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Oh, let's imagine an gremlin that sneaks, sneaks...
Well, by staying close to the ground, it was perfect for extracting a soil sample rather than spying on the enemy.
Using it along LWOTC but no other mods affecting gremlins.
Granted, could have just been a native game bug. That said, unchecking this and reloading a pre-mission save appeared to resolve it one way or the other.
I find it hard to believe. What exactly becomes broken?
Love the mod though, looking forward to getting back to it after :0)
I've been cobbling together various Siege operators (with some creative liberties! :P ) in my XCOM campaign, and have been having fun emphasizing what's iconic about them. This, and various other mods are making it quite a satisfying experience =) I appreciate how customizable this is. Cheers.
On another of your mod you answered that you don't include translations in your mods. So I decided to pass most of those translations to the author of an already existing mod that provides German translations for many other mods too.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1220887343
Sorry for the late reply, but this file doesn't seem to exist anymore.
I created a German translation for this mod.
Just in case you want to include it, here is a link to download the file.
https://drive.google.com/file/d/14P5zyNPzsnolcAcRWzqAY6gwuX-VsLQn/view?usp=sharing
> "send a droid to the next building to make sure it's safe before flying/going to."
This is exactly what this mod does.
Right click on the mod in the Alternative Mod Launcher and select Show in explorer.
Each Workshop mod has a unique ID. That's included in its URL on the Workshop. It's also the name of the folder its installed in locally.
Each Steam game has its own folder for Workshop mods. XCOM 2's is 268500
Look forward to seeing your other mods
Sorry, but I can't afford to spend days on adjusting this one little mod, I must follow my schedule.
I've always had an issue with the gremlin not being able to scout and mark targets.
I also have an issue with snipers using squadsight, which seemed pretty limited for what a sniper is suppose to be. Adding a gremlin to a sniper with these abilities would be my dream. Though there are other issues that brings to the sniper class. Still I look forward to your update of this mod. Great work.
Lucky for me I always make a copy of any file I edit, keeping it the same folder. I just add "_orig" at the end so I can find it ;)
Lesson learnt.
Looking forward to seeing what other mods you're creating.
Nothing to do with this mod, though for reference here's what it is.
If you comment out all the vanilla soldier [???? X2SoldierClassTemplate] in your XComClassData.ini then when you start the game it effectively concatonates all the code into one template, looking for the active [???? X2SoldierClassTemplate]. As the only free template is the Rookie at the top that template gets everything below it.
What gave it away was the Character Pool showing a gremlin behind every character no matter the class selected. This is the reason that the Gremlin ability was showing on a Rookie.
I'm going to run a fresh campaign, as I'm testing and testing mods and tweaks. I'll let you know if I see this happen again.
Thanks for replying. Good to know your around.
Scouting Protocol is attached to Gremlins. If a soldier has no Grenlin, they should not have Scouting Protocol.
Love your mods. Started to use this one as I want to build a specialist class to replace the vanilla version. Not sure if this is anything to do with your mod however I have a campaign running and on a mission where I receive 2 reward rookie soldiers this function showed. Obviously they have no gremlin. Pretty sure the game would crash if I tried to use the ability, but tested it anyway.
The result is that you can scroll through the map after selecting the ability, but at the point where you select a point on the map where the gremlin (invisible) returns the game freezes. Nothing can be done but force quit.
Like I say. I'm not certain that this is your mod but I thought I'd mention to see what you think.
PS - Like the reward soldiers, I too am a rookie =)
Other characters without gremlin could hack without a problem.
Scouting Protocol should now be compatible with gremlins added by other mods. Better late than never, huh?
Yes, WOTC TLP and 370 other mods.
Scouting Protocol does not interact with Scanning Protocol in any way. I have just checked and it works fine on my machine. The problem must be elsewhere.
not yet, maybe in the future
Hmm, that's too bad. I used to use that mod myself on occassion. Tell you what - I'm currently busy with other projects, but I'll ask around, maybe someone else would like to do it. If not, I'll do it myself, but no deadlines, could be months.
IMO that Loot ability could work nicely with your mod as an extra ability for Gremlins, besides there is a lack of mods for Gremlins (I really don't know why).
Isn't there a separate mod for that ability already?
No, why would it?
It should be doable, but that would involve more work than I'd care to do.