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But in this case, you could set up a redundant version of each expansion that applies planetary modifiers for shorter durations.
To prevent clutter you have a clause in the possible = section that says only the most advanced version is displayed.
The "no minerals and no energy" doesn't do the job. It hurts you very much early on, and not at all later on, thus you can just spam this later on (with about 3 planets you can keep a stable economy for 5 planets and still make a plus). Plus, it's not really all that bad, because of the way boni and mali work in Stellaris - additive. If your pops are happy (and/or buffed by traits/ traditions/ etc) enough, they still keep producing resources, not all that much tho.
So, what I would recommend for balancing purposes: Make it so that it just halts pop growth (and robot building time). It's gonna hurt you as much in the late game as it does in the early game, and it doesn't totally cripple your stable economy, but rather your expansion capabilities. Plus, you can easily buffer a heavy loss in energy for one year with some stock, but you can't buffer lack of growth.