work.
[ https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1319343425 ]Disputed Systems[/url]
Also, because your scenarios seem like good fits for the "primitive players" setup anyway.
Maybe you should pitch it to Origin Civics dev. Sounds like something he'd do if not already did.
They can, of course, be re-enabled via editing the prescripted country.
anyone who's watched Babylon 5 will get it
At the moment I don't think it's necessary to disable Martian spawn, unless there's bigger support for your position. You look like someone who knows how to mod game, you can probably make a personal patch to switch their spawning to "no" if you feel like it.
If we look at any prescriped race they'll have this part,
spawn_enabled = no # yes / no / always
spawn_as_fallen = yes # overrides spawn_enabled for fallen empires
That spawn_enabled field needs to be in there and be set to either, no, always or yes
Yes will spawn them randomly,
No will never spawn,
Always will always spawn.
With that said, I love the idea of the mod but I'm not to keen on the whole martian guys having spawning as AI enabled. Is this something you'd ever reconsider?
TOO BAD!!!
I still can't get them spawn randomly.
I am planning on making an option where each empire that uses certain starting system would lose its capital and get moved to the same system. Once I stop procrastinating.