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Otherwise good mod and fun to play.
" Unlock " and then press ` to put the menu back and then WALLA, its unlocked.
But, there are too much fights. Enemies everywhere. In every room... Would be better with some other stuff. Somethign interesting. Some secrets, some stories. Something spetial, not only fights in the dark.
PS: that spiders men why spieders xD i hate them and then that wearwolfs -.- was like uuhhmmm yea xD they suck hard xD
Just some really dumb moments in game, where ANY person should've been able to see me, but yet I'm still considered hidden.
Other than that, very good dungeon! Yours is the first "dark dungeon" that I've played, and it certainly adds a sense of tension, and realism, to the spelunking.
I actually had a hard time in that dungeon. Was welcomed by a giant Fus Ro Dah and thus searched for the draugr deathlord responsible, suddenly got ambushed by a pack of werewolves and heard a shout again as the Draugrs began slaughtering the puppies.
And then my torch went off...
Anyways, awesome dungeon, incredible Traps (especially that spiked hole).
The only problem I found was there's one hallway going downward with lots of human flesh/ bones/ bloody rags kinda thing, I tripped on that stuff like 4 times and it felt like I was going down a waterslide 0_o took a lot of damage from that lol
Also, if you're just going to keep working on it further into the dungeon, instead of placing one exit, maybe you could work on shortcuts that lead back to the start, for example, by the 7th room or so, you would have one cave that leads to the start of the cave that you drop down from, like some of the vanilla dungeons have.
One suggestion - a way to exit once you've the "end". I loved certain rooms, the bloody bones leading up to a fight was a great touch.
Looking forward to more!
EX: Noone's been here for hundreds of years... but all the candles on all the walls are freshly lit when you enter.
I miss Darkness Falls.