Kenshi
Lower Player Road Preference
8 Comments
Trinity 7 Jun, 2020 @ 4:46am 
when you traveling north and then your guy goes south into like 50 beak things

:winter2019sadbulb:
guess I'll just die
chiaheed 21 Jan, 2018 @ 4:30am 
This breaks player character pathfinding in Stoat. My characters just run around in circles next to the large outpost behind the barracks (smaller outpost) and the longhouse. When I turn this mod off, they can find their way.
Jarold Smith 19 Jan, 2018 @ 11:48pm 
this was so needed.
Fayd333 11 Jan, 2018 @ 2:47pm 
This sounds great (Short range pathing definately needed some work), but I am concerned that the change will affect long range pathing as well. Is it possible to scale the preference value base on range travelled? Seems like this would be a good compromise.
Shidan  [author] 11 Jan, 2018 @ 11:33am 
Turned it up to 0.2, no more breaking on trips across the map. Will keep it at this for now, and keep an ear out for how it affects the short range pathfinding.
Shidan  [author] 11 Jan, 2018 @ 10:46am 
Good to know. Just ran a test and the character just completely stopped after crossing about 1/5 the map or so. I'll try tweaking it up a little, see if a balance can be found.

I'm hearing good reports over in Discord of short range pathfinding working much better after this mod was turned on, especially in some problem areas like the swamp.
Captain Deathbeard  [developer] 11 Jan, 2018 @ 10:21am 
Is likely to break the player characters ability to path over very long distances, just so you know
flemeroarg 8 Jan, 2018 @ 4:19pm 
someone tried it?