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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2929407615
I'll take it down if NECEROS wishes so.
An even better approach to this would be if the frequency of solar flares (geomagnetic storms) were randomly chosen based on the map seed. This would simulate the random strength of the planet's geomagnetic field (it's capacity to shield the planet from noticeable effects from flares). Planets that can support life, but can't shield itself from flares would be extremely rare because the flares / solar wind would fairly rapidly lose it's atmosphere.
Also Mlie has it on his todo list, so it'll definitely be done eventually lol
Plz
yes
and
thank you ! ;)
update 1.3
thank you!
I am actually really thinking that I should use this mod and allow flares to happen again
the game just seems to have it so common to frustrate the player intentionally.
personally I dont mind eclipses (even set a game mod to have them happen every 12-15 days)
reason being is wind power and other solutions are there and more reliable then solar anyways.
First if solar flares are so often on the rimworld, then technology wouldnt really be viable on this planet and or it would promote learning how to get tech that wouldnt be affected. aka adaptation.
We humans figure this stuff out all the time, and I see no reason why not allow that in the game.
but implementing mods that allow new tech or ways around solar flares can be a BIG thing, this mod adds a simple fix that in my opinion gives more of a unique feel to those events and makes them more of a oh snapped this happened vs the feeling of well frak this RNG event that has happened again!
I'm nowhere close yet to provide her with a prosthetic replacement, because I just had other research priorities, striving to keep my pawns fed on an icy -40°C bog forest map, but I decided to keep playing this through.
Will I shift my priorities, for the sake of my likeable, hard-working but slowed-down-to-a-crawl colonist, or will I go through with my initial plan, to optimize the security and prosperity of the whole base ?
This is FUN (and challenging and balanced) in my book, and what Rimworld can be thanks to mods like this one, setting emphasis on stuff that matters to me, not on "solar flares" game design shortcuts.
I prefer my challenge to come from other mods, adding to combat for example, making it much more lethal in case of player mistakes, and reduce the occurrences and scale of stupidly designed "solar flares", "blight", "ate without a table", etc., annoyances.
To take an analogy, the JA2 v1.13 modded Drassen invasions (which are almost impossible to halt to an inexperienced player), are fun to play out (and maybe lose against), because I can actually *try* to do something about them. Wasting my time in some randomly fired event of dubious cosmic origin which has all my guns suddenly misfire because RNJesus said so would not be.
TLDR; I want to thank the author for creating and sharing the mod with us. It's exactly what I was looking for. Thumbs up.
I respectfully disagree. This is supposed to be balanced. Eclipses don't happen that often in real life, and solar flares don't disrupt electricity, either. So, this is for immersion.
It would be nice if you told us which file and line to edit so we could customize the settings. Doesn't need to be an in-game option, just tell us what to edit.
It still works fine for 1.0. I recently came back to playing RimWorld, but the mods didn't really need upkeep. They run flawlessly. I don't plan on releasing updates to this mod in the future, though I may sneak in and do it one day if rimworld updates.
Honestly I don't remember. I don't have the original files anymore, so I'd have to download it and look through the code. Sadly you can't adjust the amount in game, as I don't know how to do that.
As far as balanced, I believe it's still balanced. Eclipse and solar flares still happen every year, it's just reduced how often. Solar flares were reduced more than eclipses.
1) Not being updated? What does that mean for me? Is it in good working order for 1.0?
2) Description says "Decreased" the base chance. By how much?
3) Can I adjust how much they are decreased? I only want a small decrease. Eclipses are far too common in vanilla, but I don't want to make the game too easy, either.