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You're welcome to post a couple of links, here in the comments, to other good helis by yourself or others. However, I'm inactive in TerraTech on an indefinite basis, so they may not get added to the main list (or tested).
Basically you just need on hover plate being triggered by pointing at a wheel tire on your tech to activate the ground control system. (It will produce a little bit of force when working.)
Check out the 3rd and 4th techs from the top as great examples ("Attack Helicopter" and Venture Hellicopter").
Ah, right, I remember you saying elsewhere... Yeah, that's definitely be handy for long distance exploration flights, in aeroplanes, particularly.
Can dither key presses? To feather the throttle automatically? I imagine I could set up something like that with an Auto-Hotkey script... But I don't do much long distance flying, and I consider my VTOLs are more for short range missions, objectives and general fun in creative.
That's fair enough. For me, it's my little 'pinky' finger that's the weak link, holding [Shift] (which can't be avoided). I don't mind holding [W] so much, and feathering it is actually fun, when surfing up and down hills.
Hmm, it does behave more like a helicopter then, still flying nicely, but having to tip further forwards.
But the forwards propulsion is what I really loved about this design!
In fact, all my VTOLs based on this system are designed to sit back in a hover, so the forwards force pretty much cancels out with the pull back from the lift rotors. It's like they are sitting in a bucket seat. Which helps give the Avalanche launchers more room to aim at enemies in front, and points Cruise and seeker missiles up into the air, so you can launch them from lower to the ground, if you like.
They're more like autogyros/gyrocopters, rather than helicopters. Hence I stuck with "VTOL" for the Skyfish.
Attack heli use gyros to level itself, and I do not so my heli do not move to vertical by itself. That is mayor diference. It is great helicopter design perfect for hovering in place, I just like to have balance on side of long range flying without having to hold both SHIFT and W. That is why with Havoc pilot have to "work" a litte to level it. I tried Havoc with one up to four gyros, it become exceptional in hovering, but it is tiresom when you have to fly it in creative over long distances, as it pitch back non stop toward vertical orientation. I think that in this momemnt in game we can not have it all, we have to make compromises toward helicopters being better in one and not so good in something else, as game controls put lot of limitations.
Exactly.
I made this collection specifically because I was frustrated with Workshop having promoted a good looking but terrible flying helicopter to the very top.
Your heli is far better, in terms of handling (and looks too!). But you can see the comments from (fairly experienced) players, who didn't even know that correctly controlled helicopters are even possible. It's a shame that barely anyone is seeing the most fun, most practical VTOLs and Helicopters, because they don't *look* quite like real world choppers.
But in fact, I find my adaptations of RockFarmer (and Chrii's) 'fulcrum' steering VTOLs (that use 2 axis hover steer poles), to be even more fun to fly. They can swoop and turn on the heel really nicely.
> You can not compare handling of small techs with lot of steering hovers on long stick and this one.
The "ChriiRock SkyFish" is a very heavily armed heli, it's no small fry. And "Attack Helicopter" is fairly comparable to your "Mi28 Havoc", in used very dense GSO batteries and HE blocks (plus hover-bug controls). But both turn and stabilise with fewer issue.
> maybe you keep pressing W and A/D when turning in forward flight?
Indeed, turning force from the forward facing fans is halved when pressing forwards or back. The way the devs have set up the control system, the fans will only help turn if they are providing forward force while pressing [W], and vice versa.
Anyway. I left you some comments on your Techs forum thread.
Only thing this one is smissing that will make it MUCH better is some mean of force that will make it roll, as in turns is tent to keep vertical,a nd that is making it slower in turning than techwith steering hovers on top, and I do not know how to solve that without destroying look.
Tech that you have in this collection are more or less stages that I passed few months ago, mountains of steering hovers and tons of propellers , you can find some similar on my thread on forum. Point of my tech is to look like real helicopter. Same like my planes and trucks.
After driving these tech with mountain of steering hovers I understand what you mean by hard to pitch, but it is not hard, just slow, as it take some time, if you want it to do it faster, put 5 block stick on propellers and place tens of two way stetting hovers on top... but it will not look like helicopter any more.
It turns the right way, of course, which is a big step up from most, but I've bumped it down this list for now.
So what did you think of the top couple of VTOLs, here? Do you like their lively handling?
I will post one more that is similar in flight but bigger.
Have you tried some of the others here? Is your's roughly the same feel?