RimWorld

RimWorld

Rabbit of Caerbannog Incident (discontinued)
47 Comments
lincolndogutube 17 Jan, 2021 @ 10:43pm 
it says you can tame it, i would not dare to.
Mlie 14 Jan, 2021 @ 4:55am 
Firestorm🗿 16 Sep, 2020 @ 2:44am 
Will this mod work with the current version/ as anyone done an update yet?
Nolan 25 Jul, 2019 @ 9:44am 
I need this. update plz.
nana_the_ninja 13 Jul, 2019 @ 7:51pm 
Please update to 1.0! I'd love to give this mod a chance.
DefaultEcho 2 Jun, 2019 @ 8:02am 
This mod is great for when you forget that you installed it and get a man hunter pack of 3 of them, mistaken them as regular rabbits at first glance, and send out a single colonist with a shot gun to deal with them.

10/10 would recreate a scene from Monty Python again.
Business Monkey 12 Apr, 2019 @ 6:11pm 
I NEED MY MONTY PYTHON!!
Business Monkey 12 Apr, 2019 @ 6:11pm 
UPDATE PLEASE!!!!
Wolfguarde 20 Feb, 2019 @ 6:15am 
Any chance the alert for their entry to the map can be made optional?
Wolfguarde 20 Feb, 2019 @ 6:13am 
This is going in my loadout, they're going on my map, and walls are going around my colony. Raiders will become part of the natural ecology - a step down the food chain from the local apex predator.
Shodan 4 Feb, 2019 @ 8:49pm 
Can anyone confirm v1.0 support ?
Emperor 5 Dec, 2018 @ 8:22pm 
YE JUST THOUGHT IT WAS A WEE BUNNY!
"The" SeanMacLeod 23 Nov, 2018 @ 4:38pm 
Just read the description; haven't laughed like that since the first time I saw the movie! :overkill_laugh::bigGrin:
jpinard 17 Oct, 2018 @ 3:59pm 
AWESOME!
Fuglypump  [author] 16 Oct, 2018 @ 2:01pm 
this does not replace normal rabbits and i have not made a .19 version, i will wait for 1.0 release to work on this mod after i have updated the other mods to 1.0 which is supposed to happen tomorrow
jpinard 15 Oct, 2018 @ 4:52pm 
Also, does this still work in .19?
jpinard 15 Oct, 2018 @ 4:51pm 
Are there still normal rabbits with this mod?
Upmostanimal83 24 Jun, 2018 @ 10:36am 
Good thing i have the holy hand grenade!
Leaphis 25 Apr, 2018 @ 10:54am 
How much HP do they have?
z0ck3r 10 Apr, 2018 @ 1:34am 
i love you for doing this :D
Popo Bigles 16 Mar, 2018 @ 5:30am 
SON OF A BITCH....



That Rabbit took out all those Knights ;-;
*If only the Rabbit was bigger*
Mabbl 16 Feb, 2018 @ 3:37am 
Good idea, but its too scary to use!
Woldmord 13 Feb, 2018 @ 5:00am 
i let them reproduce now everything is gone....
The Rabid Otter 4 Feb, 2018 @ 5:47pm 
I've now had seven rabbits on the same colony, though the last one is minding its business way over yonder. In the last attack, one colonist had both her eyes permanently scratched, and two others had their reproductive organs harmed. Vicious beasties.
Depleted 4 Feb, 2018 @ 1:54pm 
I use over 100 mods and can confirm it works, it's just a rare event.
Fuglypump  [author] 4 Feb, 2018 @ 12:22pm 
Ah yes, but they should work independantly of each other.
The Rabid Otter 4 Feb, 2018 @ 9:16am 
Rainbeau's Rascally Rabbits also has a variation of this. Problem solved.
Fuglypump  [author] 4 Feb, 2018 @ 7:04am 
There are no mod conflicts as far as I know, it's possible the incident just hasn't occured in your game yet. It's about as rare as a manhunter pack.
The Rabid Otter 3 Feb, 2018 @ 9:29pm 
Has this mod been incoporated into other mods? I don't have it installed, so far as I can tell, but damn if a pair of these varmints haven't spawned THRICE now!
Depleted 29 Jan, 2018 @ 4:30am 
I didn't get any foul beasts until very late game, first it was one, then two, then five who all started shagging (wild animal sex mod) and god damn these little buggers are fast!

even my hunter in power armor nearly lost her eyes when trying to shoot the rabbit from 15 tiles away, i wish this mod added the holy hand grenade of antioc cus i would of loved to use it!
Proxyer 15 Jan, 2018 @ 12:31am 
A rabbit like a bear maybe Grizzly .. It is courageous or reckless that the death :death: is waiting for colonist with probability of 3/4? I do not know...
Fuglypump  [author] 14 Jan, 2018 @ 7:53am 
Update:
- Buffed stats considerably to now be similar to that of a bear's dmg output.
- Increased attack on failed tame to 75%
noodle.zip 13 Jan, 2018 @ 9:14am 
Not me, I haven't been on RW since 2017
Fuglypump  [author] 13 Jan, 2018 @ 12:33am 
Has anyone actually successfully tamed these things??
343 Guilty Spark 12 Jan, 2018 @ 7:28pm 
Bring out your dead! Bring out your dead! Bring out your dead!
noodle.zip 12 Jan, 2018 @ 3:48pm 
Step 1:Tame 2 rabbits (Op Sex)
Step 2:Breed army
Step 3:Set rabbit patrols with your best guards and mods
gasses888 8 Jan, 2018 @ 9:35am 
Yep. I'm Starting a new colony....
Roskii Heiral 6 Jan, 2018 @ 7:45pm 
haha, nice!
Fuglypump  [author] 6 Jan, 2018 @ 1:54pm 
Yes but it has a 50% chance to attack on failed tame.
☾⎛sιтєʀ⎞☽ 6 Jan, 2018 @ 10:32am 
Is it tameable?
Fuglypump  [author] 6 Jan, 2018 @ 5:42am 
First shalt thou take out the Holy Pin. Then, shalt thou count to three. No more. No less. Three shalt be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, nor either count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then, lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in My sight, shall snuff it.
Proxyer 6 Jan, 2018 @ 5:39am 
Let's throw a Holy grail (grenade) to the horrible rodent!
Fuglypump  [author] 6 Jan, 2018 @ 5:24am 
Update: Added Japanese translation, thanks Proxyer
Proxyer 6 Jan, 2018 @ 5:11am 
Hello! Terrible Mod creation cheers for good work!
I made a Japanese translation at once, so please put it in. Hahaha ;D
BấċọȵǷằlḿ 6 Jan, 2018 @ 4:32am 
Already ahead of you, I've made my own Holy Hand Grenade of Antioch :) I haven't finished the mod but the grenade itself is fully functional
Proxyer 6 Jan, 2018 @ 4:19am 
Terry Gilliam「We need Hand Grenade of Antioch!! AHHhaa!!」
십빠빠 5 Jan, 2018 @ 11:48pm 
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ