RimWorld

RimWorld

[XND] Aim Incendiary Anywhere
17 Comments
posthum 11 Sep, 2018 @ 11:12am 
oh I didn't catch that one, thank you
XeoNovaDan  [author] 11 Sep, 2018 @ 11:09am 
@posthum - this mod's vanilla now
posthum 11 Sep, 2018 @ 11:01am 
update to B19?
mezzy12 26 May, 2018 @ 2:43am 
@XeoNovaDan cheers, thanks for the info, sorry i didn't reply sooner, was on holidays. Perhaps add that to the description of the mod?
Boshty 19 May, 2018 @ 1:31pm 
reportin in. the perma-fire incindiary team at my entrance worked brilliantly :)
XeoNovaDan  [author] 18 May, 2018 @ 8:58am 
@Esrevinue - Nope, that's not serious at all. It just means that both this and CE patch the incendiary launcher to be targetable anywhere.
mezzy12 18 May, 2018 @ 1:06am 
This mod throws an error if loaded with Combat Extended. Not sure if it is serious.



XML Verse.VerbProperties defines the same field twice: targetParams.

Field contents: true.
Boshty 13 Jan, 2018 @ 6:55am 
finally, perma-fire flamethrowers aimed at the only entrance to my base is a reality. come tribals, walk through the valley of fire, here you will find only roasted death!
TheVictoryKiwi 13 Jan, 2018 @ 4:04am 
Thanks!
XeoNovaDan  [author] 13 Jan, 2018 @ 2:45am 
@TheVictoryKiwi by all means!
TheVictoryKiwi 13 Jan, 2018 @ 12:26am 
May I add this to my modpack?
Sky Guy 11 Jan, 2018 @ 7:35pm 
Lovely little quality-of-life mods like these are why my active mods list is 120+ items long.

I have a problem.

Send help.
posthum 10 Jan, 2018 @ 2:48pm 
Thanks
SingABrightSong 10 Jan, 2018 @ 9:58am 
Interesting. I've made this tweak myself several times, but never considered publishing it. The mod page itself is a lot better than what I usually do, even if the XML itself is trivial. Good work.
Mehni 7 Jan, 2018 @ 5:56am 
:thonk:
XeoNovaDan  [author] 7 Jan, 2018 @ 5:44am 
:thinking:
Mehni 7 Jan, 2018 @ 5:36am 
Great idea! Well executed. Learned from the best.