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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2564745267
WhySoFurious, if you ever come back and want me to take it down, just let me know.
WARNING: THIS MOD IS CURRENTLY IN A BROKEN STATE.
Just because I understand WHY the mod author might not be updating, doesn't mean I can't wish the reason didn't exist...it just means I know what MIGHT be causing the problem, while also wishing the problem ENDS...
You just said "I just wish that the Mod Author had the time to apply the fix THEMSELVES..." how ironic lol
"There is an easy fix for this mod. Open the mod file using PFM or RPFM. Open the DB folder, open the agent_subtypes_tables file. Scroll all the way to the far right. Under the column labeled Recruit Category, change all occurrences of "vmp_legendary_lords" to just "legendary_lords". Save your changes and it should work just fine."
I think an update is neeeded
Here is the list of active mods I use, I disabled all of them one by one till I am 100% it comes from your mod.
https://prnt.sc/ufj3i5
Any idea?
Look just below the Thumbnail Image on the Mod Screen, or just right of the Preview Images...Says when it was last updated (and when it was posted)...
My PERSONAL suggestion would be using Mod Config Menu to make Mallobaude deactivatable, so someone with both mods can shut off one of the Mallobaudes, and just have one in the game... ... ...or so they can leave it on, if they WANT two...
People are free to choose whatever mod to play they choose, depending on what they are interested in. This notion that only a singular mod can exist of a particular concept is foolish at best and pretentious at worst, especially when everyone is drawing from the same source material.
If someone wants to make a mod on something, they are free to do so, regardless of what already exists, or any particular modder has already made.