Counter-Strike 2

Counter-Strike 2

de_chateau_csgo_b1
28 Comments
Darth Durai 17 Apr, 2020 @ 2:35pm 
Excellent!!! Very nice port! Reminds me of the hundreds of CSS matches I played on this map. Works great - intense action and mayhem :steamhappy:
[BOOM] Dr. Gordon Freeman Ph.D. 30 Mar, 2019 @ 9:26am 
@dżej . Can u even add one gamemode to chateau. Which is Deathmatch Please.
pCp2 2 Apr, 2018 @ 5:35am 
Schönen guten Tag die Damen und Herren
Ich habe mich durchgerungen, diese Map zu Bewerten und ein Feedback zu Scheiben.
Meine Wenigkeit, findet diese Map außérordentlich gelungen, dazu kommt es im Deathmatch 5vs5 sehr gelegen. (Es bringt einen Schönen Schub an Energy).

Vielen Liben Dank mfg; HouseOrdnung
Button丶 4 Mar, 2017 @ 11:40pm 
The old storyline of de_chateau on CS v1.6 was arranged in France (the word "chateau" is also a French word in medieval ages) , therefore, the CT's model should be set as GIGN inetead of Seal-6, that will be actually the best conception.
Jura 17 Sep, 2015 @ 3:17pm 
Map author hasn't updated, so he/she doesn't care.
Pickle Rick 19 Feb, 2015 @ 7:52pm 
Nice port, reminded me a lot of the 1.6 version, the horribly ct sided map. some lighting issues and the bomb sites are reversed, might want to compiled without hdr because the A site is almost blindingly bright.
le1t1337 6 May, 2014 @ 6:47am 
liked, +1
this map is added to my collection "PUMP YOUR PUBLIC"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=256771524
:)
BOT daehiff 21 Feb, 2014 @ 10:14am 
i love it!!! <3
Choice Zillionaire 11 Feb, 2014 @ 9:37am 
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sage 14 Jan, 2014 @ 11:19am 
needs more work
Raven 7 Dec, 2013 @ 9:45am 
A working minimap would be nice. ;-)
GoDBoRG 4 Sep, 2013 @ 10:58am 
Bombingplace A and B are wrong shown (<=>) on the minimap, but thanks for the port
RainingMetal 29 Aug, 2013 @ 7:42am 
Perhaps change the teams from the old cliched SEALS vs Phoenix Connection default.
Z O R G 18 Aug, 2013 @ 11:39am 
thanx
tyler 6 Jun, 2013 @ 12:31am 
When placing cubemaps for water, make sure it is placed in the centre of the water, around 16 units above the surface. If you do not, the surface of the water will not appear. This is one of sereral issues with not using cubemaps
Lice 24 May, 2013 @ 2:27pm 
Nagyon hiányzik ez a pélya is a GO-bol... :)
kHAN 19 Apr, 2013 @ 3:00am 
Many of the props such as rubble/furnature inhibit player movement, there are also some lighting errors... please fix
tyler 15 Apr, 2013 @ 11:26pm 
the water needs to be fixed. are you still working on it... giving it more of a csgo feel?
< blank > 15 Apr, 2013 @ 12:36pm 
very goood merci
de_catalane_b6 sa serais cool aussi
SeeGuL 8 Mar, 2013 @ 11:16am 
Thank you so much for making this. My favorite map in source, and you didn't mess around with anything.
tyler 24 Feb, 2013 @ 11:58am 
lol what water.. I hear it, but where is it.. 1 to 1 ... not excatly
Splićo 13 Feb, 2013 @ 11:31am 
that would be nice
dżej  [author] 13 Feb, 2013 @ 8:54am 
I will work on it. I think about make some csgo look.
Splićo 13 Feb, 2013 @ 4:52am 
going to copy-paste from that "thief" ;
not bad for now but...can you do anything with water ? Also , bots don't use that middle window....at all - played 15 rounds and not a single bot get through that window ; http://upload.slike.com/slike/eGEy.jpg
𝒟𝒶𝓃𝒾 ♡ 11 Feb, 2013 @ 8:09am 
Cool but work on it pls to give more GO feelin!
adn 11 Feb, 2013 @ 3:48am 
najs!
Natan Good 10 Feb, 2013 @ 12:10am 
Good Work!!!