XCOM 2
Black Hole Generator [WoTC]
26 Comments
Bambaryła 21 Jun, 2020 @ 8:37am 
It's a great idea! I love it. One thing though: did you think of moving the damage to config files? while 14-17 in WoTC is quite a bit of damage, in many peoples' modpacks it might be nothing :)

In my collection i regularly fight against 30-50HP per dude squads :)
R.I.P*DEATH 19 Dec, 2019 @ 2:43am 
DO THIS WORK IF SO HOW TO MAKE IT FIND OUT THE PLACE ITS AT
N.C.V. 14 Jul, 2019 @ 8:26pm 
This
|
v
DragonKingAbashī 22 Jun, 2019 @ 12:23pm 
I know you might not be familiar with the Proving Ground Overhaul mod (since you are not the creator of it), but I wanted to ask if you knew a way for this and that mod to be compatible. Since the PGO mod gets rid of the Experimental Power Weapons in the Proving Ground, do you have an alternative to making this in the game. I have seen some Xcom players make it, but could not find how they did it. I have posted on that mod with no reply and have attempted to bypass it with no solution. Any advise you may have (including how to make a mod to add this to it) would be greatly appreciated. Thank you for your hard work! Love this weapon of death!!!
maudin88 1 Jun, 2019 @ 1:12am 
Is is possible to get your items as scanning site rewards or add them via the command console?
Cadet CStinky 25 Apr, 2019 @ 4:52pm 
How to do receive this
duanelocsin 21 Feb, 2019 @ 8:21pm 
I didn't realize priming the weapon reveals my squad and now my expensive Geth Prime is dead because of you.
:P

Just kiddin' unlike soldier's I can just make another one (lore wise), but yeah I think it is also a good trade off, including it requires 2 moves to use, but I was a little under whelmed that it was a rocket and the radius I believe is a little too small considering it is meant to be a 'weapon of mass destruction' had Nova from Star Craft all set to ''nuclear launch detected" (which it truly was detected)

is there an ini file I can edit to change the radius? Can't seem to find one.
Snoup Sniddly 26 Nov, 2018 @ 10:49pm 
Priming should definitely reveal the squad. Otherwise it'd be literally the most OP concealment breaker ever.
Emperor Mollune Veilis Emouran 24 Jan, 2018 @ 1:53am 
Priming shouldnt reveal the entire squad, the animation for sparks is that of the default soldier and most grenade perks dont affect the bhg. Imo i think salvo should let you prime and fire in a single turn
Haybusa 22 Jan, 2018 @ 3:36pm 
I feel like instead of this weapon doing a ton of damage it should pull enemies in and reduce the mobility of the affected pod. So it's the perfect overwatch setup heavy instead of just mindlessly wiping pods this could be a refreshing new type of a heavy weapon.
GUA 20 Jan, 2018 @ 7:25am 
It is just a rocket with a psi after effect. I thought it would looked better with the plasma launcher(Maybe color the orb of plasma black), have the orb hit the enemies and instead of explosion, pulls them all in, explodes and adds psi damage as well. Maybe even add the perk from Codex so it disables as well. Just my 2 cents.
Haybusa 15 Jan, 2018 @ 9:48pm 
@GUA

I thought thats what this mod was, is the weapon literally just a black hole explosion?
Cake_Knight 15 Jan, 2018 @ 3:16pm 
B i g H e c k i n G u n
GUA 14 Jan, 2018 @ 7:31pm 
Just a suggestion since I have recently been using this mod(And I like it!). There is an ability in the Biotics character abilities called "Singularity". It is an AOE and oulls in all those effected and tosses the Alien models around like rag dolls. Really great animation. You should look into adding this to your Black Hole Generator.
Dai 7 Jan, 2018 @ 7:22pm 
Would be nice if there was also a config that we can edit to change the damage/radius
PureRawViolence 6 Jan, 2018 @ 6:13pm 
Yep, I'm following this thread. Definitely interested myself, but waiting to hear useage from others before I plop this into my new playthrough I'm about to start.
Arkhangel 6 Jan, 2018 @ 12:06pm 
Damage buff is good, but we still kinda need to know what the Radius on the blast is. that's always been a big thing for any modded-in heavy weapons.
Mac Dog64 6 Jan, 2018 @ 5:54am 
Cool, its certainly different, I'm just glad its not another character pool mod haha:)
Arkhangel 6 Jan, 2018 @ 4:07am 
also, should remember Rainmaker for SPARK units.
Arkhangel 6 Jan, 2018 @ 12:52am 
Also would be nice to know the Radius on the blast. that would help immensely on how to help you improve it.
Arkhangel 6 Jan, 2018 @ 12:50am 
I'd honestly up the damage a bit, that or make it reusable on the same mission with, say, a four to six turn CD to rebuild the charge. 12-15 is actually roughly on par with a Shredstorm Cannon, so having a diff gimmick for it would be a good idea.
Mind Goblin 6 Jan, 2018 @ 12:41am 
Video please
Zigg Price 5 Jan, 2018 @ 11:08pm 
Video, please?
pmaz88  [author] 5 Jan, 2018 @ 6:05pm 
@die by my sword666 it’s one of the possible rewards for completing the experimental powered weapon proving ground project.
Die By My Sword666 5 Jan, 2018 @ 6:03pm 
What do you have to do to get it? Sounds cool.
Dai 5 Jan, 2018 @ 5:37pm 
Would love to see what stats or a short video of it doing damage to some aliens