Arma 3
Terrorist Organization Black Order - ACE Compat
22 Comments
Moxi 4 Jan @ 4:31pm 
thank you sir
=7Cav=SSG.Broström.A | Evul  [author] 3 Jan @ 10:19am 
Bug is "Fixed"
Moxi 7 Dec, 2024 @ 8:10am 
The bug I have is the inability to use ace self interact while playing as a Black Order unit. I'm sure other people have similar problems
Sherman 2 Nov, 2024 @ 4:14am 
Np, if you ever do release the fix, it'd be great and I'll let you know if it worked.
=7Cav=SSG.Broström.A | Evul  [author] 1 Nov, 2024 @ 1:07pm 
I think i did do a fix but never released it.
Sherman 28 Oct, 2024 @ 4:15am 
Hi, a followup to your ACE compat mod. The original error from @klausman 2 years ago was never patched yet. Is there still planned work on this? Thank you again for your work.
=7Cav=SSG.Broström.A | Evul  [author] 24 Sep, 2022 @ 11:35pm 
Will look in to this thx for the report.
Burocken 24 Sep, 2022 @ 9:26am 
Ace compat is brocken; it don't let me open self menu ("Control, Windows" keys) it shows https://imgur.com/a/2a9TIN9 this error this is a good mod and i want to use it without a problem can you fix it please?
=7Cav=SSG.Broström.A | Evul  [author] 5 Feb, 2022 @ 4:25am 
Good catch i will fix it!
klausman 4 Feb, 2022 @ 11:14am 
Oh, and I don't think the ACE cardiac arrest function works like that (anymore). The example I could find is:

https://github.com/acemod/ACE3/blob/76676eee462cb0bbe400a482561c148d8652b550/addons/medical_status/functions/fnc_setCardiacArrestState.sqf
klausman 4 Feb, 2022 @ 10:49am 
There is a bug in the ACE compat that causes this error message:

https://i.imgur.com/QBe16ZT.png

My best guess that in config.bin/.ccp and/or CfgVehicles.cpp something is using the wrong nesting of parentheses. I tried fixing it, but I am unfamiliar with how Mikero Tools generates one file from the other, so had no luck.
=7Cav=SSG.Broström.A | Evul  [author] 2 Jul, 2020 @ 7:25am 
It was a update for both today.
Hit repair on mod in the launcher and it should be sorted.
BelGeode 2 Jul, 2020 @ 6:51am 
Morning. Is there an update for this? I am getting a notification that it needs a version 2.1.4 or something like that.
=7Cav=SSG.Broström.A | Evul  [author] 9 May, 2020 @ 12:54pm 
Darnit... its a preview image ill fix it littel bit quick tomororw
Ulfgaar 9 May, 2020 @ 5:49am 
Just an FYI, as im checking new stuff in the editor i got this:)

https://i.imgur.com/TU2BzNG.jpg?1

Nothing big, can still place the unit and looks very nice with his new rad helmet.
=7Cav=SSG.Broström.A | Evul  [author] 8 May, 2020 @ 1:25pm 
Agents of the order!
HQ have via one of our more, shady, arms providers obtained chemical and biohazard material. This material needs to be handled with care and trained Science personal have been dispatched. In addition, our weapon and electronics development department have now released their latest prototype of the SG-1 Sky Guardian drone. This have been added to your catalogue. We also added AR-2 Terror Eye for some short-range surveillance as a bonus.
PS. We added some red painted helmets as well as fixed the belt feeding on all the AR’s you sent to the HQ.

Remember our Cause
HQ Singing off

TLDR update 2.1.2 have been released
=7Cav=SSG.Broström.A | Evul  [author] 27 Jan, 2020 @ 4:04am 
I will take a look.
Ulfgaar 26 Jan, 2020 @ 4:01am 
Has this been updated since ACE rewrite?

Some of my group reports AI's spawning without ammo etc.
=7Cav=SSG.Broström.A | Evul  [author] 29 Apr, 2018 @ 7:32am 
The tank update released

I've just released version 2.1.0 or the Tank upgrade! The main feature of this update on the core mod is the M1A1 Abrams tank and a C130J.

On the ace extension unit now differ allot with new ammo and extra equipment with electronics tools and other awesome ace stuff.


Have fun and let me know if you find any bugs! Also make sure to fork, subscribe, star, like and ever people do now a days!

https://github.com/BlackOrderMod/BlackOrder/releases/tag/v2.1.0
Citadel 11 Jan, 2018 @ 3:20pm 
Sounds good, OP. Thanks for all your hard work!
=7Cav=SSG.Broström.A | Evul  [author] 11 Jan, 2018 @ 5:25am 
It will come back and they are easy to implement.
The reason why it is not pressent is cause i whanted a playable mod released asap. So they will be back in a short future.
Citadel 10 Jan, 2018 @ 3:02pm 
What ever happened to those fun suicide pills? That was a fantastic bit of storytelling through game mechanics. If it's not too much work, I'd recommend bringing them back.