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{LINK REMOVED}https://drive.google.com/file/d/1nScXo4L2pZl-VEDJ3r_hchMQTbmCt4ar/view?usp=sharing
If you look over at the Vanilla version of this mod's page there's a discussion with the fixed mod. it fixes the revival and stabilize issues we're having on this version. It doesn't transfer over 1:1 to WOTC tho as with most vanilla mods.
If you know how the codes work I imagine you could look over the scripts for both the fixed vanilla version and the broken WOTC and make the needed changes.
I've been trying to figure it out myself but I can't make heads or tails of this tbh :(
no point use the proficiency version of this class
this version is broken
anyone got a fix for this bug?
Due to this, I suggest people to look to the Proficiency Class Pack for an updated version of the Field Medic, or the Pharmacist Class for another healing-based support.
Yeah this isn't actually true because the way you set up the healing abilities mean its calling upon the mod's own MedikitHealEffectTypes array instead of X2Ability_DefaultAbilitySet's, which means that it cleanse no DOT effects like burning or the Hunter's bleeding shots, since the mod's array is left empty.
I also gotta say, I've been looking at your scripts for hours, as i have some ability ideas for a class i planned to make, and yet, i couldn't figure it out, just too much information to process without outside help, would be nice if you ever decided to make a custom ability tutorial.
You're the writer. You can do it.
[SelfDefenseUnlock X2SoldierAbilityUnlockTemplate]
+DisplayName="战地医生: 正当防卫"
+Summary="永久的增益+10的意志,闪避和防御。"
[SelfDefense X2AbilityTemplate]
+LocFriendlyName="正当防卫"
+LocLongDescription="永久的增益+10的意志,闪避和防御。被动技能。"
+LocHelpText="10的意志,闪避和防御。"
+LocFlyOverText="正当防卫"
+LocPromotionPopupText="<Bullet/>+10意志<br/><Bullet/>+10闪避<br/><Bullet/> +10防御<br/><Bullet/> 被动技能<br/>"
+LocFriendlyName="神态自若"
+LocLongDescription="进攻的时候命中率+10,增加暴击几率+10。"
+LocHelpText="进攻的时候命中率+10,增加暴击几率+10。"
+LocFlyOverText="神态自若"
+LocPromotionPopupText="<Bullet/> 命中率+10<br/><Bullet/> 暴击几率+10。"
[CalmDemeanorPassive X2AbilityTemplate]
+LocFriendlyName="神态自若"
+LocLongDescription="进攻的时候,队友命中率+10,增加暴击几率+10。 被动技能"
+LocHelpText="Grants 进攻的时候,队友命中率+10,增加暴击几率+10。被动技能 "
+LocFlyOverText="神态自若"
+LocPromotionPopupText="<Bullet/>进攻的时候,队友命中率+10,增加暴击几率+10。<br/><Bullet/> 被动技能"
+LocFriendlyName="激励"
+LocLongDescription=所有盟友+10意志,+10闪避。被动技能。"
+LocHelpText="所有盟友+10意志,+10闪避。被动技能。"
+LocFlyOverText="激励"
+LocPromotionPopupText="<Bullet/> 所有盟友+10意志,+10闪避。<br/><Bullet/>被动技能。<br/>"
[VitalStrike X2AbilityTemplate]
+LocFriendlyName="致命攻击"
+LocLongDescription="对敌人进行致命的射击, +15的暴击率,并对敌人进行粉碎攻击,撕裂敌人的护甲。"
+LocHelpText="对敌人进行致命的射击, +15的暴击率,并对敌人进行粉碎攻击,撕裂敌人的护甲。必须使用2颗子弹"
+LocFlyOverText="致命攻击"
+LocPromotionPopupText="<Bullet/> 对敌人进行致命的射击, +15的暴击率<br/><Bullet/> 并对敌人进行粉碎攻击,撕裂敌人的护甲。<br/><Bullet/> 使用2颗子弹<br/><Bullet/> :冷却时间:3回合。"
+LocFriendlyName="防御性医疗"
+LocLongDescription=当急救时,获得一个免费的守望射击:治疗使用。被动技能"
+LocHelpText="当急救时,获得一个免费的守望射击:治疗使用。"
+LocFlyOverText="防御性医疗"
+LocPromotionPopupText="<Bullet/>当急救时,获得一个免费的守望射击:治疗使用。<br/><Bullet/> 被动技能"
[Hearten X2AbilityTemplate]
+LocFriendlyName="激励"
+LocLongDescription="增加小队的意志和闪避15。"
+LocHelpText="增加小队的意志和闪避15。"
+LocFlyOverText="激励"
+LocPromotionPopupText="<Bullet/> 增加小队的意志和闪避15。<br/><Bullet/> 增加小队的意志和闪避15。"
[Inoculate X2AbilityTemplate]
+LocFriendlyName="预防"
+LocLongDescription="盟友及自身+15意志力+15闪避,并且对毒效果完全免疫,持续2回合。"
+LocHelpText="Grants +15 Will and Dodge plus poison immunity for 2 turns."
+LocFlyOverText="Inoculate"
+LocPromotionPopupText="<Bullet/> +15意志力<br/><Bullet/> +15闪避<br/><Bullet/>对毒效果完全免疫<br/><Bullet/> 持续2回合。<br/><Bullet/> 冷却时间:2回合。<br/>"
[AnalyzeWeakness X2AbilityTemplate]
+LocFriendlyName="分析弱点"
+LocLongDescription="减少目标10的目标防御。自由行动。"
+LocHelpText="减少目标10的目标防御。自由行动。"
+LocFlyOverText="分析弱点"
+LocPromotionPopupText="<Bullet/> 减少目标10的目标防御。自由行动。<br/><Bullet/> 持续2回合。<br/><Bullet/>冷却时间:2回合。<br/><Bullet/> 自由行动。<br/>"
+LocFriendlyName="恢复"
+LocLongDescription="所有在射程范围内的盟友在每回合开始时获得1HP。被动技能"
+LocHelpText="所有在射程范围内的盟友在每回合开始时获得1HP。"
+LocFlyOverText="恢复"
+LocPromotionPopupText="<Bullet/> A所有在射程范围内的盟友在每回合开始时获得1HP。<br/><Bullet/>范围:3格。<br/><Bullet/> 被动技能<br/>"
+LocFriendlyName="精准打击"
+LocLongDescription="在一次成功的射击中,对敌人进行精准射击,+15命中率对敌人+1点伤害。"
+LocHelpText="奖励+15目标和+1对成功射击的伤害"
+LocFlyOverText="精准打击"
+LocPromotionPopupText="<Bullet/> +15命中率<br/><Bullet/> +1成功射击的伤害。<br/><Bullet/> 冷却时间:2回合。<br/>"
[Renewal X2AbilityTemplate]
+LocFriendlyName="恢复"
+LocLongDescription="所有在射程范围内的盟友在每回合开始时获得1HP。"
+LocHelpText="所有在射程范围内的盟友在每回合开始时获得1HP。"
+LocFlyOverText="恢复"
+LocPromotionPopupText="<Bullet/> 所有在射程范围内的盟友在每回合开始时获得1HP。<br/><Bullet/>范围:3格。<br/>"
+LocFriendlyName="天赋"
+LocLongDescription="增益+1治疗和2次充能加值用于医疗。被动技能。"
+LocHelpText="增益+1治疗和2次充能加值用于医疗。"
+LocFlyOverText="天赋"
+LocPromotionPopupText="<Bullet/>获得+1的急救治疗。<br/><Bullet/>获得2次额外使用的充能。<br/><Bullet/> 被动技能<br/>"
[Triage X2AbilityTemplate]
+LocFriendlyName="群体加血"
+LocLongDescription="所有的盟友在射程范围之内 +4 HP (天赋+1). 使用2次充能."
+LocHelpText="所有的盟友在射程范围之内 +4 HP (天赋+1). 使用2次充能."
+LocFlyOverText="群体加血"
+LocPromotionPopupText="<Bullet/>"所有的盟友在射程范围之内 +4 HP (天赋+1)<br/><Bullet/> 使用2次充能.<br/><Bullet/> 范围:5格。<br/>"
[Dedication X2AbilityTemplate]
+LocFriendlyName="奉献"
+LocLongDescription="+4移动力,并且在移动的时候忽视监视或者反应射击."
+LocHelpText="+4移动力,并且在移动的时候忽视监视或者反应射击,冷却时间:2回合。"
+LocFlyOverText="Dedication"
+LocPromotionPopupText="<Bullet/> +4移动力<br/><Bullet/> 并且在移动的时候忽视监视或者反应射击.<br/><Bullet/>冷却时间:2回合。<br/>"
[Debilitate X2AbilityTemplate]
+LocFriendlyName="震荡射击"
+LocLongDescription="用你的主要武器进行一次震荡射击,一次成功的命中会使目标的机动性(行动力)降低4,并有机会晕眩。"
+LocHelpText="降低敌人的机动性(行动力)4,有机会晕眩。"
+LocFlyOverText="震荡射击"
+LocPromotionPopupText="<Bullet/> 一次成功的命中会使目标的机动性(行动力)降低4.<br/><Bullet/> 50%的几率击晕目标2回合。<br/>"
+LocFriendlyName="急救:恢复"
+LocLongDescription="从一个受影响的盟友的负面状态中移去无意识、晕眩、晕眩、晕眩、迷惑和惊慌的状态效应。给予一个临时的增加意志力的效果。"
+LocHelpText="移除无意识,眩晕,震惊,迷失,困惑,和恐慌状态的影响。恢复的意志,并对盟友意志增益+10持续3回合。"
+LocFlyOverText="Revive"
+LocPromotionPopupText="<Bullet/> 移除无意识,眩晕,震惊,迷失,困惑,和恐慌状态的影响。<br/><Bullet/> 并对盟友意志增益+10持续3回合。<br/><Bullet/>使用1次充能.<br/><Bullet/> 范围:3格。"