The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Darkness Falls V2
78 Comments
Arah Dovahkiin 2 Jun, 2022 @ 9:57pm 
Found the Skull. Cant find the second object to unlock the coffin. Was extremely thorough but to no avail. Tried using Console Command to unlock it but doesn't work. Any clue?
Otherwise good mod and fun to play.
Kropolis 9 Jul, 2013 @ 8:25am 
JOHN, Go infront of the coffin and press ` and a menu will pull up. Click on it, type in This without the ",
" Unlock " and then press ` to put the menu back and then WALLA, its unlocked.
JohnSmith11 9 May, 2013 @ 4:57pm 
I'm stuck in that graveyard and don't know what i need to unlock that coffin lol
Genebris 17 Mar, 2013 @ 3:54am 
P.P.S. You should not show this huge glowing mushrooms in the video. It's a huge spoiler. Glad I didn't watch it before playing.
Genebris 17 Mar, 2013 @ 3:52am 
P.S. pits with no escape are normal (I didn't survive spikes, but I would be normal even without them). Don't listen casual players.
Genebris 17 Mar, 2013 @ 3:51am 
Good dungeon. Espetialy I liked this coridor with a lot of bones and werewolfs. They realy scared me, good job.
But, there are too much fights. Enemies everywhere. In every room... Would be better with some other stuff. Somethign interesting. Some secrets, some stories. Something spetial, not only fights in the dark.
XNightfire  [author] 26 Aug, 2012 @ 4:44pm 
Sorry to hear that, and you are not ment to survive the drop into those pits so...
X7373Z 26 Aug, 2012 @ 12:29pm 
I'm sorry, i liked the idea of dark dungeons but the two open spiked pits with no escape really made me hate this mod. that plus the lack of any real achievement toward the end made this just an interesting experiment in dark dungeons.
XNightfire  [author] 19 Jul, 2012 @ 8:45am 
Thanks for the comment Erebus, and i am sorry hear that you have trouble genebris, it has no special mods attached to it so not sure what might be causing your issues sry
Genebris 18 Jul, 2012 @ 1:27am 
Conflicts with something and causes black screen and freez after loading saved game.
Erebus Red 15 Jul, 2012 @ 12:39am 
Just wanted to follow up and say excellent adventure, no problems and some nice tactical situations. Thanks for the time you spent creating. Recommended.
Munchy 17 Apr, 2012 @ 10:27am 
Are you still working on the mod? Please leave a comment XNightfire if you do :) Thx
nathanryan923 13 Apr, 2012 @ 4:07pm 
AMAZING MOD!!!!! definately thrilling. my character is pretty BA but i definately had fun playing hide and seek with baddies and pin the arrow in the skelletons eye and such. so fun and cant wait for an update!!!!!
Painkiller 8 Mar, 2012 @ 1:18am 
Gotcha. no problemo.
XNightfire  [author] 8 Mar, 2012 @ 12:18am 
I currently have the ability to have followers enter turned off due to a bug i have been unable to resolve. Sry.
Painkiller 7 Mar, 2012 @ 7:23am 
Is the navmesh working correctly? I cannot get Jordis to enter your dungeon with me.
XNightfire  [author] 5 Mar, 2012 @ 11:46pm 
:-) Thanks I appreciate the feedback.
f(x) 5 Mar, 2012 @ 8:17pm 
Honestly though, those seemed like minor inconveniences when I finally cleared the dungeon. At least, I think I cleared it. It's an amazing dungeon! The vanilla dungeons were mostly bland, with a few exceptions, but they were all so well lit I felt like it was a twisted Disneyland ride. Yours reminded me of the days when I would play Dungeon Master and other dungeon crawler games where you had to bring your own torch/magic light spell.
XNightfire  [author] 5 Mar, 2012 @ 9:48am 
I am aware of the little room spawn issue but i have no idea how to fix it. If you enter the dungeon then leave then dungeon then enter the dungeon all of the mobs will have spawned in one room and be attacking each other. If anyone has a clue what this could be that would be awesome.
f(x) 4 Mar, 2012 @ 6:09pm 
I really like the dungeon, but I get some fun CTDs when I enter those spider rooms. When I load a saved game, a bunch of monsters randomly spawn in a little room and just attack each other, which was kind of funny until 8 deathlords spawned =(
Glorious Toast 4 Mar, 2012 @ 11:34am 
dude great job :D haha i like horrorgames as well and this cave !!!! genius work xD i shit my pants -.- and cant use my bow just was like SHOT AT THESE BLUE EYES XD and that black skeltons >.> but ...it was too smal :( want more <3 keep it on :D

PS: that spiders men why spieders xD i hate them and then that wearwolfs -.- was like uuhhmmm yea xD they suck hard xD
Painkiller 2 Mar, 2012 @ 5:40am 
Looking forward to more expansions to your dungeon. Feel free to make it as massive as you'd like! :^)
XNightfire  [author] 1 Mar, 2012 @ 1:27am 
I honestly agree with you about the whole "I should be seen moments". I have had characters looking right at my stealth character yet not be seen so...not sure.
Painkiller 1 Mar, 2012 @ 12:40am 
Just outta curiosity, exactly WHAT does this game engine take into account, when in stealth mode, as to whether or not you can be seen? Line of sight? Ambient light? Sounds your character is making? Just guessing that this game isn't as comprehensive, stealth wise, as say the Dark Engine was in the Thief series, at player detection. But, then again, since I really don't know, I could be wrong.

Just some really dumb moments in game, where ANY person should've been able to see me, but yet I'm still considered hidden.

Other than that, very good dungeon! Yours is the first "dark dungeon" that I've played, and it certainly adds a sense of tension, and realism, to the spelunking.
Quinn 29 Feb, 2012 @ 6:29am 
i've seen pitch black, and this is scarier than the movie.
oo 27 Feb, 2012 @ 5:05pm 
Hey Merton, obviously I can't say for sure, but if you're playing on adept or lower, and sneaking whilst burning them down, it could be that they don't see you. The fact that the dungeon is SO dark really effects detection a lot. Then again, if you're actually burning them with fire, I doubt it. :D
XNightfire  [author] 26 Feb, 2012 @ 5:54pm 
Thanks for all the feedback and I will look into the issues that yall are bringing up. :-) thanks
TheLastResort 26 Feb, 2012 @ 3:28pm 
Awesome dungeon. I am having an issue with the enemies not pursuing me though. Many will just stand there while I burn them down 3 feet away. Any ideas?
A Corgi 26 Feb, 2012 @ 12:53pm 
Haha, reminds me of Arena and Daggerfall, where the first couple areas were always somewhat pitch-black (never could master the slightly annoying controls in either of the two games). Also, I love how you included the skeletal shades from the Meredia quest, too. Awesome mod, keep up the good work!
Slayer9292 26 Feb, 2012 @ 11:24am 
There are some issues with the portals, a few places you can see through geometry in the halls as you pass through a portal.
Morph 26 Feb, 2012 @ 9:37am 
Great work there.
I actually had a hard time in that dungeon. Was welcomed by a giant Fus Ro Dah and thus searched for the draugr deathlord responsible, suddenly got ambushed by a pack of werewolves and heard a shout again as the Draugrs began slaughtering the puppies.
And then my torch went off...
Anyways, awesome dungeon, incredible Traps (especially that spiked hole).
ok wow 26 Feb, 2012 @ 7:28am 
that was awesome!
The only problem I found was there's one hallway going downward with lots of human flesh/ bones/ bloody rags kinda thing, I tripped on that stuff like 4 times and it felt like I was going down a waterslide 0_o took a lot of damage from that lol
Also, if you're just going to keep working on it further into the dungeon, instead of placing one exit, maybe you could work on shortcuts that lead back to the start, for example, by the 7th room or so, you would have one cave that leads to the start of the cave that you drop down from, like some of the vanilla dungeons have.
XNightfire  [author] 26 Feb, 2012 @ 6:25am 
I am glad you liked it. :-) I jumped a few times while i was play testing it. lol
oo 26 Feb, 2012 @ 5:57am 
Mother of god, dude, this is fucking awesome. I've even managed to get myself to get startled enough to jump! :D I'm really enjoying it, and I like that you seem to have (maybe my this wasn't you, can't say for sure) intentionally placed a couple of mobs of a higher tier than you would normally run into. Turning a corner to three draugr death overlords / scourge lords is fucking sweet when I'm fully dependant on sneak and archery. :D I get like two shot(master, lots of damage), so it adds a lot of dynamic. Moremoremore:D
XNightfire  [author] 26 Feb, 2012 @ 2:44am 
The only problem with putting down an exit at the end is the fact that I dont really have a set "end" in signt. I just add another room on to it whenever I feel like creating something. I agree that it is a bit of a bother running all the way out. Sorry.
gowface 25 Feb, 2012 @ 11:22pm 
An absolute blast, totally recomended. Played with the realistic lighting mod, the entire dungeon is pitch black - an excellent change of pace. Khajiit night eye doesn't even help! Need to bust out the torch and magelight.

One suggestion - a way to exit once you've the "end". I loved certain rooms, the bloody bones leading up to a fight was a great touch.

Looking forward to more!
jem557 25 Feb, 2012 @ 9:04pm 
wait dude isnt this that huge dungeon from DAOC?
Simbly Melon 25 Feb, 2012 @ 5:10pm 
Protip, Don't go into dungeon with realistic lighting mods. IT'S SO DARK D: ALL THE RED EYES!
BraveLobster 25 Feb, 2012 @ 11:09am 
I'm glad someone else was annoyed enough by the fact that all the dungeons are just "Somehow magically lit" enough for you to see without aid.

EX: Noone's been here for hundreds of years... but all the candles on all the walls are freshly lit when you enter.
Fuse 25 Feb, 2012 @ 9:22am 
Some one played Dark Age of Camelot...
I miss Darkness Falls.
Le Frenchman 25 Feb, 2012 @ 9:04am 
Shiz just got a lot more scary.
Elgon 25 Feb, 2012 @ 9:02am 
Amnesia
Myshkin 24 Feb, 2012 @ 3:51pm 
The mechanic is great. love the enemies, although combat was never too difficult because you always have a place to hide, especially against the spiders. The Spriggans though, those were tough sons of bitches. Had to use firestorm.
Captain Dictator 24 Feb, 2012 @ 2:10pm 
oh god, the second to last screenshot, THEE EYES
XNightfire  [author] 24 Feb, 2012 @ 11:41am 
The sword is just the base daedric sword; no mods.
AlyonaM 24 Feb, 2012 @ 10:16am 
Sounds quite promising!
Mia Myriad 24 Feb, 2012 @ 9:37am 
What mod have you taken to get this Daedric Sword?
BASS 24 Feb, 2012 @ 8:49am 
very cool, but I wont download it till 'wip' dissapears :P
mauled by feral pigs 23 Feb, 2012 @ 1:14pm 
Amnesia: The Dark Descent heh
Dano 23 Feb, 2012 @ 8:36am 
Very interesting, will be testing this soon