Counter-Strike 2

Counter-Strike 2

ar_space_cube
11 Comments
sn0wsh00 22 May, 2020 @ 4:27pm 
I had to regenerate nav meshes for the bots to work. Otherwise, this is simple, small map that's great for a quick arms race match.
[AM] Amaroq 28 Oct, 2017 @ 12:20pm 
That glass is so obnoxious and loud
Davey Boy  [author] 24 Jul, 2013 @ 1:30am 
Thanks, though I do have spawns spaced out evenly, so might be something with how CSGO determines what spawn point to use.
TheBowWowers 23 Jul, 2013 @ 8:31am 
nice map :) although i find that after awhile, people will start spawning in the middle or one side only, leaving the other rather empty
did he dead? 13 Feb, 2013 @ 6:49am 
thanks for the help! ill give it a try later
Davey Boy  [author] 12 Feb, 2013 @ 11:54pm 
Ah I remember what I did now, because it was a texture made for CS:S it didn't work properly in GO. Open the Valve material file and replace the text with:

"UnlitGeneric"
{
"$basetexture" "skybox/GalaxyRt"
"$nofog" "1"
"$ignorez" "1"
}


(Obviosuly change the name of the VTF file you're working on for each part of the skybox)
Davey Boy  [author] 12 Feb, 2013 @ 11:28pm 
Hmm, from memory I had an issue at firs too.

Try deleting the Valve Material Files, and then remake them using the VTF files in VTFedit.
did he dead? 12 Feb, 2013 @ 10:34pm 
nice map bro!

i was just wondering how you got the skybox working? under map properties/ skybox texture name i entered "galaxy" without quotes and installed all the files in csgo/materials/skybox. all i get is black & pink squares are my skies. is there anything else i have to do?
Davey Boy  [author] 10 Feb, 2013 @ 11:53pm 
Ah yes that's annoying, I've experienced that on many custom maps (but it doesn't always occur).

As far as I know it's a CS:GO bug. The only reliable fix I've found is to zoom in with a scope from a sniper or aug etc.
TheCodifier 10 Feb, 2013 @ 12:24pm 
There is a constant blur effect on this map, I don't know if it's wanted.
Yuri Bezmenov 9 Feb, 2013 @ 8:36am 
Sounds interesting. I'll give it a shot.