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Thank you for making this.
If you know how to edit XML files, you could continue that mod yourself. But you could also just keep using that mod for 1.5, if you don't mind.
Some people prefer to imagine the burning mechanic to also represent melting (although that would be a bit of a weird one) while others might think of the insulation being made practically so cheaply that it doesn't get its own representation in the gameplay.
I personally am happy enough that the community is so willing to provide us these options to tweak things and reference on how to mod things via XML or C# etc.
Also: Fire-resistant (and even fire-proof) insulation for wires are a thing. And while many homes have wiring inside PVC plastic conduits, some use steel tubing instead. (I've personally witnessed steel conduit installed in a building under construction.)
Besides, not even PVC catches fire that easily - unless the fire gets super hot. And it's not like a fuse that burns along it's length once lit. Some plumbers use fire - like a blow torch - to repair PVC pipe or to soften and then bend it into a curve to go around corners or tight spaces.
BTW: I see that this mod also makes Jade not flammable. I have no objection. Except, this was not even mentioned in the mod description. It even suggested that this only affects Steel, Plasteel, Silver and Gold.
BLM
As for swamp doesn't burn, that's outside the scope of this mod--I want to keep it laser focused. Other than that, I have enough to maintain.
Steamworkshop sucks for documentation and doing such things.... Great for easy mode --- But modding everything from Minecraft beta 0.8 to Mario cart Skyrim (rainbow island is super glitchy still) is anything but simple.
If someone asks "This mod isn't compatible with X mod. When that mod is enabled, steel becomes flammable", then I'll be happy to answer. But when someone asks me a question and doesn't even give me the name of the mod they're asking for, I'm not going to answer.
This mod is just a few lines of surgically focused XPATH patches. If another mod makes this mod stop working, it's because that mod is filthy.
It doesn't overwrite any materials, it overwrites the flammability of those materials. Hence, "Clean and compatible with everything.". It certainly doesn't touch recipes.
According to the rimwrold wiki and a vanilla in game experience Jade has a 0 for its Flammability stat.
I think what they were asking was to unedit any changes made to jade for compatibility with outher mods.