Starbound

Starbound

Less Mech Energy Usage - 50%
19 Comments
Faith 7 Apr @ 6:52pm 
Mod is broken, It seems to break when ever trying to use a mech
gymnoitan 13 Apr, 2024 @ 2:50pm 
@AoKuang
Are you willing to provide a link to the other mod? I looked myself but can't seem to find it.
Zoz-99 8 Sep, 2019 @ 10:47am 
Completely glitches out my mech
Armok 25 Jun, 2019 @ 3:44pm 
looks like this is *kinda* broken in 1.4, it doesn't make things unplayable but it does make the peacekeeper lazer mech arm shoot an invisible beam
Shylok Vakarian 18 Feb, 2019 @ 11:19pm 
Is there a Frackin' compatible version?
Snookied 3 Feb, 2019 @ 7:04am 
This mod is the sole cause of the mechs not being able to crouch and bugging out and not moving. Other mech mods do not cause this issue. Tested with nothing but this mod installed.
Debenex 25 Jun, 2018 @ 2:53pm 
does this work on multiplayer?
Vincent von Helsing 2 Mar, 2018 @ 11:07am 
In General, Starbound needs better Mod management, like easier server access in multiplayer in case you don't have the mods that your friend does. That would make multiplayer a whole lot better with coordination. :SBpanda:
AoKuang 2 Mar, 2018 @ 4:01am 
Thanks for the reply, I found another mod that does something similar to yours that seems to work fine with the other mech mods. Not really sure why but it could be that the mod only patchs the file. or could be the order of mod installtion which is one thing Starbound really should allow us to control.
amyy  [author] 16 Feb, 2018 @ 5:53pm 
if it's a problem with XS mechs and ZZ mechs, you should contact them, i'd be happy to write in a compatibility patch, but i wouldn't know what to do
AoKuang 14 Feb, 2018 @ 2:35pm 
@Sea Pickle : This mod causing a problem with mechs being able to crouch and they bug out when you attempt to use left arm weapon. Once bugged out they won't even move. I don't know if this was a conflict with XS mechs or ZZ mechs. I have both those installed as well but uninstalling this mod fixed the issue.
amyy  [author] 31 Jan, 2018 @ 2:48pm 
@reinhardt Scheider, it might be, let me know if it isn't
Regicide 29 Jan, 2018 @ 9:21am 
Another lovely mod making gaming relaxing as it should be! Thank you!
Vincent von Helsing 21 Jan, 2018 @ 10:04am 
Is this mod compatible with the mod that removes the player's forced mech helmet when the player gets in the mech? There is a mod that removes that mech headset so you're not forced to wear it every time you get in the mech.
amyy  [author] 17 Jan, 2018 @ 6:36am 
it should, as logn as the mod doesn't change the lua.
Bassarus 10 Jan, 2018 @ 11:09pm 
Does this work with modded mech parts? I feel like it might not be, but I could be wrong.
MECHARAUSER 6 Jan, 2018 @ 5:33am 
Chancyre.ini
There is a mod that amongst many other tech wonders, adds in a repair kit tech, which allows you to recharge mechs on planets. This allows for indefinite mech usage planet-side.
amyy  [author] 3 Jan, 2018 @ 7:02am 
yw fam, if you want another mod with say less or more energy usage i can make it easy peasy
i can also change the amount the mech batteries fills up if you want
Family share dimi 2 Jan, 2018 @ 4:16pm 
Thank you very much, this is all I ever wanted. Now I can explore planets with my mech without having to worry all too much about running out of energy. This also might pair well with another mod that let´s me craft those mech energy packs for even longer use time.