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"please compatible with pphhyy's Lightless Empyrean*" on Vanilla Fishing Expanded got the response "Not by us" from Sarg Bjornson.
This likely means that any patch making water fishable has to be done on your end. Mods that support fishing include Alpha Biomes and Advanced Biomes, so you should be able to find whatever's necessary for that in both pretty easily.
(on looking myself: in advanced biomes VFE_Patch.xml just has a patch for Vanilla Fishing Expanded. It's quite quick and small; looks like you just gotta tell it what classifications your biomes fit into. An identical file - looks different at first but when you actually read them they're identical - exists in the VE Fishing mod's patch section)
*(another biome-adding mod)
Is the fishing not working? I haven't time to experiment around right now, so a little more detail to explain the issue would be helpful. Thank you.
They are now added. :)
@Rubi: Can you provide me with the error from the logfile?
I recommend adding <modExtensions Inherit="false" /> to your biomedefs. It'll prevent mod conflicts from happening.
Also, would an urban ruins density slider in the option be something feasible or would it be easier to edit the text files to my liking myself ? Thanks again !
Update on 8/16/2021
- Added Support for Desert and IceSheet
Daaaaamn, that's some serious efficiency ! Thank you very much !
Only way to find out: Try it. As long as you don't overwrite your old save you can always go back to it :)
(i don't know that much about coding, but maybe add something akin to what the game has as "mountanious" "creec" or something, which can be "untouched by humanity" or ruins" or something)
When a ruin with an animal sleeping box are on the map and nighttime comes, the wild animals beeline for that. First animal gets a nice sleeping spot, the rest thows this error message constantly, grinding the game to a halt:
Could not find good sleeping slot position for Rat383693. Perhaps AnyUnoccupiedSleepingSlot check is missing somewhere.
Claiming the Animal sleeping box does nothing, but destroying it fixes it.
Maybe just remove the sleeping box, or replace it with an end table or something?
But I'll upload a new MapGen version soon, where this can be defined in the mod options (But in the Misc. MapGenerator mod)
Great mode btw.
Not anything detrimental, just strange.
Instead of generating on a few tiles, with normal planet generation. When using this mod, and Realistic Planets, within worlds that have a lot of temperate forest, large portions of it are urban biome in a temperate forest. Like megacities.
Strange, but interesting.