RimWorld

RimWorld

Bricks Don't Vanish
72 Comments
Filipino Goku 11 Jul @ 9:17am 
Looking forward to the 1.6 update of this mod, can't live without it!
Derpino 29 Mar @ 1:00am 
We need the same thing for power wire
Michiko 20 Apr, 2024 @ 7:02pm 
Tested and it worked fine with no errors at all in the log!
Michiko 20 Apr, 2024 @ 1:01pm 
Thanks for the update! Gonna test it now. It was broken or at least giving a bunch of errors prior to the update if you tried to use it in 1.5 anyway. Hopefully that stuff is fixed.
Ratysz  [author] 20 Apr, 2024 @ 11:20am 
Updated to 1.5; as always: let me know if anything breaks.
pickpickpickpickpickpickpickpick 19 Mar, 2024 @ 5:11pm 
That's fantastic, just prepping mod list ahead of time because it's a little too large :)
Ratysz  [author] 19 Mar, 2024 @ 4:33pm 
@pickpickpickpick: Not until it's actually out.
pickpickpickpickpickpickpickpick 19 Mar, 2024 @ 3:41pm 
Could we possibly get an update to 1.5? This is one of my must have mods. Thanks!!
Ratysz  [author] 21 Dec, 2022 @ 10:41am 
@Nope Nope Nope: Probably, yeah.
Nope Nope Nope 21 Dec, 2022 @ 8:30am 
I guess this is redundant and possibly conflicting right?

Configurable Deconstruct Percentage
Seromas 1 Nov, 2022 @ 7:10pm 
ty for update :cozybethesda:
Ratysz  [author] 30 Oct, 2022 @ 11:54pm 
@Stellar: That's just Workshop being Workshop. Verify local files, unsubscribe/resubscribe, etc etc
Stellar ❤️💙💛 30 Oct, 2022 @ 5:38pm 
Shows wrong version still in game?
Ratysz  [author] 30 Oct, 2022 @ 1:31pm 
Updated, sorry for the delay. It's mostly a blind patch, I haven't thoroughly tested all functions in-vivo, but I have reasons to believe it should all work. As always, let me know if there are any issues.
Stellar ❤️💙💛 30 Oct, 2022 @ 12:53am 
I love this mod!
Seromas 25 Oct, 2022 @ 8:14am 
yeah we use it ! xD it is great
NeonJelly 25 Oct, 2022 @ 2:27am 
Yeah, this mod is amazing! Small, but wonderful.
Greysion 24 Oct, 2022 @ 10:17pm 
This is one of my favourite mods, absolutely I do use it too. :necroheart:
Blooest 23 Oct, 2022 @ 6:35pm 
Looks to me that nearly 5600 people use this. Best version of this mod
Darwithe 22 Oct, 2022 @ 9:32pm 
*Waves* I also use it, I prefer the extra control this offers over the simple toggle most other mods that do 100% return offer.
Victor 22 Oct, 2022 @ 5:56pm 
Sure thing, thank you very much!
Ratysz  [author] 22 Oct, 2022 @ 5:55pm 
Oh shit, someone actually uses this?

@Victor: No, it doesn't, but I might have some spare time to fix it soon-ish.
Victor 22 Oct, 2022 @ 5:53pm 
Does it work for 1.4?
Ratysz  [author] 11 Nov, 2021 @ 10:43pm 
@gamer20088: It shouldn't, but I honestly don't remember for sure.
gamer20088 11 Nov, 2021 @ 7:42pm 
if you put 100%
gamer20088 11 Nov, 2021 @ 7:42pm 
if the building is broken does it still give 100% lol
Ratysz  [author] 1 Nov, 2021 @ 5:20am 
@Xain: I like those suggestions, thanks. I'll write them down, but no promises on whether I ever get around to trying any of that.
Xain 31 Oct, 2021 @ 6:16am 
Just a couple of ideas for the future - do you think it will be possible to make it so that the amount of retrieved material scales up with the colonist's construction ability? And with the object's condition?

Great mod btw, I had forgotten how vanilla annoying vanilla behaviour was.
test 19 Jul, 2021 @ 5:44am 
good thing i got the notification so I was wrong sorry this mod doesn't impact performance
Ratysz  [author] 19 Jul, 2021 @ 5:30am 
Updated, now compatible with RimWorld 1.3. I removed the "-1" option from 1.2 and 1.3 because, apparently, it wasn't a thing since 1.2; also fixed floor deconstruction material returns.

As always, let me know of any issues.
test 15 Jun, 2021 @ 4:02am 
alright I remembered this mod had a performance impact but I might be confusing it with replacestuff so i will test it again
Ratysz  [author] 15 Jun, 2021 @ 4:01am 
@test: What sort of performance impact are you getting? If your game is taking a hit even when you're not building anything, it's not caused by this mod. I also highly doubt that the 2-3 extra comparisons whenever a construction finishes would be at all perceptible on any machine that can run RimWorld.
test 15 Jun, 2021 @ 2:22am 
it is good mod but unfortunately has a small impact on performance. the other mod "99%" doesn't, but it recently stopped working for some reason
Codius Hilol 12 May, 2021 @ 3:03pm 
It appears it is not just floors. A wooden column that costs 20 wood returns 15. No other mods active. Thank you for your work on this mod.
pinbuck 10 May, 2021 @ 1:48am 
sorry oops
Ratysz  [author] 10 May, 2021 @ 1:35am 
@pinbuck: As I've already stated, it's on my issue tracker. I have no incentive to be actively modding right now, so it'll keep waiting there for when I do.
pinbuck 9 May, 2021 @ 6:30pm 
@Ratysz can you fix the problem where its not giving all the resources back for floors? currently for example, stone brick floors gives 3 instead of 5 bricks on deconstruction
TheSpookiestSkeleton 6 May, 2021 @ 1:02pm 
Are there any known conflicts? I'm having things be deconned and the mod does nothing
Ratysz  [author] 23 Jan, 2021 @ 11:34pm 
I see. Well, I remember testing floors a while ago, but this looks like a second report of this. I opened an issue on my tracker, though no promises on when I get to that.
pinbuck 23 Jan, 2021 @ 9:09pm 
figured it out, it's just floors giving 75% instead of 100%
pinbuck 23 Jan, 2021 @ 7:56pm 
going to do more testing
Ratysz  [author] 22 Jan, 2021 @ 11:18pm 
@pinbuck: I have no idea what you mean. The Royalty DLC being there or not is completely orthogonal to this mod's function.
TRUMP GAZA IS #1 11 Jan, 2021 @ 6:16pm 
the artwork for your mods is simply the best
Ratysz  [author] 13 Aug, 2020 @ 1:24pm 
Updated. Nothing new, other than it requiring Harmony as a mod now.
Shark 5 Apr, 2020 @ 8:19am 
Really useful thx
squidd 11 Mar, 2020 @ 3:37pm 
could you possibly expand the scope of this mod to cover floors as well? i'd appreciate it a lot

one of my most fav mods btw
Sting 28 Feb, 2020 @ 7:44am 
Thank you for updating this mod Ratysz. You make all of us indecisive and stingy people happy.
Neutromancer 27 Feb, 2020 @ 7:22am 
Deconstructing things at 100% is what makes possible experimenting, so thanks for this!
Ratysz  [author] 27 Feb, 2020 @ 6:17am 
Well, this took more effort than it should have, but it's compatible with 1.1 now. Have fun... deconstructing things, I guess.
megabot 22 Jul, 2019 @ 11:21am 
ummm... sorry to ask,but...does anyone know what causes my problems? apparently this mod stopped working after adding a certain amounts of mods,and,well,I'd like to know what exactly caused all this. if it's not too much trouble,of course. well,here are the logs

https://gist.github.com/cd84e922f259484801728c5e4ebc82b2