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https://github.com/acemod/ACE3/blob/76676eee462cb0bbe400a482561c148d8652b550/addons/medical_status/functions/fnc_setCardiacArrestState.sqf
https://i.imgur.com/QBe16ZT.png
My best guess that in config.bin/.ccp and/or CfgVehicles.cpp something is using the wrong nesting of parentheses. I tried fixing it, but I am unfamiliar with how Mikero Tools generates one file from the other, so had no luck.
Hit repair on mod in the launcher and it should be sorted.
https://i.imgur.com/TU2BzNG.jpg?1
Nothing big, can still place the unit and looks very nice with his new rad helmet.
HQ have via one of our more, shady, arms providers obtained chemical and biohazard material. This material needs to be handled with care and trained Science personal have been dispatched. In addition, our weapon and electronics development department have now released their latest prototype of the SG-1 Sky Guardian drone. This have been added to your catalogue. We also added AR-2 Terror Eye for some short-range surveillance as a bonus.
PS. We added some red painted helmets as well as fixed the belt feeding on all the AR’s you sent to the HQ.
Remember our Cause
HQ Singing off
TLDR update 2.1.2 have been released
Some of my group reports AI's spawning without ammo etc.
I've just released version 2.1.0 or the Tank upgrade! The main feature of this update on the core mod is the M1A1 Abrams tank and a C130J.
On the ace extension unit now differ allot with new ammo and extra equipment with electronics tools and other awesome ace stuff.
Have fun and let me know if you find any bugs! Also make sure to fork, subscribe, star, like and ever people do now a days!
https://github.com/BlackOrderMod/BlackOrder/releases/tag/v2.1.0
The reason why it is not pressent is cause i whanted a playable mod released asap. So they will be back in a short future.