Transport Fever

Transport Fever

Parking_building / Parkplatz-Gebäude / 停车楼
31 Comments
FegelStation™ 5 Feb, 2022 @ 12:31pm 
I enjoy using this. Thank you for all your work!
Cheng 17 Feb, 2020 @ 6:21pm 
这也太恐怖了,我整整两条街被堵的水泄不通😂
hugedragonyk  [author] 25 Jun, 2019 @ 4:43am 
@michalm-ller
Yes, MOD comes with commercial attributes. Will attract AI citizens to go here.:lunar2019grinningpig:
The current set value is somewhat too large, which will cause traffic congestion :P
(Recently, my work is busy and have business trip. So the UEP-MOD modeling and release schedule is slow. After the UEP-MOD series is fully completed, I will upgrade this MOD, Increase MOD ai citizen attraction: "A lot/Less" options. )
This mod also requires food input. So don't arbitrarily delete the industrial buildings that are automatically generated by the map. Will cause errors.
FrostSpirit_HD 24 Jun, 2019 @ 9:27am 
@hugedragonyk Its kinda looking like, its a Passenger magnet. Did you made this so?
ken.blue 20 Feb, 2019 @ 6:12am 
谢谢!
hugedragonyk  [author] 20 Feb, 2019 @ 6:09am 
@ken.blue

请使用城市默认道路或者默认PATH尺寸的第三方道路MOD链接。
如果你使用了修改道路PATH宽度的MOD,则车辆路径会无法和车库链接。
ken.blue 20 Feb, 2019 @ 6:04am 
请问车库里的车出不来是怎么回事?出现错误
josecarvalihno42 6 Sep, 2018 @ 3:51pm 
good
General Tso 17 Jul, 2018 @ 7:48pm 
Thanks for the info. I'll check it out.
hugedragonyk  [author] 17 Jul, 2018 @ 9:36am 
@General Tso

This problem, It should be you are using the delete resource industry mod.
I set the parking building MOD need 320 units food per month. When you delete all industry, there may be cause a mistake。
You can start a new game and reload the mod.
I personally recommend you not to use too many modifications & increase the resource MOD, such mods are prone to conflicts, and may cause archive corruption when the game is updated.
General Tso 17 Jul, 2018 @ 5:49am 
My post exceeds 1000 characters so here is the second part.

I have Industry Tycoon enabled. This is the mod that allows the player to add industry but I haven't added any industry yet.

I subscribe to the GX Industry mod but it isn't enabled so I assume it isn't affecting the game.

At the moment I have several hundred mods enabled for this map. If there are any specific mods I should test for conflict I can probably do that.

I discovered one other thing since my first post. The IKEA as landmark with bus stop mod has the exact same problem as this mod.

I have used a lot of building mods including many of yours and all of the others that I have tried seem to work OK.
General Tso 17 Jul, 2018 @ 5:49am 
My post exceeds 1000 characters so here is the first part.

Your question made me realize that I probably should have given you more information in my first post. I'm in a little bit of a unusually situation with my current map.

I have Industry Unlocker enabled - This is the mod that allows the player to remove industry placed by the game and I have removed all industry placed by the game. There is no industry on the map for now. If it makes any difference. I'm using a randomly generated map.

I also removed all of the cities placed by the game. So there are no people on the map at this moment. I plan on adding them later using the People Magnet mod.

I have manually placed all buildings and roads that are currently on the map. There are a lot of them.

There are currently about a dozen trains on the map and no other vehicles.
hugedragonyk  [author] 16 Jul, 2018 @ 10:05pm 
@General Tso

Have you used MOD to add or modify the game industry?
General Tso 16 Jul, 2018 @ 8:31pm 
Nice looking mod but I'm having problems with it. If I add this building while the game is paused everything works fine. When I unpause the game it will work for a short period of time before crashing with no error message window. If I try to load a saved game that has this building on the map the game crashes with no error message window while the map is loading.

Any help with this problem would be greatly appreciated.
GameOverRIP 30 Jun, 2018 @ 4:10pm 
Causes massive traffic jams, but it does look good :)
rose4100 31 Mar, 2018 @ 1:57pm 
Great Mod! I love to drop one of these to test my traffic system lol. Seriously, careful where you deploy this if you don't have the proper infrastructure.
jtgrieger 26 Mar, 2018 @ 2:44pm 
Looks good in game. But why all the traffic? Like every person in the game wants to drive there.
hugedragonyk  [author] 11 Mar, 2018 @ 9:56am 
@Synaries

没有办法,游戏路径点PATH自身的问题。无法更改刷新和接收位置。
Synaries 2 Mar, 2018 @ 10:14pm 
入口车流全部都是顺时针左门进右门出,车流冲突经常导致堵车,但是如果在入口使用方向过滤只允许右进左出的话就没有人开车进入了,这是个什么情况?
侣家三少爷 3 Feb, 2018 @ 11:01am 
很好的mod,有办法解决堵车问题,用火车站弄一个辅道连接这个mod建筑,既不怕车流堵死,还能强制游客乘坐火车或者巴士。
Blue [ITA] 9 Jan, 2018 @ 2:50pm 
great mod !! thx.
Perhaps it grabs a lot of commercial grow of the city? i am not sure, but after i placed it, 2 skygrapers disapppeared. Anyway i love it and works peachy :steamhappy:
Steen 6 Jan, 2018 @ 2:07am 
This crashed my game in a split of a sec, and I was on desctop. No thanks
hugedragonyk  [author] 31 Dec, 2017 @ 9:05pm 
@MajorOwnige

Hmmm.... It can't be realized.:steamfacepalm:
The game itself is no market consumption of this concept.
In addition to transportation to make money.
MajorOwnige 31 Dec, 2017 @ 5:27pm 
Does it generate income?
hugedragonyk  [author] 31 Dec, 2017 @ 8:28am 
Update Description: 2018.1.1

Fix a small path point problem.
Optimize the details of a few small models.

Please reload the game after updating.

krkrokit 31 Dec, 2017 @ 7:17am 
Haha, Lord Gaben :D
hugedragonyk  [author] 31 Dec, 2017 @ 5:32am 
@ White_Eagle

Subsequent upgrades will add a cinema building. (in modeling)
(the current version has reserved a multi option menu for the subsequent MOD upgrade.)
I will increase the "GOODS" "TOOLS" requirement when the upgrade is released.
White_Eagle 31 Dec, 2017 @ 5:04am 
请另外更新商品消耗量+工具消耗量

請另外更新商品消耗量+工具消耗量

bitte noch ein Update für den Warenverbrauch + Werkzeugverbrauch

please another update for the goods consumption + tool consumption
White_Eagle 31 Dec, 2017 @ 5:01am 
please another update with goods consumption :)
stewo79 31 Dec, 2017 @ 1:13am 
Awesome!! Thank you very much!!!
MagicMenma 30 Dec, 2017 @ 10:58pm 
第一!前排支持!